March 3 Update (Patreon)
Content
TLS 0.73.x looks like it will be progressing strangely, but slow isn't always bad. If this one takes longer, that's just how it goes. As per usual, my focus is on the long term.
Work on TLS has never been strictly linear, but sometimes it's more linear than others. Working wildly out of order often leads to unnecessary revisions later, plus there are benefits to being focused on one section instead of spreading your attention thin. Given how slowly 0.73.x is moving toward the public release, I have been splitting my time more than usual.
With the conclusion of the open world segment, the next step for TLS is the finale and its two updates. This is obviously a critical part of the entire project - I almost wrote "pivotal", but we're not really pivoting anymore, this is the end of the line. I know expectations are high, and mine are pretty elevated too. I've been heading here for so many years and I want to get it right. ^-^
A lot of things are set in stone, but just assembling everything requires significant planning, and there are some tricky details to finalize. It's easy to dismiss this sort of cognitive work, but it's an essential part of why TLS has found the success it has. Hopefully by dividing my time between winding down endgame content and warming up finale content I'll be able to transition with a minimum of wasted time.
Public release may or may not be next weekend, but regardless, onward!