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Hello everyone and welcome to a new roadmap - a bit later this month, but still in April, so that's a plus.

As you know already, all of VE mods are now 1.5 compatible. As such, we're looking ahead, with a few major cornerstones in mind:

  • Re-releasing Insectoids 2 and Medieval 2

  • Continuing work on our VE collection, including Megacorps and Exploration

  • Adding vehicle upgrade system to Vanilla Vehicles Expanded

  • Supporting Anomaly with a selection of mods adding new entities.

Soon, not yet but soon, we will release a public vote in which you will vote on your ideal order of priority when it comes to numerous new Anomaly mods we have planned. There will be two votes: Public, and Patreon. Patreon votes will be added to the Public vote, which means your votes count twice! That's my cheeky way of saying Thank you.

We will take a few days off now that Anomaly is out. I hope you've been enjoying the DLC so far! It's pretty marvelous if you ask me. Probably one of the coolest yet.

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Comments

Simbach Vazo

One day, we will get Diplomacy... one day...

William Labes

Wait, i just read that ALL the VE mods weren't all meant to be installed and used at the same time. Is this right?

oskarpotocki

If you're asking whether they will all work, they will. Whether you're asking if you'll have a good experience: That depends. You need to stop looking at VE as 'one mod pack' and instead look at VE as '100+ mods'. If you add all of them, you will barely recognize your game - you'll have hundreds of new weapons, hundreds of new animals, dozens of new research projects etc. I see it like a restaurant. You can go and order one appetizer, one side, one main and a dessert and you'll have a good time. You can also order everything on the menu and probably still have a good time, but I doubt you will appreciate every single individual dish.