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I was thinking it's about time to get the ending parts of the Mira quest done. Once you finally find what happened with her, Tucker and the police help out in the end and do all of the dangerous stuff while rescuing her. This means a return of more security characters.

But much like the Haven characters, I drew them so long ago and they have aged very poorly. So I started to update them.

The standard security thugs will also get a facelift.

 I didn't have time to finish this and you can notice the belt area is incomplete.

And I made a post a very long time ago asking about drug dealing. It wasn't a very popular idea, but one suggestion was quite good in that I could just make drugs sellable like scrap. So I have decided to do that in a new shop open in the slums.

 Viktor has his own little shack where he sells booze and some drugs. There is a little mini event if you meet him in Haven first, but luckily he doesn't recognise Sammy.

I also had to edit the selling interface a bit. Scrap sells in one click because it's useless for anything else. But Joy, Lebo and the like, you may only want to sell one of. So now junk items and cigs all sell in one click, but everything else is sold 1 item at a time.

 

Comments

Ginny23

This looks awesome I cant wait to see what's next

Min

Great updates sam!

Ivellios

Horray! Will finally be able to get rid of all of them roll ups.

Shacklestein

Smoke 'em if you got 'em! They are actually useful as a small mood boost, particularly if you want to fast forward time a few minutes. (I have not tested, so for all I know it is already implemented, but it would be fun if we could get Sammy addicted to nicotine the same way as alcohol/joy.)