Please find the project files for this tutorial attached.
Any questions or issues please let us know.
Thanks
In this Unity game development tutorial we're going to look at how we can create realistic looking terrain from real world height data, using greyscale images known as heightmaps. We'll start by explaining how heightmaps work before using a free resource to generate a heightmap from real world terrain data. We'll then install the Terrain Tools package and use it to generate the terrain. Finally, we'll use the Terrain Tools to split the large terrain into many connected tiles to improve performance. The website to create heightmaps from real world data can be found here: ► https://cs.heightmap.skydark.pl The project files are available to our patrons here: ► https://www.patreon.com/posts/55382429 Help support our work: ► Patreon: https://www.patreon.com/ketragames ► Ko-fi: https://ko-fi.com/ketragames Follow us: ► Ketra Games: http://www.ketra-games.com ► Patreon: https://www.patreon.com/ketragames ► Twitter: https://twitter.com/ketragames ► Facebook: https://facebook.com/ketragames Introduction - 0:00 Generating a heightmap - 0:16 Installing the Terrain Tools package - 1:19 Creating Terrain from a heightmap - 1:59 Splitting the terrain - 2:51 Summary - 3:53 #KetraGames #LearnUnity #UnityTutorials #UnityTips