Home Artists Posts Import Register

Content

Another step forward in the final battle, but it gets harder to come up with introductory things to say with each iteration. >_>

TLS 0.74.3

- Various serious but obscure bugs caught not by players, but by Fulminato, Grim8P, and other data miners.

- Two more save points added.

- Numerous musical enhancements thanks to Lamsey.

- No major behind-the-scenes rebalancing yet, just fixes and improvements.

- Additions and polish.

Link: https://mega.nz/file/ehcwUSaY#62uZLQgduS78q9e7Cjli-fuheEIYLwDGJltDuwvNNqE

RTP: https://mega.nz/file/34kQBKZZ#otfl8UZqSM9b-NGqs-wTFa8EWCvsuKQYXVhFUuf4pRA

These builds continue to be more polished for those waiting, but this still isn't the final balance. To be clear, the balance seemed pretty playable from the start, I just continue to tweak the variables involved to create the best experience overall. I likely would have opened this up to $1 backers if I wasn't so busy this weekend.

And speaking of busyness, the huge book sale has begun! I will make a proper post about it this weekend, but heads up for those who are interested: my newest book is available now and the entire rest of the series is free on Amazon.

Comments

Lamsey

Got another batch of reports for .3 - as usual, notes in replies.

Lamsey

Graphics / Music / SFX polishing: It belatedly occured to me that the goddess confrontations during the Final Push could benefit from some background imagery: https://www.dropbox.com/scl/fi/fatrxlzvqxsqz14m03eha/Screenshot-2024-06-15-21.59.42.png?rlkey=aurlzehwlgl4i7todxcjj6dyr&dl=0 https://www.dropbox.com/scl/fi/im5632t3iuiy1n7huc29h/Screenshot-2024-06-15-22.02.14.png?rlkey=d7qb36fkk3bvscnnx0763osay&dl=0 If you'd like to use these, simply copy the below overlay files into place: https://www.dropbox.com/scl/fi/fc36qvhjxa91sqgdsnx4z/ground922-1.png?rlkey=mrtvkusaucfqrq4mr4hygim54&dl=0 https://www.dropbox.com/scl/fi/t4nizayrl6gkrvbxx2gnf/ground923-1.png?rlkey=3zcntsju6ronseodqygtfvdjy&dl=0 Here are some GigaChosen files with better scaling - again, they just need copied into place: Character: https://www.dropbox.com/scl/fi/hy9ecpnn3nttezaradgm9/male-hero-x2.png?rlkey=aobgk4orba8sd7ssl7khqncz6&dl=0 Battler: https://www.dropbox.com/scl/fi/pxxbkgzkgpckdc29qs2ma/ChosenX2.png?rlkey=kskmobhmwtzmxji19a1ds0r5v&dl=0 If Grubbak's suicide run in the Northern Locus doesn't happen, then it would be good to play some attack/damage SFX during the fadeout while Simon's group rushes through the eastern mobs, to make it clearer that something is happening while the screen is black. It should be sufficient to add them in an 'Else:' branch for the highlighted block here in Northern Locus 000,000: https://www.dropbox.com/scl/fi/99zwatoeykbf2ljq53olv/Screenshot-2024-06-15-22.33.31.png?rlkey=6vn7uh6bhc8svvcyko8od6701&dl=0 To improve the transition to Yarra's Appeal, I suggest adding the highlighted 5s fadeout to Tower's Heart (bottom version) 000,000. https://www.dropbox.com/scl/fi/n7r4tl5a4w4bgtvlva5sj/Screenshot-2024-06-15-22.52.27.png?rlkey=gtw6l92p6fomlguv7hoa9knk5&dl=0 The change to make Xerces and Hester's pins appear after Riala notices them moving is not working: https://www.dropbox.com/scl/fi/8tgi1ughx6a0gs1c4e8tz/Screenshot-2024-06-15-19.31.54.png?rlkey=hyhczqlebo4go1gknr94kp46v&dl=0 To fix: in Final Projection 003,000, the indicated 'Transparent' commands need to be set OFF as shown (currently ON): https://www.dropbox.com/scl/fi/2wz5nrn5hh97p07r4yw9j/Screenshot-2024-06-15-22.47.15.png?rlkey=nkfe7pxsnl9wjzxf82coezgz0&dl=0 The music changes from .2 are all good except Final Clearing 004,000 - I think I confused matters when mentioning the second BGM event (the one I meant is much later and doesn't need changed). To fix, do this: https://www.dropbox.com/scl/fi/wshm156f13ddlag7fqw85/Screenshot-2024-06-15-18.44.08.png?rlkey=xep6yo2rtoy3cuz4xcmpk0x9f&dl=0 The updated Sarai Aura animation looks good. However, it then occured to me that it's missing when Xerces later takes the barrier down, which makes that moment feel a little anticlimactic considering that he's supposed to be expending a lot of energy to do so. I think it doesn't show because the Sarai sprite is hidden at that point, but in any case, it's probably not desirable to show the full animation there because the vertical light beam would hide the Xerces sprite to the north. My suggestion to fix this is as follows: * Copy the current [175: Sarai Aura] animation over the unused [176: Sarai Aura Flicker] animation. * In General Settings for animation 176, deselect the secondary Light4 graphic (i.e. only use the 'forest power' graphic). * Use the Entire Slide button to move animation 176 by (x=0, y=32) so it can be displayed on the crystal. * Change Battlefield Locus 027,001 to have the contents in this screenshot: https://www.dropbox.com/scl/fi/czzm6g9sc43eezv3boslk/Screenshot-2024-06-16-17.27.48.png?rlkey=72gy2x15q85b84r6j1jn8hml0&dl=0 * Change the highlighted parts in Battlefield Locus 003,000 in this screenshot: https://www.dropbox.com/scl/fi/fm40nstjygesmfyrucmy8/Screenshot-2024-06-16-17.31.25.png?rlkey=thofz48927niu1zkianey5xod&dl=0 The final effect comes out like this (NB: video, not screenshot): https://www.dropbox.com/scl/fi/7yp0jjgrbe5c0o84yge9v/Recording-2024-06-16-174455.mp4?rlkey=b5i8zou5v6n40p86e4iy0tjvk&dl=0

Desuwa

I kinda let all the harem quests pile up and I'm going through 0.73.4 right now - I have not checked if these were reported and fixed for 0.74. I think I found a minor cosmetic bug: the Zirantian worker in the slums who says "We'll get the slums renovated eventually! Don't get impatient." shows up before I fund the slums renovation. I think he's almost always been there I just never made the connection with the investment until I picked it (NUP path). Also caught a typo: the Erosian traditional weapons investment has a line with "Replacing some of the tyrant's displays with traditional wapons".

sierralee

Looks like the Zirantian is attached to the switch that opens the option for renovation, not the funding. Fixed, thanks! Also got the Erosian typo. For the record, though, screenshots or specific map references really help, as I won't remember which map contains a specific investment in every case.