One Week Later... (Patreon)
Content
Hey guys!
So it's been a week since I've released College Craze 0.2 for patrons and holy shit has it been a week.
I knew going into it, I'd be all over the place emotionally. I'd be concerned if I weren't! I spent 7 months working on a game that I really cared about and I was going to release it after all this time to be played and judged and loved and trashed. And while people are still discovering the game and coming around to it after the fact, I feel like the hubbub around release has calmed down a bit and I have time to reflect and process.
Luckily, it sounds like there haven't been too many bugs or issues, which was one of my bigger concerns, considering the amount of content. Realistically, theres no way every single dialogue line or combination of choices can be tested, because there are so many choices. But a huge shoutout to those who were gracious enough to help with testing, you guys were all so helpful and a major part of making this release a success!
I know there are a lot of new faces around, so I also want to say hello and welcome! Feel free to hop into the Discord and muse about your favorite foods, talk about the game or just goof off. I love chatting with you all and it keeps me level while working on the next release.
Speaking of the next release, I know (rightfully) there may be some trepidation around when that next release will be. The amount of content planned will not be nearly as much as what was just put out for 0.2. It will be smaller, I'm aiming for the next release to be 2-3 months from now, but please understand I will keep you all updated as I go along. So if shit happens, you'll know, but understand I'm working hard on this everyday!
I've already started writing and coding for it, and the current plan is for it to span Saturday and Sunday in game. After that release, I will not have the game move along on a day-by-day basis. The split up will vary a little more depending on your route and also the key events that all routes will experience over larger swaths of time. (Interesting shit doesn't happen every day IRL, so why would that be the case in-game beyond the first week of college? lol)
In the meantime, I hope you all have fun playing and replaying the game. My goal with this release was to have high replayability, and I think I've certainly achieved that. I love seeing folks discover entire scenes and paths after a marathon of playing. Just know if you're ever stuck or wondering where to find certain scenes, we have a spoiler channel on Discord to chat about it with others.
I look forward to the next update and letting you all know how far along I've gotten with Saturday AM. Hope you all have a wonderful new year and thank you for your support! <3
xoxo,
PrettyInk