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Hi mates. The post will be updated when something new will come ot new updated will be uploaded. 

It's one very inspiring car coming in few hours, so i decided to go through all GrC90s i made before, made small but important changes. Beside all car converted by GTsupreme, it's one more - 905 Evo1, all physics replaced, not it's cool to ride. In total 13 cars + their variations

need Content manager. Browse all the cars in CM using #GrC90 tag. 


List with links to download:

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Do not forget, 1- all cars have different power/weight. They are not the same, same in real. 2 - Ai in Assetto Corsa is very vary bad. Personally, i do more single runs. When use Ai, can sen these settings before race. Bigger image with clear quality HERE 




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have a good day ^_^ 


Files

Comments

Erich Swafford

Looks like none of these has a downshift rev matcher ("kicker" in AC parlance), so when you downshift, it shocks the driveline (and kicks out the rear, especially when shifting down to 2nd gear). I tried using my clutch on downshifts, it doesn't help. Also, with my DD wheel, there's *really* violent shaking just off-center. It's not my wheel - none of the other hundreds of cars I have in AC cause shaking like that.

gtsupreme

Erich, hello. Gr.C 90c is one of two mods here that still requires physics updates. I already even have a proper physics data, but have not done it yet beacuse the graphic of the car is really really low. Sorry

Anonymous

thanks very much, sorry, we choice the skin of mercedes c11 lm no.32, there's no.1 of wsc i'm happy if it's fixed...

Anonymous

This place is like heaven!

Anonymous

first of all thanks. The physics are quite off: no simulation to ground effect, efficiency are off, power curves and power output and drag... i had to made them almost from scratch to simulate it more realistic

gtsupreme

May you share the results ? Yes, C90s is the mod I had problems with physics, lack of knowledge how they should go it real.

Anonymous

i could offer some tips: i made the window in wihich the ground effect functions to its optimum (in height i mean) to about 40mm in total and from 10mm from the ground to begin. that leads to high spring stiffnes like in real life. Further i added an effect to wing so when the player want more wing he not only gets wing downforce but Ground effect to especially with the lower wing element. made completly new tyres and downforce and aero efficiency to real life and this led to real life laptimes. power related: transmission loss should be around 8%

gtsupreme

real life laptimes is good but can not be the only guidline. track surface is changable, drivers skills are also different. Tyres compund is changing year by year. But yes, its important also, but not the main target, i think. Im more into GT cars. Will publish JGTC rebalance soon this month for all

Anonymous

can you tell me the discord? can`t find it right now...