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Hi everyone, we've just released a Unity tutorial explaining how to use an Animator Override Controller to easily add variation to characters in your game by simply overriding specific animations. Hope you find it useful.

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Animator Override Controllers Explained (Unity Tutorial)

In this Unity tutorial we're going to look at how we can use an Animator Override Controller to extend an existing Animator Controller. We'll add two different characters to the scene and initially set them up with the same Animator Controller and animations. Then we'll change the behaviour of one of the characters by overriding the animations with an Animator Override Controller. The project files are available to our patrons here: ► https://www.patreon.com/posts/56397787 Help support our work: ► Patreon: https://www.patreon.com/ketragames ► Ko-fi: https://ko-fi.com/ketragames Follow us: ► Ketra Games: http://www.ketra-games.com ► Patreon: https://www.patreon.com/ketragames ► Twitter: https://twitter.com/ketragames ► Facebook: https://facebook.com/ketragames Introduction - 0:00 Adding a second character - 0:46 Setting up an Animator Override Controller - 2:32 Summary - 05:21 #KetraGames #LearnUnity #UnityTutorials #UnityTips

Comments

ketragames

Hi John This is possible and we're planning to cover this in a future video. The best way to do it is with synced animation layers. https://docs.unity3d.com/Manual/AnimationLayers.html. You could have one layer with normal animations, one with tired animations and one with injured animations. You could then control the weight of each layer depending on health stamina. Hope that helps 😊

Anonymous

Yes! Thank you!