Major Announcement : Progress Update (Patreon)
Content
This is definitely a long read, but it contains everything you need to know about the progress of Camp Buddy so far!
ART
CG Art (Scene Art)
- 89 out of 135 CG Sets are already completed, each CG sets contain an average of 10 sequences, total number for CG sets alone has reached more than 900 image files so far.
There are 25 more completed CG Arts in the expansion route (Please read further below for more details)
As I have mentioned in previous announcements, we were upgrading majority of the CGs (back then, 110 CGs were needed to be remastered). And I'm happy to announce that all current CGs have been remastered, and the quality has been significantly increased! Check out a sample of a remastered CG below:
Background Art
- 12 background arts, having a total of up to 60 variants so far
Sprite Art
- 15 Characters, (10 of the characters contain 2 poses each, and up to 10 costumes on each pose)
- Only 1 Costume Set has not been finalized for these sprite arts (These are the ones for the costume party)
- Like the CG Arts, all of these sprite arts underwent remastering.
Interface Design
Here are some previews of what the interface of the game looks like so far!
We have completed all interface designs except for the image gallery interface. These are all still subject to improvements if deemed necessary!
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PROGRAMMING
3 in-game days have been completely programmed so far.
(One in-game day is equivalent to the length of the first public demo released.)
The second public playable demo is completed. However, we are still holding to release it as we want to add the completed GUI design in this demo. So please bear with us >A<
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STORY / SCRIPTWRITING
8 in-game days have been finalized so far, these in game days complete the first arc of the game.
The second arc of the game also contains up 8-10 in-game days per each character route, which is still currently in progress.
The process for writing is a lot longer than we have expected, as it consumes at least two actual days to complete one in-game day, and another two actual days to prepare a 'script version (for coding of the programmer)'. Technically speaking, it consumes four days to complete writing one in-game day.
Though the actual plot of the story and each character routes have been determined, our team have been heavily focusing on this aspect for the past month until the coming month to have it fully completed.
It is ultimately necessary to finish the story/script first in order to determine the remaining workload in the other aspects of the game (like if there are more CGs/Sprites/Music/Voices needed)
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AUDIO / VIDEO
Voice Acting
Voice actors cast for Camp Buddy have been finalized:
- Kiba Walker - Keitaro, Yoshinori
- Dave Soltura - Hiro, Yoichi
- Dempster Lee - Natsumi
- Kolton Nation - Hunter, Seto
- Lucas Allen - Taiga, Goro
- Sean Chiplock - Aiden
- Kawtsuki - Yuri, Lee, Felix
- Steve Nunez - Eduard
A total of 31 fully-voiced scenes in first half of the game (first 8 in-game days) have been completed. Partial voice acting (sprite scene voices) have also been completed for the entire game.
Music (BGM and Main Theme)
- 30 Original Soundtracks so far composed by Mimi Neko and MYM
Sound Effects
- 43 Sound Effects so far.
Opening Animation
The opening animation video needs to be completely reworked as the original animator has resigned from the project. Assets to create a new opening animation can still be used. We will be posting a recruitment thread as soon as we finalized the assets for the opening animation!
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EXPANSION ROUTE
To complete the game in an earlier date, we have finally decided to move Yoshinori's story into an expansion route which is not going to be included in the initial game release.
Details of the 'Expansion Route' are as follows:
- Will contain two (2) playable routes: Yoshinori x Aiden and Goro x Yoshinori.
- Story is based on the original plot, instead it is shown in Yoshinori's point of view.
- Up to 25 new cg sets will be featured in this expansion.
- This expansion will be released on a much further date from the original game release.
- Patrons who are entitled to a game copy (Bronze, Silver, Gold, Platinum and Diamond) are also entitled to receive a copy of this expansion route.
If you have pledged an accumulated amount of 50 USD or above during September 2016 - May 2017, you are entitled to receive a copy of the expansion route.
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ABOUT THE TEAM
BLits is a team of only four (4) people so far, we would like to show the distribution of the workload:
Mikkoukun and Zamius
- Storywriting (Plot / Dialogues of the characters)
- Proofreading
- Script for Programmer (Used for coding)
- Art (CGs, Sprites, Backgrounds)
- Interface Design
- Beta Testing
- Promotion / Social Media
We work 8 to 12 hours a day, 5-6 days a week to make sure the game always moves forward.
Kaenweinder
- Coding / Programming and Beta Testing
Helper (Unnamed)
- Technical Work (File extraction, miscellaneous tasks)
- Merchandise / Physical items production
Most of the physical items have already been produced, we will post the preview of these items on a separate announcement!
Outsource (Commissioned Contributors)
- Voice Acting
- Music
- Sound Effects
- Opening Animation
- Accounting
Clearly these tasks are way beyond of our capabilities, thus we are highly considering on recruiting extra help for us to complete the game. But this is also not easy as we need to share the same creative vision with our new recruit in order to be able to achieve a singular outcome of the project.
We will be posting an official recruitment post as soon as we have fully prepared the assets to be used by our recruit. For those who are interested to be part of this project, we will be looking for:
- Programmer (Renpy)
- Proofreader
- Animator (for Opening Theme)
These applications are not yet open as of the moment, but we announced this so that people who are interested can prepare in advance or let us know if they are interested when the time comes that we post the official recruitment.
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Thank you very much for reading through this announcement, and we hope that we answered many of your questions!
We know that many of you might be disappointed on how long the development is taking, and we are feeling the same way too to be honest, that's why we have decided to show in detail of what our progress is so far.
We are always finding new ways to improve the pace and quality of this project, and that's what we can promise.
We're very thankful for your continuous support and understanding!
Lots of love <3,
-BLits Team