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Game engines work in Tri's which is 3 vertexes in order to made up a face. but in blender and most other 3D packages they work in quads for better smoothing (4 vertexes).

Like all the other ported models they have to be manually turned into quads so that the face can deform correctly and get that extra layer of polish which I like to do. 

The lower half of the face has taken about 10 mins to do but that was the easier bits, top half still to adjust. 

done this on my lunch break at normal job as I cant really get into my animating stride in the space of 30 mins. 

and yes that is the texture of her face in the bottom window xD.

Going to be documenting her throughout so I hope you like what you see development wise.

Director. 

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Comments

Anonymous

Lol, that texture (i think?) on the bottom looks pretty derpy. Gave me a good chuckle

fireboxstudio

I've seen some amazing face textures in my time and there are surprisingly worse ones than this xD

SirManatee

Very cool stuff, keep up the good work!