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-12.13

 Okay, I'm a fool . Previously, the GreatSword animation were not fully modified, resulting in game crashes. I don't think this will happen again. 

  Adjusted the probability and distance judgment of NPC's first attack.  This time, the NPC needs to be closer to the target to start attacking (I don't want them to fight with the air) - .-!


-12. 11

-There are some errors in NPC's greatsword animation in the game.  (Some parameters in the animation file are in the wrong format).     Fixed.

guys, I'm back。I left for two months due to some reasons。I have been feeling very anxious in the past because there is still a lot of content to be produced in my animation。

updata:

I made some combat animations for NPC,More NPC animations will be produced in the future。Some attacks come with special effects, such as bleeding out, dizziness, slower movement,Of course, there are also special stagger animations.  (about the stagger animations, we need more interesting stagger animations, and I will create more).

mh-katana ,yamato ,spear  -  I removed the calculation related to mana 。All special spells require actors to hold down the s Hotkey and press the power attack Hotkey while standing to cast them. For example, the dark knight stance of yamato and the dragon stance of the spear.  but  mh-katana. You need to use some power attack and hit enemies to increase the blade energy level  (Have I already made changes before??? = .=  i gess i lost my memory) .

finally . I created the formod installation file.   Now, except for the new NPC animation, all other animations can only be used by player actors。 the new NPC animation .You can choose the default set, All NPC use it , or only your followers。

And , I can't remember any changes left....       Next, I need to make Yamato Spear and other special weapons for NPCs to use, but my first priority is to find a way for NPCs to equip these weapons。

There are still many things that need to be done. Thank you very much for your support!!

Comments

Anreme

Awesome animation, can't wait to see them in action. Quality work, as always.

Tuan Anh Nguyen Duy

Hello Anchor, when will you make compatibility stagger with Maxsu Modern Stagger Lock?

Daniel Shehovsov

This is amazing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Illia Illia

game crashes when NPC with 2h sword doing a power attack. SCAR related crash

Anonymous

awesome works! but there is CTD of npc scar

Anchor

I know this stagger mod, and I've been wanting to try using it. I think I'll give it a try in the next few days

Anchor

Because some of my animation parameters are incorrect, they have been fixed,

Anchor

Because some of my animation parameters are incorrect, they have been fixed,

Illia Illia

Does anyone still have crashes after today's fix?

Illia Illia

Still having the crash when 2h sword bandit performs power attack

Anonymous

Which Stagger mod are you using? I love the way your character reacts to each attack and is thrown backwards!

Anchor

The stagger animation function I created is included in the Animation Magic ESP. I use magic to add scripts to the target, and if the target is attacked in the future, it will trigger the stagger animation I want to use.I use magic to add scripts to the target, and if the target is attacked in the future, it will trigger the stagger animation I want to use. This is a clumsy approach, but it can work correctly in any situation

Anonymous

This has made the combat in my game so much better, Im not sure what attack but during certain magic effects a giant buggy looking red square appears from npcs. I'll give a more accurate description on what attack in a sec

Lucas Auditore

i have a problem where yamato sheath has no sound, but older versions do

Anonymous

does the Yamato katana come with a scabbard? cause it doesn't show when I use it

Anonymous

there is a condition some animations that goes by the name Anchor spell for Mco but what does it add?

Anonymous

New patreon here, downloading this mod will give me the movesets as a player and also the npcs or do I need to download another moveset for myself?

Anonymous

Great animations! Does anyone else get a persistent pulsing/shake effect with the sword and shield formations? I think it may be the same effect as when you're poisoned. I can't figure out what could be causing it. Thanks!

AmenitySE

Also new patreon here! Love your work and was wondering if you could only get the npc animations if possible? Or do i have to manually edit the files?

Anonymous

do i need to install anchor animation 1.2.62 and anchor animation v2 after install this mod?

hargas

wow, really impressive. does this function as a combat overhaul in and of itself, or is it still reccomended to pair it with something like rogues and raiders? It would also be nice if the special attacks were not parriable, akin to sekiro danger attacks, as im assuming this is building ontop of valhalla since everyone is using it nowadays. valhalla comes with a behaviour or skse based parry so it is very responsive.

hargas

it would be nice if the movesets could also only be enabled for bosses. I believe there is a setting in the ck to label npcs as bosses. otherwise its possible to use the trueHud system

San San

Is it possible to use the mods with MCO Stance?

weky

Sometimes a large red block texture will appear and the Battleaxe attack action sometimes doesn't hurt. By th way, I'm glad you can come back.

okok1234

Hi when I equip the yamato it still play the normal 1m animation. I have all requirement install

Anonymous

I have issues with demon's hairs that gets stuck without any moving: any solution for that?

Masashi YASUDA

Hey, I tried to translate “Anchor spell for MCO.esp” and got “?” I've been trying to translate “Anchor spell for MCO.esp”, but all I get is “? Can you give me the English version?

hargas

is this pre-patched for scar?