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Requirements:

Nemesis

  DAR

  SKYSA

In the future, I will mainly make SA animation,The original behavior animation continues to optimize production

Files

SkySa Sword Animations

For me, learning English is more difficult than learning to make animation. It's so sad my patreon: www.patreon.com/user?u=44116480

Comments

MomsCreditCard

Beautiful work! i can't wait for your next SA animations.

Tee DjY

Really good animations, have you consider making your SkySA anim compatible with AMR ?

Anonymous

This is incredible! Well worth the $2

hargas

woof

Anonymous

Anchor, holy crap!!! These SkySA animations are probably the best I've seen. Please do every weapon, haha

Anonymous

awesome

King Qualities

Is it possible to make a Mage Casting Animation into a Naruto Jutsu Hand Sign Animation?

Anonymous

this is the best sword animation for SkySA i hope you consider making a spear one like the one in your non skysa. keep up the good work anchor!

Anonymous

SkySA animations are just overwriting so its not working.. please help

Anchor

Use skysa. You need these Mods: Nemesis, Dar, skysa 1. Nemesis cannot be used with fnis at the same time. Before using nemesis, you need to uninstall fnis and clean up the files generated by fnis in the overwrite folder of mo. 2 Dar direct installation is OK 3. Skysa and animation are installed directly with Mo, and the animation sequence is below skysa 4 run nemesis, click Update engine to update the patch, then check skysa, and click luanch nemesis behaviro engine to update the animation complete

Anonymous

Just to clarify: will we still be able to use your future animations without SkySA (just AMR)? I prefer combat without it.

MaximumGluteus

How did you get the equip/sheathe animation to work?

H D

you just need to set the 'sowrd on back' in XPMSE , in MCM menu

Christian Bliem

Anyone else know why after the second attack i stop actually stepping forward when the animation plays and i just seem to slide in place?