Home Artists Posts Import Register

Content

Hello everyone and welcome to a quick devblog. The purpose of this post is to show you what I've been working on these last few days - as you well know, I've already started creating the infographics for VFE-Insectoids 2, and I'm really excited to announce that it has just finished testing and the mod is more or less done. Sure, we are missing the storyteller (Empress Evil will make a return, but with a cool new wave survival mechanic), but everything else is done, tested and balanced.

I have just finished creating the infographics pertaining to all the various hive structures you'll be able to build. Overall, there is quite a number of them, and I think they'll create a nice incentive for players to construct their own hives and defend them.

 

As you can see, various insectoid structures are spread into three different research projects. With basic hive tech, you can construct really basic worker hives, surrounded by hive walls, with creepers already producing the valuable creep terrain.

With standard hivetech (which we changed to also be medieval tech because there's no reason to lock it behind electricity), you'll be able to expand the hives with new structures. Large glowpods and glowpod formations will provide you with light, tendril farm will provide you with mediocre food source, jelly farm should give you enough jelly to warrant expanding the hive area, thornpods and foampods can provide your hive with defense and protection, while deepheaters can give you heat if you really need it. Most importantly, with Standard hivetech, you'll be able to construct Sorne hives, and if you happen to also research electricity - you can build all the exotic thumpers to summon the bosses.

With Exotic hivetech, you reach the pinnacle of what the mod has to offer. You can surround your base with royal jelly walls, light up your underground farms with glowpod spires, produce electricity with static pods and construct all the new hives from the newly added genelines. Furthermore, with pherocores, you can now construct 5 new insectoid structures: Jelly morphers, Petroglyphers, Hivenodes, Vilelobbers and Thronworms.

Lets take a look at the infographics!

 

Next up I'll be doing the infographics for all the cool new hives, explaining what different castes do and which hives produce which castes. I think it's safe to say the mod will release quite soon by the way! Exciting stuff.

Comments

Gustavo Righetti

"Creeper" dude just make a full on Starcraft Zerg conversion, im not even joking, i will pay you

Skyler Schenck

Highly anticipating this mod!!! Can't wait for it to be released!