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Love Machine — Notes for a 5-Room Dungeon

  • Room One: Entrance And Guardian
    • Street Samurai's sensors indicate that something else has come through from her world. She sets out to find it.
    • Interface: She's the only one in Handbook-World with the correct port. All the other adventurers who went to investigate got stabbed to death by a very suggestive data jack.
  • Room Two: Puzzle Or Roleplaying Challenge
    • Computer’s relationship quiz. Normally it would match her with available bachelors, but since it’s the only registered creature, it is her only option.
    • Based on her answers, doors will either open left (bad thing in room 3) or right (first date in room 4).
  • Room Three: Trick or Setback
    • Swipe left: Battle with "rejection projection."
    • The hard light hologram tries to show her the door, telling her, "It's not you, it's me," with every strike.
  • Room Four: Climax, Big Battle or Conflict
    • Swipe Right
    • Meeting with a simulated date.
    • A romantic, futuristic blood sport with the AI as her partner. Think Alita, but with more stripper poles.
  • Room Five: Reward, Revelation, Plot Twist
    • Interfacing With the Love Machine. 

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