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Hello everyone and welcome to a new development blog.

This time we will take a really quick break from the Insectoids development blogs, but we don't go far: we will cover what's coming in our last (for now) Vanilla Races Expanded mod!

Insector xenotype has now entered testing and will be releasing quite soon, but we also have amazing plans for post-launch support when it comes to Vanilla Factions Expanded - Insectoids 2 compatibility. But, before we discuss that combatibility, I think it's important you know what is actually coming in Vanilla Races Expanded - Insector!

This mod has spent over a year in development - however there was a large stretch of time after the mod has been designed when no work was done on it. Fortunately, that's over now, and the mod is being tested by our brave pioneers.

My goal for the Insector xenotype was always to add a very versatile species that can adapt to any conditions. I know many of you wanted some sort of caste system, so that's exactly what we are delivering with the geneline evolutions!

I have already preparing infographics, and I think they will best describe the mod, so lets take a look!

 

Geneline evolutions are a really cool system that will let you adapt your insectors to any situation. Cold snap? Make them behave better in cold. Raid incoming? Give them better armor and mandibles. The only downside is that you need 24 hours of metapod stage for the new geneline to kick in.

Lets take a look at Evolution genes.

 

Now, as for the negative degrades:

 

Let me know in the comments down below what you think about this system, Insectors as a whole, and the new evolutions and degrades.

Yes, if you somehow put Geneline Evolution gene on any other xenotype (for example dirtmoles), they will also get access to genelines and all these cool new genes!

Comments

raf

looks great

Brutus Albion

The system looks a lot like the vanilla androids system except adapted to insects. Quite the ingenious system honestly. I really like the concept and direction you went with this one. Instead of fixed castes like biotech expansion insectoids mod you can create your own genelines, brilliant! Loving the concept! But uhhh at what point did these scientists think it was a good idea to add 'chestbursting birth' mechanisms that required life humanlikes to their insectoid military program? Bro ... Also I have some questions regarding genes and the likes. 1. Inefficient midgut 2.5x hunger rate for 1 evo point? That's crazy bad. Have you considered a consumes jelly only gene? Then the jelly maker gene would become it's feeder essentially. Seems like an interesting way to 'specialize' your colonists by allowing them to obtain weaknesses that other genelines could cover to some degree forcing you to diversify your hive. 2. Vocal Chitters, doesn't this mean they can't form any social bonds if they can't talk? How does this exactly work? 3. Rapid Life Cycle, seems interesting but the fast maturation rate will break pawn passions completely. You'd never want to pick this gene 'ever' because pawns would never gain passions on growth moments. Whatever benefit you gain from increased growth rates is offset by the fact that they have zero passions and are useless pawns 3 *again* What is preventing you from just putting them in a growth vat for ultra speed maturity? There are no real mechanical downsides for doing this because there are no passions to be gained. Meaning that this actually becomes a positive gene at that point lmao 3 *again again* ... if you can combine rapid life cycle with xenogerms implants then simply implanting skill genes with their passion upgrades is going to totally break the system. Growth vat them to adults, implant skills xenogerm template, BOOM, totally OP insectoids. (can we get like hive specifc growth pods for insectoids for them to mature in lol?) 4. I reckon these insectoid evolution genes can't be extracted with the gene extractor correct? 5. 24hour switcharound to a new geneline seems rather fast. Does it require extra nutrition to metamorphose? 6. Not a question really but would love to see some sort of 'hive' mechanic for insectoids as well, like having a queen insectoid cuz it would be dope. Maybe a gene that allows a queen pawn to lay eggs so you don't need to chestburt every raider you come across? (would be nice for pacifist players too) That's all, thank you for coming to my ted talk :D

oskarpotocki

Since this post, we have decided to allow implanting the chestburster into animals. I guess you can say it helps speed up the growing of an insector colony, as they can just implant the fetuses in other prisoners and animals, thus allowing them to expand quickly!