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Again this week has all been about playing the game through and fixing up anything and everything I see. One small feature I added though is something I wanted in for a while. I couldn't push it as much as I wanted, but I am mostly happy with how it turned out. Mood based look of the game.

 Sammy here is pretty damned upset. So the world ends up lacking any colour. Notice her mood bar stat. Minus? Normally it is impossible to go below zero, but I have allowed it so if you have any mood harming perks, Sammy's mood can drop below zero and she gains a new perk "despondent".

Previously if Sammy was upset she would do things against the players will such as drink beer. Now it's a little harder for Sammy to go rouge as she will only do this now when she has the despondent perk, and that can only be gained when going below 0 mood. Not entirely easy to do. Should make managing her craziness a bit easier.

 She decided to take a Joy to fix her mood, and now the world is much more colourful.

Also, as you can see from the pics above, I was testing out Haven as well. And when I left, it felt a bit strange to see Kitty around but not able to interact with her. So I fixed that.

She doesn't have a lot of story right now, but she is now another way to unlock the streetwalking quest.

Comments

Kevin Anstee

I like the new mood looks, and despondent sounds like it could be an interesting mechanic.

Masterdruid

well will try this new way.