NPC Combat Animations \ ForMod Install Files (Patreon)
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-12.13
Okay, I'm a fool . Previously, the GreatSword animation were not fully modified, resulting in game crashes. I don't think this will happen again.
Adjusted the probability and distance judgment of NPC's first attack. This time, the NPC needs to be closer to the target to start attacking (I don't want them to fight with the air) - .-!
-12. 11
-There are some errors in NPC's greatsword animation in the game. (Some parameters in the animation file are in the wrong format). Fixed.
guys, I'm back。I left for two months due to some reasons。I have been feeling very anxious in the past because there is still a lot of content to be produced in my animation。
updata:
I made some combat animations for NPC,More NPC animations will be produced in the future。Some attacks come with special effects, such as bleeding out, dizziness, slower movement,Of course, there are also special stagger animations. (about the stagger animations, we need more interesting stagger animations, and I will create more).
mh-katana ,yamato ,spear - I removed the calculation related to mana 。All special spells require actors to hold down the s Hotkey and press the power attack Hotkey while standing to cast them. For example, the dark knight stance of yamato and the dragon stance of the spear. but mh-katana. You need to use some power attack and hit enemies to increase the blade energy level (Have I already made changes before??? = .= i gess i lost my memory) .
finally . I created the formod installation file. Now, except for the new NPC animation, all other animations can only be used by player actors。 the new NPC animation .You can choose the default set, All NPC use it , or only your followers。
And , I can't remember any changes left.... Next, I need to make Yamato Spear and other special weapons for NPCs to use, but my first priority is to find a way for NPCs to equip these weapons。
There are still many things that need to be done. Thank you very much for your support!!