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Hey folks and welcome!

We have had a few developments in our roadmap so it's about time I show you how all things are going.

Since I posted the last roadmap, we have released Ancients, Memes and Structures, Anima Theme, Rim Effect Asari and the Reapers and Rim Effect Drell. Quite a lot of mods, am  I right?

We will be now entering an unwind period due to two reasons:

1. Christmas is coming fast and I don't want to repeat the mistake of working through Christmas. I'd rather spend this time with my family. I love you guys, but yeah, I love my family more.

2. In January next year, Cracklewock Games - Studio I'm in with Roolo (Dual Wield, Giddy Up, What the Hack!) and Smash Phil (Vanilla Achievements Expanded, Boats, SRTS, Vehicles!) are launching a Kickstarter with our own game called Cursed Crew. You can find out more about it at www.patreon.com/CracklewockGames

As such, this year I expect two more mod releases and one more mod update:

Vanilla Factions Expanded - Mechanoids content update (read more about it in the latest free devblog: https://www.patreon.com/posts/59386954)

Vanilla Outposts Expanded

(MAYBE) Witcher Gear mod.

Alright, but what about 2022?

We have a huge amount of cool new content planned for 2022. As we all know, we're releasing our Pirate Game on Kickstarter in January. To promote it further in the best community I ever found, I am also working on Vanilla Factions Expanded - Pirates. No, it doesn't add boats. Not this kind of pirates. This mod will be expanding space pirates in rimworld, and you will find out more about it very soon!

Our Vanilla UI Expanded is also slated to release in January. Don't worry, we're not altering anything RimHUD and others do - in fact you will probably find yourself using Vanilla UI Expanded and other UI mods simultaneously!

Vanilla Trading Expanded is going great and will most likely release during our Kickstarter campaign.

Vanilla Genetics Expanded is also going full steam ahead now, we've been working on it relentlessly and it should release closer to the end of our Kickstarter campaign, if all goes well. We're not afraid to keep it under wraps longer, because the longer we work on something, the better it turns out. Usually.

The rest of the roadmap looks rather unchanged. We're still waiting for Vehicles framework to make the Vanilla Vehicles Expanded, but obviously Smash Phil has been busy working on Cursed Crew.

We have added a few new Rim Effect mods to the list of the mods we're working on, so look out for those as well!

Files

Comments

Anonymous

Looks good! Was pirates the secret mod you had listed on Novembers map?

Anonymous

Hello Oskar, I have concept for a mod, Vanilla factions Expanded: Rebels. When you take the deserter quest the empire gets mad and that's that. That needs to change. More concepts if you are interested

oskarpotocki

Pretty sure I heard this concept before :P It would require making a faction mod that requires Royalty. I'm not doing that.

Anonymous

Ok that makes sense. Thank you for your time!

Anonymous

Very excited for all this content, you guys doing a fantastic job, especially with all the polish and bug smashing. Thank you, enjoy the holidays.

Anonymous

theres not one mod that im not hyped about that says alot

jaredy1

Are you planning around the new DLC release as well?

Anonymous

Rim-Effect : Memes and Structures *Oskar and Sarg* : I'll freaking do it again Spend your holidays well ! I'm really excited to see Genetics Expanded come back, but I must say another meme mod is just my jam. Your mods just improve the game so much, you deserve all the rest and the praise !

Anonymous

They have been putting out ideology mods for months already !

Anonymous

I’m so excited for vanilla genetics expanded, I long for my archocentipedes to dominate the battlefield again.

Anonymous

God I can't wait for turians and gangs

Anonymous

definitely don't work through the holidays! You and your team have been on a roll!

jaredy1

Two weeks ago, Rimworld's Steamdb page got updated with a new Depot/DLC entry called "Euclid". Since you'v worked with Tynan in the paast, I was wondering if you were planning your mods around that? It probably has 6 months of development, but it looks like your 2021 plans will spill over to that as well.

oskarpotocki

I have nothing to say here. If you ask something like this again I will have to refund you and block you, sorry. I am under NDA and asking questions like this risk me my job. Think twice mate.

Anonymous

My guess would be no but seeing as you’re adding the yahg, which I also would have guessed no to, are you planning on adding protheans and collectors?

oskarpotocki

Yes of course! We plan to add everything. We even have some dope ideas, especially for protheans, such as keeping them locked behind a long and tedious hunt for a working prothean ruin.

Anonymous

That sounds awesome! I love the more quest like missions

Anonymous

Roadmap looks awesome! It's mods like these that keep me coming back Rimworld.