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Turns out the previous legs were reaaaaaally rough; with big blobs for muscles 🍮🍮🍮

I'm using a material that exaggerates topology a lot here, the final result will look a lot smoother.

Also, the VR version for the last animation will come out this Monday! I usually render VR videos at 45FPS and interpolate them at 90fps, but this one as a lot of fast movements that couldn't be interpolated well by the AI, so I had to render extra frames. 

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