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Cloud link to all files here: https://nextcloud.techforge.nl/s/AEneYDDBSrSH34Y

Okay, I've been holding on to these for a very long time, a bit too long, and I've wanted to put something 3D related out there for you guys for a very long time as well, but nothing have been fully ready.
Another aspect on this of why I've been on the fence of putting it out here is because it is an edit of the OG model, but atm I feel like - 'what the hell, I'll share it with you guys anyway', there's too much work on it to not give it to you. Hopefully it doesn't result in some dumb problem...

I know that some of you may be looking forward to the HD version (the Veridian Project), but that process is going even slower, I've had various setbacks. It will get done some day, I just don't know when... Because I have to learn Blender, and I have very little time for it since there are a number of things I have to focus on.

So about this one:
It is low poly since I made it around the beginning of Vr Chat. At the time all models had to be really low poly. I kept it around and made a bunch of textures, edits, and the whole thing just grew, resulting in a lot of variations.
Eventually I wanted to create a new better one, so I made the HX version, which has a different body, (You might be able to look forward to that one too, I might clean it up and make that one ready as well.) and after the HX I started on the Veridian project, which I'm having issues with, mainly because I have to learn Blender, and I rarely find the time or effort to get to it, especially since I have so many other things to take care of.

You're free to edit the model as you please in any way you want, take pictures, make videos, do whatever, just don't share the actual model around freely. If you wanna help a friend, make a unique texture for them, or add accessories, I urge that they get their own copy first. This will go for pretty much all 3D things I'll make. (Yes I know it seems kinda weird since this one is an edit of the OG model. But I have to put down some kind of ground rule at least. Especially since there's so much work that have gone into it.)

If you have any problems, I suggest you to look up tutorials online, if you still have no clue then you can ask me. Or possibly if somebody else is faster at helping you, you might be able to get help through my Discord server. 

I hope everything works out and you guys like it even though it is low poly, with minor faults... like the fingers may seem broken, but that is because the standard animations don't agree with the model. So a fix could be custom animations for gestures. It should work pretty well for full body.
You may also notice that I've made some changes to the model 'in Unity' compared to the standard model, like make the head smaller, among size changes to other things, if you wanna change some of that you can tweak the values of the bones in the rig. (It was quicker to make those edits in unity like that, besides with that method the original proportions are preserved if needed.)

I've also included some of the UV's here. If you would need a UV that isn't in the package just let me know.

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