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Here are couple of WIP pics from a project I'm working on! This is testing a brand new lighting system I am building to create more realistic scenes! In this scene, there will be a couple of horses who will play with a car~

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Here is some technical engine stuff I have learned for those who are interested!

- Shadow resolution is quadrupled to provide more accurate shadows when lighting is baked

- Reflection resolution quadrupled to provide more accurate, clear reflections, baked and screen space

- Created a shader to add interiors to any window with controllable brightness as well as building type. For example, office desk in a high building vs storefront down below, with the brightness casting its own light and shadow

- Accurate, physically correct bounce lighting via the sky. In this scene, there is no "sun" light entity, but a sky shader that provides the light to everything in the scene based on the sky texture. The sky texture can be changed to cloudy, sunny, sunset, sunrise, etc,

- Accurate lens dirt taken/scanned from real physical lens to simulate out-of-focus dirt and debris on lens. This provides a more "realistic" approach.

- Accurate film-grain/noise taken/scanned from a real physical lens. This provides a more accurate approach as if filmed from a real camera

- Cinematic wide screen to provide a wider angle with more in shot.


Thank you for your support! <3

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