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 Alright, gentlemen, it is time for another update. Sorry it took so long  to come up with some relevant stuff, but I spent the last 2 days in a  sculpting frenzy to create those suits you see in the picture above  

I  combined several pieces of clothing with the model of an old  "first-encounter-helmet" prop I found on my harddrive from way back in  yesteryear, adjusted them, retextured them and even sculpted a  completely new oxygen-backpack and an "International Aeronautics and  Space Administration"-Logo for it.  Sure, I could have taken a random  existing suit and get on with it, but first: there wasn't one and  second: I just can't help myself   it HAS to be perfect... and it HAD to be this helmet, even if it's  completely unmapped and just a prop that doesn't fit any of my used  figures. And as I have the possibility to adjust this all in blender - I  just HAVE to...

The  next thing I spent half a day working on was the background-prop... the  intestines of a drenic! Complete with open- and close-morph  
Unfortunately  I wasn't satisfied with the layout AT ALL and since I had screwn up the  mesh completely in my first try, I had to sculpt it all over again. And  then I decided to make it posable, so I could adjust the coils and  serpentines of that long and dark path on the fly  

So there you have it. A lot of words and little result  But please leave a comment what you think of that picture  

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Anonymous

Huh, I think that it's impressive work Boss! Though you shouldn't think that it's little result. I think that you have attention to detail, something that not many have. As always I don't see anything wrong with it, seeing as this is based in a litttle bit of the future from now :)