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This is the chapter for December 18th.

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I decided to tackle the angel in the room first - [Angel of Mercy]. It represented such a large departure from everything else that it was worth evaluating first. If I was going to take it, great, that killed the rest of the discussion. If I wasn’t going to take it, that neatly eliminated a single class from contention.

I’d earned [Angel of Mercy]. I had no issues taking it in that respect, and the idea of flying around with wings and a halo was appealing. My understanding was mana and resources weren’t as much of a concern, but time was always a problem.

It’d also mean leaving life on Pallos. I didn’t regularly see angels flying around smiting evil. I didn’t personally know about any angel guardians, although stories were filled with them. My time on Pallos would basically be at the end, moving onto the next level of existence.

I’d love to be an angel. I’d love to fly around like one. But I wasn’t ready to leave Pallos. I wasn’t ready to leave Iona. I wanted to see what stupid trouble Artemis got into next. I had long walks with Night to go on. I had dinners with Susan to attend. I had drinks with Julius. I needed to make Katerina Immortal, and I wasn’t ready to leave my brothers and sisters of the Sixth Legion behind.

I had mangos to eat, books to read, and magic to learn. I just wasn’t ready. It was too sudden, too much of a surprise.

If I’d known ahead of time, if I’d gotten the warning or had a few decades preparing my ‘final approach’ so to speak, I’d be more willing to take the class and ascend. Out of the blue like this, as a complete surprise?

The timing was super unfortunate.

My Radiance class was approaching its own 768 upgrade, and I loved flight. Hopefully I could get an angelic theme going there, and get 95% of the benefits, with none of the downsides.

With a heavy heart I leaned back in the plush chair.

“Alright, bring me back in, I’m not taking [Angel of Mercy].” I told Librarian. She flicked a hand at me.

“Bring yourself back in, I’m not your chauffeur!” She complained. I stuck my tongue out at her, but she was just as entitled to being lazy as I wanted to be. I mentally flexed, and floated the chair inside with me still sitting in it. I mentally summoned the six books, spreading them out in front of me.

[Saintess of the Dawn] was next up. It was a fantastic class. I could see myself taking it, handing out peace, protection, and healing to everyone who came to me. It had a dizzying array of spells and skills I could take, a thousand and one options for me to use. It scratched so many itches I never knew I had until I saw the class.

It was also far too weak, and I couldn’t believe I was saying that about a blue class. The Dawn Sentinel was ‘only’ dark green, and just barely dark green at that. [Saintess of the Dawn] was unquestionably a large qualitative upgrade.

It just wasn’t good enough. I knew what I wanted to do primarily - heal people. I could heal more people, better, with every other class I was offered. For the remaining aspects, the buffs, the protection, I could lean on my wizardry for most of it.

The only thing I was truly saying goodbye to were proper, strong shields and barriers. Preventing people from getting hurt in the first place was admittedly superior to patching them up after from the harm reduction perspective, and it wasn’t like I was sitting in the backlines waiting for patients to be brought to me.

No.

I was usually in the thick of things, perfectly positioned to throw shields into the way of approaching harm.

I reluctantly put [Saintess of the Dawn] at the bottom of the pile, with a little mental note that if I decided to take up the path of shields and protection, to revisit the class.

That left the five healing classes.

[The Elaine] was a fame-based class, one with amazing leveling speed and pretty decent improvements across the board.

[Healer of the Stygian Dragon, Rainbow Phoenix] was the expansion class, one that let me heal far more than any of the other options. The ‘going wide’ aspect naturally lent itself to ‘going up’ next time I classed up power-wise.

[Arbiter of Life and Death] was the Sentinel option. In many ways, its identity was clearest, and the questions posed the easiest.

[Savior From the Stars] was the pure healer upgrade. It won across the board in numbers and boosting my healing abilities, but lacked any of the charming ‘extras’ from the other classes.

[The First Oathbound Healer] was the [Oathbound Healer] upgrade. It was like a mix of [Savior] and [The Elaine], a little bit of a halfway mark between the two.

The first question I asked myself was simple, and sort of useless.

Were there any classes I would be unhappy taking?

I rapidly arrived at the answer of no. I would be perfectly content with any of the offered classes. Even [Saintess of the Dawn] was an acceptable result!

Okay, great! I couldn’t make a wrong decision here. I wouldn’t be tormented by my decision. Unlike [Firebug], which looking back on what an idiot I’d been as a kid still made me wince, I doubted any of these choices would cause me regret.

The question was, which one was me? Which one did I most resonate with?

Or did I want to do some min-maxing, and select a class that best boosted my powers?

In that respect, [Healer of the Stygian Dragon, Rainbow Phoenix] was the clear loser. With minimal buffs to my abilities, and the lowest stats, what it had going for it most was sheer diversity. The other classes all had strong points in their favor.

Which one let me be the most powerful healer?

From a healing perspective, [Arbiter of Life and Death] was in fourth. It was the class to take if I believed myself to be Sentinel Dawn deep in my heart, but it wasn’t as cleanly focused on healing as the other three. It did include more personal protection and protection for others, along with a suite of interesting abilities, but the pure number crunching had it a little weaker.

Where it shone was active experience gain, and that led me on a wild tangent down that path. Everything was interconnected. Experience led to levels, levels led to stats, stats led to healing abilities.

I’d ranked [The Elaine] as the fastest leveling class, but that was assuming a long measure of peace. [Arbiter] leveled from far more activities than [The Elaine] did, and when push came to shove and I was screaming in battle with the rest of the Sixth Legion, it would level faster than any of my other classes.

That was if shit hit the fan…

[Healer of the Stygian Dragon, Rainbow Phoenix] once again was bottom of the ranking in terms of leveling speed, and was slowly making its way to the ‘do not consider’ pile. With enough power and mana at my fingertips, it didn’t matter if I was eating a modest to large penalty healing Fenrir and other dinosaurs - I could simply brute force it. Not being able to heal plants hurt a little delicate part of my heart, the one that liked blooming flowers and lush fields to run through, but if it came down to one old man or a hundred million stalks of grass, I’d be picking the man every time.

Four classes left.

[The Arbiter of Life and Death] was the one sticking out the most, and I figured I’d give it the [Angel of Mercy] treatment, and ask myself if that was what I wanted to do, if that was what I wanted to be.

The answer was a swift yes.

I’d spent most of my life working as a Ranger or a Sentinel. Yes, the fae had utterly fucked me over, but I was proud of myself, of my accomplishments. Of what I’d done as one, of what I could do. Of my training and abilities. I was fucking good at my job, and took deep pride in it.

It was a home for me. Fertile ground for me to plant roots in. A rock throughout the ages that I’d been able to tether myself on. Night was living proof that being a Sentinel could be a satisfying eternal commitment, out to help others and push back the forces that would destroy civilization and lives.

Acceptance of my role as a Sentinel, of the class itself, didn’t automatically mean I was going to take it though. Was it the best class to act as a Sentinel as? If yes, was there more to me and my goals than simply being the best Sentinel possible?

It went to the top of the pile, but just barely. It didn’t knock away the competition in a way that made it a clear winner, but it certainly didn’t lose.

Who was I? What was the beating heart of Elaine? Which class reflected that the best?

[The Elaine] was an obvious contender for that question, the class literally named after me.

Medicine was at my core, and at the core of my first class slot. From lowly [Apprentice Control Healer] to [Light of Hope], going to [Constellation of the Healer] and [The Dawn Sentinel], I was all about fixing people up.

Which one of my classes did that best?

That wasn’t an easy question to answer at all. [The Elaine], [Savior from the Stars], and [The First Oathbound Healer] all had different strengths and weaknesses in that respect, and the math was complicated. It hurt that I had nobody to double-check it, and Librarian was me - she couldn’t do it any more than I could.

[Oathbound] had the ‘obvious’ aspect of [Oath] moving into a Class skill slot and gaining a healing cost reduction. Except [Savior] was getting [Celestial Spirit] instead of [Celestial Mastery], letting each point of mana and control gain more oomph, and it stacked on top of a larger healing efficiency gain than [Oathbound] was getting. The two greater efficiencies combined might be more potent than the skill moving up… for now. Future upgrades might change that.

[The Elaine] had similar efficiency gains as [Oathbound], but could boast a higher leveling speed. With how potent each level was at a black-quality class, ‘only’ a dozen levels more was a world of difference.

Except then [Oathbound] countered that by having more bang for its buck per level thanks to the improved and capped [Oath], and…

The math was a fucking mess.

In the end, [Oath] was simply too strong, the singular core of my entire life. Yes, [Savior] had better buffs to my healing on an individual skill basis, but three skills improving things was better than two.

After the math came the application, and it became a goddess-damned mess again. [Savior] and [The Elaine] both had the best increase in range for the new and improved [Wheel of Sun and Moon], but [Oathbound] shot back hard with sheer numbers. 8% was dramatically more than 5%, and that was before [Sentinel's Superiority] came into play.

My head hurt.

Slowly, piece by piece, possible questionable calculation after possible questionable calculation, a picture was made clear. [The First Oathbound Healer] was my strongest pure healer class, thanks to the weight of my [Oath]. Which was no surprise.

When it came to my utility skills, [Oathbound] lost out hard. [Sunrise] was buffed in both [Elaine] and [Savior] to a great degree, but not [Oathbound]. Similarly, those two classes got upgrades to [The Stars Never Fade], while [Oathbound] was left in the dust. [Arbiter] had an armor skill, and both it and [The Elaine] enjoyed decent upgrading to my shielding capabilities, although nothing as potent as [Saintess of the Dawn]... skill-wise. When it came to power behind the skills though, [Saintess of the Dawn] would lose out after a hundred levels or so.

[The First Oathbound Healer] was the pure power class when all the numbers were crunched, with decent peacetime experience if a narrow scope. I was forced to mentally readjust various leveling ranks - it leveled about as well as [Savior] did, with extra experience from the minor fame aspect.

If healing was all I cared about, the class was a winner. Now my big question was - did any of the utility from any of the other classes outweigh the power of [The First]?

I was getting a no. Sure, there were lots of fun skills everywhere, but nothing that stood up and screamed YOU HAVE TO TAKE ME! While [The First Oathbound Healer] had its own few useful skills, the biggest win skill-wise was opening up a new General skill slot. Nothing super impressive, no fantastical magics that would change anything, but it gave me a lot of options on another axis. Some of my most powerful and useful skills were general skills, each and every one of them a cornerstone of how I lived my life. The School had helpfully given me a massive list of all of the best general skills and how to get them, and I’d get to play ‘what to take’ once again.

[The Elaine] had fallen by the wayside, the various utility interesting but nothing standing out. It was also losing in the power department. The biggest thing it had going for it was I wanted to have a class called [The Elaine]. Shame I couldn’t just cut the cover off and move it onto another book.

I circled back around to [Arbiter of Life and Death].

I enjoyed being a Sentinel, I wanted to be a Sentinel, and I would keep being a Sentinel.

What did that mean? Did I want an armor skill to stand boldly in the vanguard, telling our enemies to try their best? Or did I want to sit back, less obvious, less flashy, but getting the job done better?

At the same time, if I was alive, it was easier to keep everyone else alive. If I died, that would mean a lot of other people died. It was fairly basic resource allocation. If I failed one person, that was one life out of the equation. If I failed myself, that was ten thousand lives out of the equation. An armor skill helped with that… but with how cheap my healing was going to become in some of the classes, was the loss of regeneration really worth it? Or would I simply be burning a skill slot and regeneration for no good reason?

The math… the math suggested my own body and healing was far better armor than a skill at this point. Which was weird, and super counterintuitive to my entire life and training.

[Arbiter] felt like it was out, and I was down to two.

[Savior From the Stars], with its expanded scope of abilities and utility? With its better application of healing to people?

Or [The First Oathbound Healer], with its slightly improved power?

I went back to my math, and tried to calculate how many people I could heal in a single day after gaining 150 levels.

The results were shocking.

I’d calculated percentages and relative ratios in all my previous calculations, but when running the numbers on ‘how many people can I heal in a day’, my jaw dropped. I triple-checked my numbers, absolutely certain that I must’ve misplaced a 0 or multiplied a number wrong.

It couldn’t be right.

It undeniably was.

The difference between the two classes was ‘do I want to heal 9,000,000 people in a day, or 8,000,000 people in a day?’

In a 16 hour day. Not even a full 24 hours!

It was stupid. It was absurd.

It was right.

The added power for [The First Oathbound Healer] was getting completely wasted, vanishing into the void. Who cared if I could heal a million more people in a single day when finding that many hurt people in the first place was impossible?

I did a similar calculation for [The Elaine] and [The Arbiter of Life and Death], and the numbers told a similar story. [The Elaine] could heal quite a lot more than [Arbiter] could, but I was looking at degrees of stupid numbers no matter how I sliced it.

Fine.

The utility discussion, which I had axed earlier as ‘nothing is drawing me as much as the raw power’, was back on the table. Annoying that I had to loop back to it, but this was my main class, my core. It was worth spending the time and doing it properly.

[The First Oathbound Healer] didn’t have any true utility. I was getting a general upgrade across the board, and admittedly, a free general skill slot wasn’t nothing. My general skills were some of my most-used skills in day-to-day life, and I could do amazing things with another open slot. Still a contender, but for a completely different reason.

[The Elaine] was a little weaker. Most of its added utility was in being the healer’s healer. Boosting other healers, leveling quickly, having some interesting skills with [Sing My Name] and the like.

[Savior] was chomping at the bit with a half-dozen extremely powerful buffs, each one packaging a number of different abilities and improvements. A few of my skills I wouldn’t drop under any circumstances, but between the open slot from [Wheel] and [Dance] merging, [Sunrise] and [Mantle of the Stars] being optional skills, I could potentially grab three powerful auras or buffs to help others.

[Arbiter of Life and Death] came roaring back onto the stage when it came to utility. It was the battlefield Sentinel class, and it packed a number of goodies. There were the significantly stronger shields - not quite [Saintess of the Dawn] level, but good enough. There was the armor skill, and there was the battlefield awareness. I was unsure how good the battlefield awareness truly was - [The World Around Me] was busted as hell, and I doubted anything could top it - but it existed.

The sheer strength and quality of the offerings in [Savior] and [Arbiter] quickly outstripped both [The Elaine] and [The First Oathbound Healer], narrowing down my options to those two.

More analysis time! At least I’d cut down my offerings down to two, and I wouldn’t be upset at either one winning.

Buffs were arguably better for an army and supporting high-level Classers - like Iona and Fenrir, a little less so with Auri - while shields were better for weaker people and individuals. My shields would be good, they weren’t going to be ‘shield an army’ good like War Sentinel Legion’s could be.

The tiebreaker ended up being a fairly simple idea.

I couldn’t heal everything. Things like the rock smashing Spec’s head in, the elf being executed by the Wardens. Overwhelming damage that was immediately lethal, even with the instantaneous nature of my healing.

A shield could stop things like that. With the increased shield, I could’ve snapped it above his head and blocked the killshot. Improved stats and buffs galore wouldn’t have helped him in the moment, not with a rock that large going that fast.

Even with [Savior From the Stars] generally having better skills healing-wise than [Arbiter of Life and Death], they both ran into the ‘healing = yes’ issue, where the improved skills didn’t matter that much for my healing, it was already at ‘utterly fucking stupid’ levels.

It wasn’t what I had expected to take at all. I was so close to taking [The First Oathbound Healer]. If I hadn’t triple-checked the math in every way, shape, or form, I would’ve taken it and possibly been left feeling dissatisfied when I realized how much it wasn’t working.

I quietly closed the books, and reshelved them for Librarian. I wasn’t going to be rude and just leave unchecked-out books lying around! Especially not when Librarian also wanted to be lazy.

I tucked the ancient leather bound tome under my arm, and turned to face Librarian.

“I would like to take [Arbiter of Life and Death], please.”

===========================

I woke up from the world of my soul, dozens of notifications ringing in my ears. My awareness briefly flickered as [The World Around Me] turned back on, Iona kneeling by my bed.

Her smile lit up her entire face as she saw me waking up, and she held out her hands as she asked me the question I’d been waiting for years to hear.

“Elaine, love of my life, star of my world, will you marry me?” She asked.

My carefully laid plans around the sword I’d secretly forged and stashed under the bed went right out the window. My heart raced with joy as I leapt out of bed, into her arms. My lips met hers.

“Yes, yes, a thousand times yes!” I cried out.

Then my brain caught up with the rest of me, and I realized what Iona was holding.

“Wait, what’s that?


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AN: Alright, a little bit of fun behind-the-scenes trivia!
I didn't go into this classup knowing what Elaine was going to take. I set down a dozen strong options and variations, then played 'which one would Elaine take?'

Classup chapters take a LONG time to write and iterate on, and Elaine's final choice changed several times before the final iteration!

Initially, she took [Savior From the Stars], because it was the only one with biomancy originally. She wants to help people, and that one let her help people the most. Iterating on it, I disliked how only Savior was getting minor biomancy after she worked so hard on it at the School, and it had been promised that she'd get it more broadly here. Once the biomancy was expanded, Oathbound Healer was the pick, because it was the 'heal the most people' class.

Then I ran the numbers and the math, and WOW. Elaine literally wouldn't be able to find enough people to heal! Healing = Yes.

With that done, I needed to go back to the utility skills to decide what Elaine would take, since all of them had utterly absurd levels of healing, and that iteration is what made it to final!

I want to give a big thanks to all my beta readers for helping me work through and iterate on the concept, and bonking me when I needed bonking, pointing out flaws in my logic and Elaine's reasoning.

The poll results!

The Elaine was the most popular result at a 8.04 average, 211 super likes, and only 6 super dislikes. Angel of Mercy/Saintess were tied for least popular (each in different ways - Angel had more super dislikes, but more super likes and a higher average than Saintess). Arbiter was the second-highest average, with the second-fewest super dislikes and the second-most super likes. Full numbers are here: https://docs.google.com/spreadsheets/d/13VN9Wj0sW3PWyk3x-bG3TVS1oj3z-UWrFImM8lq2y3Q/edit?resourcekey#gid=116005460

Cheers all! A bit of typo fixing, and book 11 will be out soon!

Comments

Captdeth

13s 504 then 503

Isley

good chappie yaaay she took the one I wanted

Andrew

Thank you!

David Oldfield

Looking forward to seeing her new stats and skills

Mike G.

> Who cared if I could heal a million more people in a > single day when finding that many hurt people in the > first place was impossible? Selkie: Challenge accepted!

Linkneo5

Her choice makes sense, and I knew she wouldnt take the angel choice though I am mildly disappointed. There is always next time though lol.

Anonymous

One thing I've got a minor nitpick with was AoM, she mentions not being able to spend more time with Iona on Pallos, but if she was an angel for S&L she would have been able to do so. That was one of the conditions they gave her for accepting their offer. Otherwise, I loved all the options, but I realistically didn't actually expect her to take AoM.

Anonymous

Eh, I accept it. But if shields were the deciding factor, The Elaine would have been the better choice according to the graph. The Elaine has "Excellent" shields while Arbiter has "Medium" shields. With the way they were described, I wonder if that was a typo.

Deltoren

Arbiter was my favorite even not doing the math. after a certain point healing more doesnt matter just like more dmg doesnt matter

June

Wait what did propose with??

Cormac

Woop. She chose my favourite.

Anonymous

I had arbiter as my second choice. Being able to turn off healing to an attacker is absurdly strong. It’s also going to fix her stat problems.

Cormac

The Elaine would just give experience from healing. Arbiter gives experience from Sentinely things.

Rainer

You're going to leave us with this ending until December 22nd? Or is there another in the works for this chappie dump?

Anonymous

No, if you read the section on The Elaine from the last chapter again, you'd see it would give experience from virtually anything Elaine did, including just existing. It's a fame class as well as a healing class. It has the highest leveling speed in most circumstances.

Anonymous

My vote was on the Arbiter, followed by The Elaine. Arbiter won out because I felt like The Elaine would've been a bit premature. I think it will have an exponentially more powerful version at one of the next classups, when Elaine becomes more famous. It feels weird to say this, but most of her achievements feel passive. The manuscripts, ranger healers, women rights, she was the first, but then disappeared and the world built on these without her input. No one remembered her specifically. Now however she'll have the chance to be a living legend, get through an immortal war or two, and grow her name in a more active manner. Once it enters public consciousness that when they call for a healer they are speaking the name of a living legend, The Elaine class would get a ridiculously strong upgrade, leaving all others in the dust, including the Sentinel one.

Quantenmecha

That depends strongly on the specifics of the class. More healing power will be wares, so it seems that utility will be a major factor in future classups. Indeed, even her second and third class might just be irrelevant for mana-attributes and be used for urility only instead for stat-boosting.

Quantenmecha

Shield is obly one factor. The other is buffs in general and if i looked correctly, arbiter has much better buffs, making it a better utility class with effectivly equal healing capabilities.

Anonymous

I believe if she goes through an immortal war or something similar, that will widen the scope of the class enough to provide more utility. With her Oath, she'll be front and center of the whole thing. No hiding out in bunkers. And the more people come to rely on her, the more adaptable the class will become. Besides that, just consider all the fame inducing shenanigans she could get up to with an actual goddess fangirling over her.

Anonymous

Eh, I still disagree with the reasoning to put Arbiter over Elaine. Looking at the utility specifically mentioned, she mentions the shields, which The Elaine is better at according to the graph. She mentions a Battlefield awareness skill, which she mostly has covered with The World Around Me. She mentions the repair skill, which is something she wouldn't have otherwise, but I don't think it makes up for how much better the Shields would be with The Elaine (once again, according to the graph. Which may or may not be a typo, since shields weren't mentioned as a strong point in the text itself). Edit: And the armor skill, which Elaine said in the last chapter was more or less superfluous.

Kennyevilmonkey

This is the end of the book. Gotta wait for the next one to start. Enjoy the cliff :)

Anonymous

My one issue is that The Elaine being less powerful than something like "first oathbound healer" in terms of healing makes no goddamn sense. The latter is an objectively lesser concept. Being the first of a specific type of healer is in no way as conceptually overwhelming as the system literally codifying her as THE HEALER. That's not a logical progression, it should be the other way around. The Elaine should be the strongest healing class because you cannot get any better than being the Ur-example of a thing. Obviously that has nothing to do with the Arbiter choice, that all made sense. Just the internals of the decision should be rearranged because as they stand it makes anti-sense.

bcdp

Her Oath is fine with her hiding out in a bunker (not claiming Elaine is). For example, she didn't need to run to the war she learned was going on.

Anonymous

I phrased that wrong. Didn't mean that her Oath would prevent her from hiding. Elaine would want to help people, so she'd be out and about. While doing that, her Oath would force her front and center, getting her into fame growing situations. That's what I meant.

Anonymous

Not really. Oathbound Healer spread because of her book. Which is the reason her name became synonymous with healer.

Anonymous

I think the issue is that black is the highest quality, so ALL of these classes were built on the same "budget." So Oathbound is better than Elaine at pure healing because Elaine spends some of its budget on other things (like the fame stuff).

Anonymous

Selkie said the Graph was the base before taking stats into consideration. Arbiter wins hands down in base stats for everything except max mana. 1600 Power & Control/level for Arbiter vs 500 Power & Control for The Elaine. Also, the armor skill and shields will help stop the few things she might not be able to heal.

Jumping Flounder

i knew she was going to take arbiter because her healing is already op.

Tiffany Miller

I wanna know what Iona Is holding so bad!! Also so glad she took Arbiter!!

Lorevi Q

My only thought was when you mentioned this - "I couldn’t heal everything. Things like the rock smashing Spec’s head in, the elf being executed by the Wardens." It would be interesting for her to be able to develop healing to heal that, since she should be able to perfectly recreate the brain to the state it was in before death. Obviously too late for this class up but I can imagine future class ups having healing work on the dead if she gets to it within X milliseconds of death or something. I mean she's already reached the point of utterly bonkers OP healing and she has like 3000 levels to go? So her healing has to develop in some direction. Though she'll likely take the Angel exit before hitting the level cap.

Michael Maor

And hope this time Selkie doesn't forget to resolve the hook. I really hope we don't get a repeat of the Ranger team looking for Elaine...

Lorevi Q

Fits in with the description of Arbiter too actually. "They decree who lives, and who dies. That is it." Someone who's been decreed to live shouldn't be able to die

Markus

The reason where explained in the story where pretty much my own feelings. It was too sudden. It would compleatly change the entire story and make everything that we were working on be pointless.

Wizard Tim

Ha! Called it! Not, like, on here or anything, but Arbiter was what I was rooting for! Evil Selkie having Elaine drop it! Meanie! Also, should consider a merge between [World Around Me] and whatever battlefield awareness skill is. Not certain on the rules or effects that might have, if she lost too much utility from [World], but having a large scale awareness skill like that to equal her heal range? Once she levels up her Space class to a point she can pluck people out of battlefields, she'd have the full suite of battlefield medical. Protection, extraction, healing from anywhere in the field. These are just me and my lazy thoughts though. Would be curious about the maths!

Jay Kominek

I'm betting she gets some sort of Black Crow-repelling field at some point.

Cirvante

You almost had me there, Selkie. I was pissed when she initially dismissed [Arbiter]. I'm still somewhat bothered by her simplistic arguments. An armor skill might seem superfluous when combined with shitty legionnaire gear, but what about full adamantium plate armor? She saw the noble girl tank Iona's strongest hits during the tournament. And she just recently experienced getting a blade through her skull. If someone can obliterate her head and torso in one attack, she's dead. If an adamantium armor could block such a strike even just once, then the skill would be invaluable. Nothing any of the other classes have to offer could compare. Next we have the target exclusion for [Cosmic Presence]. She doesn't HAVE to use it, but when up against a powerful enemy with strong baseline regeneration trying to kill her patients, it sure would be nice to have the option of making him killable without turning off the skill entirely. Then there's the issue of her physical stats, specifically her dwindling Strength. [Arbiter] gives the best bonuses here and she completely ignored it. Some of the other classes gave no physical stats at all, while 256 levels of [Arbiter] give her 89,600 Strength, 89,600 Dexterity, 204,800 Vitality and 204,800 Speed. How is this even a contest? Next we have the question of how her class will boost her other classes in terms of stats. Having low Power and Control might be okay for Oath-boosted healing, but for Radiance sorcery and wizardry? For Spatial magic? It's not like she recently used her Radiance sorcery to get out of a situation where someone tried to use her Oath against her, right? The 1,600 Power and Control from [Arbiter] will give her 358,400 in both stats over the next 256 levels, massively boosting her other classes and offensive capabilities. The 1,000 Mana per level will add 2,560,000 to her mana pool. And the 9,000 Mana Regeneration per level? That's 2,304,000 before getting multiplied by [Nectar]. Assuming a 4x multiplier, that's 92,160,000 additional mana per hour, or 25,600 per second. That's insane staying power in battle and makes her [Vault] more accessible for mass storage through the sheer amount of mana she can throw at it. Nevermind that she now lives during an era where immortal wars are a regular occurence roughly once every millenium and they are currently at the point in the cycle that directly precedes the next one. Being a Sentinel isn't just a hobby, it's her best chance to survive the next cataclysm. I agree with her choice, but I'm disappointed in how little actual thought went into it.

Michael Maor

The question isn't "how well can a top-tier armor skill combined with the best armor money can buy work", which is what the noble girl you're looking at had. The question is, "how much does the specific armor skill Elaine was offered improve her armor", and given it's described as allowing her (relatively low) vitality to protect the armor the answer is "not much".

Anonymous

I thought it would be Arbiter because it is the natural extension of the class she had. You know, the one she personally sculpted to fit exactly what she wanted to do and be with her healing, just expanded in scale and much stronger. The choice to me was more about if she saw herself wanting to change that direction or not, which I didn’t think was likely.

Joshua Little

Thanks for the chapter.

Wahnderer

Aw, I was getting kind of hopeful for Savior. It just sounded so cool. Objectively speaking, though, yeah, Arbiter's the better choice. Putting aside skills and stuff, Savior isn't really that good when it comes to stats. A lot of mana? Sure, great. But it's very lacking in the others. No physical stats, and very little magic power and control. Physical stats are always good to have, but the real difference comes from the magic power and control. There's a massive difference between +64 per level and +1600 per level. Now, I know what you're thinking: Her Oath already boosts her magic stats to ridiculous levels, she doesn't need that much more! However, Elaine doesn't have only one class. Sure, she might not need more power and control for healing, but it will most certainly help when it comes to shooting lasers and teleporting all over the place! And again, physical stats are always nice. So yeah, when healing=yes already, you might as well start considering other stuff as well. How the class synergises with the others.

Isaac Dansicker

I missed the poll, but it seems like many others had a similar opinion to me, that going divine for Elaine is something of a betrayal of her character. She's been a secular, worldly one, mostly concerned with the short term. Her partner is the priestess and big picture big planner one. Being an Angel or a Saint would be cool, but then she wouldn't be the same Elaine.

JustMe

Pretty much that. If she wants to continue being a sentinel, then this is objectively speaking the best class. If she ever decides to step away from that, something along the lines of saviour or the dragon/phoenix class would have been better. Even with the war going on she literally "just" rejoined them. And her third class already gives her a reason to wander around a bit Also, this one heals her runes and she can just spam them all she wants

TroubleFait

Imagine if she doesn't merge, but her [Battlefield Awareness] builds up on [The World Around Me]? Most awareness skills rely on the user's senses. She's got extreme senses, and all-around 3D vision, what more to ask for?

Adurna

Except she still is using armor and with this class would also increase her vitality. On the other hand in magic she is hitting diminished returns such as healing=yes. Widening capacity in a few key areas is definitely the way to go. More rounded stats, armor and being able to maintain her internal runes is pretty much perfect

BerciTheBeast

I'm a little suprised minor biomany is all she's getting. Getting "proper" biomancy as part of one of her skills would let her do more, even if she didn't use the full scope and even if she would be "worse" than a full biomancer. Looking forward to her getting achievements for loremaster. Gotta raid the school's library again, with all the broad topics she's been missing, including professions. Once she's there, she might as well read up on more sorcery, strategy, tactics, all the languages, more biomamcy, and all that jazz. She doesn't have to master everything, she just needs the knowledge so she can work on it and refine it further. It might also make sense to talk to her School mentor about that "biomancy immortality" class contents, in case it ever comes up and she needs it. Who knows, a future class might just include "proper" biomancy as part of her healing?

a passing Fnord

Same, I'm fine on waiting for info on everything else, I just want to know what was so surprising to Elaine for the proposal.

Cirvante

Her relatively low Vitality is about to increase by 204,800 from this class and Elaine isn't exactly poor. Between her War Sentinel pay, her stake in Amber's skill trading business and selling her immortality skill, Elaine should be able to afford some high-tier magic metal armor. Once she levels the skill to level 1024, there's a decent chance it will upgrade along the way and upon her next class up, evolve into something that will allow her to 'heal' her armor.

Kadi

On one wing, the proposal is very enthusiastic and romantic and everything. On the other wing, wouldn't "losing" her "daughter" make Iona much more hesitant about it, question herself and her assumptions, making this a less likely timing? In the third wing, proposing could reassure Iona in a time of uncertainty, but using that a trigger is less than healthy.

Jason Hardman

Wasn't she intending to go read the other Angel invites to be polite before leaving? Even if she didn't intend to take any there could have been some interesting names and messages?

hhttghlk

It occurs to me that oath based classes could be used as a loophole to remove an oath skill. If the oath moves to a class skill slot and then she resets the class, doesn't that mean she's no longer oathbound? Not useful for Elaine but I can definitely see some other immortal doing that.

Ronny Cook

Elaine showing her Earth origins again; a Pallos native would surely say " a thousand and twenty-four times yes!"

Quantenmecha

In that case, the oath is likely to be forcefully moved to a general skill.

Quantenmecha

Also, resding up on non-elvenoid species is going to make healing them less mana intensive (looking at, fenrir)

hhttghlk

Based on? I agree that it could work that way but I don't see that we have any evidence one way or the other. Edit: It's just as plausible to me that oath classes can't be reset, or that some can and some can't etc.

SwitchBlaze

Good chappie. Thanks.

Rainer

I think it would be more likely that the class would now have to be an Oath class, and just be variations of the class while still having to be an oath class. It wouldn't drop the Oath back into general skills unless it tells her to remove a skill while still in her soul world.

TroubleFait

She's had some time already to reflect on the event, so maybe that helps.

Anonymous

I can see it now: ~3.000 levels later... Black and White: "Alright, you win. You're the boss now." Elaine: "Wait, really?" B&W: "Yes, on two conditions." Elaine, narrowing her eyes: "What conditions?" Black Crow: "Auri doesn't have exclusive shoulder-perch privileges any longer." White Dove: "And you have to wear an eyepatch." Elaine: "..."

kyle

An interesting idea. Though I doubt someone who wants to get rid of their Oath would both recieve an Oath class and also be able to level it to max to get rid of it.

hhttghlk

I actually think working hard to fulfill the letter and spirit of an oath you regret is the kind of thing the system would reward. I was also thinking there might be oathbreaker classes as well. I.e. classes that mitigate the cost of breaking the oath, or loosen the restrictions allow more room for interpretation. I imagine at low levels they would suck at doing other things but maybe at high levels they'd give bonuses for oathbreaking. Sorta like a fallen paladin.

hhttghlk

I hadn't thought of the class slot being locked to oath classes that's another good idea

Daniel B

At some point soon, that passive healing radius is could start doing weird things to the ecology. An entire region where no animals die would be odd, and could completely screw up the predator prey balance. To say nothing about what happens when the radius gets big enough to reach the capitol, and completely screws the healer economy.

SelkieMyth

There was a fuckup on my part. I iterated over these chapters so many times, I missed that.

SelkieMyth

I did resolve that hook! Sadly, it wasn't super satisfying... I've learned my lesson about hooks!

SelkieMyth

Mystearical - the issue is, Elaine is waaaay more than capped out on her healing options. There's Math underpinning the entire system, and while I'll occasionally bend it, I won't break it. Most* (Barring Dragon/Phoenix) of Elaine's healing classes are max quality black classes. There's no further to go. There's no way to pump the accomplishments up higher. She's capped. The 'equality' of the classes is a reflection of that.

SelkieMyth

"Minor" biomancy is because Celestial can't do more than that. It's an elemental limitation. She's basically got 'fix birth defects' and related minor issues - she can't start giving people extra arms and heads, or making humans sprout wings, etc., let alone create whole new races. That's 'medium' and 'major' biomancy, which is almost entirely in the Forest domain (although many Alchemy-related professions can touch on it, and I'm skipping the bullshit that can occur with self-transformation skills, just looking at external transforming)

SelkieMyth

I think on the balance of things it favors predators. They can be less cautious, since minor injuries are no longer so debilitating

MrMegaPussyPlayer .

"Then my brain caught up with the rest of me, and I realized what Iona was holding. “Wait, what’s that?”" That cliffhanger is just mean!

Cirvante

@Selkie with Light being able to conjure biological matter and Dark being able to destroy it, Celestial should at least have the option of doing regular biomancy, just at really high levels. Like, Forest lets you use biomancy as soon as level 32 and lets you make permanent changes at level 128 with a specialized class, but Celestial can only do it at level 2560 maybe. Similar to how Mirage can only do visual stuff at lower levels, and Magic needed a Sound class for auditory illusions, but Lun'Kat could do sound as well and even smell, touch, body heat, air pressure, vibrations, etc. An Inferno mage specializing in explosions could eventually produce shockwaves at higher levels, but a Gale or Sound mage could get a skill for it much earlier. Storm can get [Lightning Bolt], but not at low levels like a Lightning Mage. Mist can eventually get a drowning spell, but Ocean gets it first. Metal could manipulate bones, but Fossil can do it earlier. Elaine's [Constellation of the Healer] got the ability to restore blood at level 250 thanks to her extensive medical knowledge, yet an untrained Water healer could potentially get the skill at level 32. The best example is immortality. Any class can potentially get it, healers just get it 1000 levels earlier. Celestial could technically destroy existing tissue and replace it with new modified tissue, even permanence should be achievable. Just thousands of levels after a Forest class.

Cirvante

Keep in mind that Elaine is getting this class as the creator of an Oath that was used by millions. Her first option of an Oath-healer would have made the Oath control her completely. Resetting such a class might be impossible.

Cirvante

It favours predators because they can now bite chunks out of prey that gets instantly restored. Instinctive behaviour like avoiding injuries would take a long time to unlearn, but turning a rabbit into an all-you-can-eat buffet is fantastic. Only issue, predators might kill fewer prey animals and fewer of those get sick or injured, which results in their populations exploding and depleting their natural food supplies. They'd need a high-level Verdant/Forest mage to counteract that. But more predators means more leveling opportunities. Exterreri is keeping large wild regions to train their Rangers and soldiers and get them kill achievements. It might be an opportunity in the end, but anything that messes up the balance between predators, prey and flora can lead to large problems eventually.

Cirvante

I just had a thought, so I'm going to theorycraft a bit here. The modern Pallos is far more civilized than the one during the initial part of the story. As in, more civilization and less wildernis, which translates to fewer monsters, which means fewer opportunities to level and get achievements. Sure, there's vorlers and pekari causing trouble occasionally, but they have to be exterminated asap. This brings up the question of how do you level your soldiers during peace times? How do you get them achievements for better class quality? Exterreri keeps some wildernis areas to breed monsters for their Rangers to train. They just shuffled all of their most dedicated career soldiers into one legion and deployed them to the Han Empire to benefit from their civil war. This was only feasible with the help of War Sentinel Dawn. What kind of leveling strategies could they develop that don't involve diplomatic shitstorms and potentially angering the Wardens? My best idea so far would be a collaboration between War Sentinel Legion and his support team and War Sentinel Dawn. The former creates an illusionary army, infuses their weapons with Brilliance and his support team gives them substance. Dawn sends her legion against them and keeps them alive. All the soldiers are opposing level 1000+ vampire classers who are actively trying to skewer them. Dawn's healing opposes Legion's ability to injure her soldiers. For Legion, it's the other way around, but he also opposes the legion and their ability to break his illusions with Radiance. A mock battle with relatively minor risk as long as Legion refrains from certain kill shots. The leveling should still be decent, if the battles are held often enough. Like once a week. Legion could try to simulate many different kinds of armies, battle formations and strategies to keep things fresh. On a smaller scale and for Rangers or other elite forces, it would make sense to raise up [Arena Masters] like Mormerilhawn and combine them with healers like Elaine. Anyone with [Lifeline] or a similar skill could work. The arena masters take Mirage, Brilliance and Ooze classes. They can shield the trainees' vital areas with Brilliance barriers and let them spar each other while the healers keep them alive. Alternatively, the arena masters could create illusionary enemies, imbue them with Ooze-based flesh and blood and their weapons with Brilliance. Then they could take specialized teaching skills that only work for trainees going through their training scenarios and fighting their illusionary mooks. With multiple [Teaching] and [Trainer] skills, some potentially absorbed as class skills, they could offset any experience penalties from the safe and low-risk training environment. The healers could even withhold their healing until a training scenario is either completed or failed to prevent the trainees from picking up bad habits. The sheer number of potential scerarios and environments they could simulate would also help with training. It's basically a Holodeck. Classers who can create and operate a Holodeck. Make them vampires once they reach the end of their natural lifespan to preserve their skills and expertise and slowly let them grow stronger. The soldiers would still need real achievements, but this could be used to bring them from level 256 to level 600-700 in preparation for the next war. Thoughts? EDIT: Create monster farms, operated by [Monster Breeders], [Beast Masters] and [Monster Healers]. Breed dinosaurs and other monsters, let them fight against each other while healing their wounds to level them, then use them to farm achievements. Again, turn specialists into vampires to preserve them.

Anonymous

The passive healing is nowhere near the level of instantly restoring chunks of missing flesh, unless it got massively upgraded with her class up. The reason it worked so well against Meng Ao was because his petals were so sharp they barely even tore the flesh.

Anonymous

A holodeck [Trainer] sounds awesome. Still, the system would know people wouldn't be at real risk of dying and penalize accordingly. I don't think you could build up enough exp to reach 600-700, even with multipliers, but you could definitely get some quality training out of it. And a minor correction on the Han expedition only being feasible due to Dawn: When Arachne invited Dawn to take part in the expedition, she outright told her that it would be happening with or without her and that they had done it before. (c463)

Cirvante

Fair enough, but without Dawn they would have suffered far more casualties. In fact, Meng Ao's trump skill could have finished off most of the 6th Legion without her [Cosmic Presence] countering it perfectly. Then there was the divine miracle that got called down on them and almost sent them packing. As for the holodeck training and experience penalties, real battles with risk of death will always provide more levels. You can go into one life-or-death battle and emerge with dozens of levels in a single day. A holodeck training battle, where you suffer some injuries but always have a healer on stand-by, can not compare to that due to experience penalties. But you can only find so many life-or-death battles, even in the Han Empire, in the middle of a bloody civil war, the 6th spent weeks or months marching between battles. You could train with a holodeck every day. And maybe that will allow you to level once a week. But that's still around 45 levels a year, so given enough time, increasing difficulty and variety of training scenarios, you could absolutely reach 768 eventually. The real problem is achievements, like I mentioned. It's kinda like the cultivator problem. You're still getting more achievements than them, since you're actually fighting and opposing a high-level classer, but you'll have to do some real fighting at the class-ups in order to get decent class quality.

Anonymous

1024 is a power of 2. Same as 4096. 1000 in hex is not 4096, it would be "3E8" in hex.

Eleeyah

> divine for Elaine is something of a betrayal of her character. I don't agree with this anymore. The divine is too commonplace for Elaine now. Gods and Goddesses are just particularly powerful people, basically, religion doesn't come into it anymore unless she'd *want* it to. Which I don't think she does. So, IMO, she could be a perfectly secular Angel or Saint. It ain't religion, but business.

nicolas

She should strive to become a godess not a mere angel

nicolas

I feel that if Elaine participate in an immortal war, it will make her reach the level cap. Because, contrary to Night who stay out of the way most of the time, she would go heal everyone until she either dead or the war ends. because nobody is powerfull enough to bypass her healing xD

nicolas

The system doesn't like repetition, even if the scenario change, it's still the same task in the end. It would be like when fighting the fomorians where soldier got to lvl 180 and then hardly leveled further. We follow Elaine that gain experience at an ungodly rate, but look how many people over lvl 500 are in the Han empire where they have to battle for their life every day. Your training regiment should be good for lvl 200 and 300, maybe up to 400, but I don't think that their would be much gain afterwards. (or every immortal country would have already done it instead of telling there elite do go aventuring and find unexpected situation)

Cirvante

The soldiers at the frontline stopped leveling because of a combination of deadzone, no experience multiplier, repetition, low-level formorians and massively dilluted frontline experience. You can't compare that to holodeck training, which has constantly changing combat scenarios against different enemy types, high-level teaching skills, real risk of injury (with healers on standby) and you're competing against a high-level classer's skills. The only thing you aren't getting is kill achievements. It's literally possible within the System to level by sitting on your ass and meditating. You think running challenging combat sims every day with increasing difficulty is going to get you stalled? The only issue is waiting at the class-up points to gain actual kill achievements.

nicolas

So according to you training with immortals give more experience on the long term then risking your life in a war zone for your whole life (since even in the Han empire, only a few Elite get over level 500). Why is no immortal country doing it ? Why havn't the cultivators all reached 4096 since it's so easy to level by training ? (I can find hundred of different ways to think about the dao in order to be new each time) Why did Iona need to go train Nina in real situation by risking her life, instead of simuling mutiple scenario that she could barely pass and heal her afterward with Elaine ? If you want more proof that training is extremely bad for quick level, look how many level Elaine got in her ranger training. It was new and sometime you got injured, but she got so few level she needed to go to the formorian to farm enough level to become sentinel. I agree that this method would produce better result then with the formorian, but even then it will invitably stall out when a high enough level is reached and enough scenario have been made. Changing a few parameter in a scenario can only go so far for originality. The immortal used for training will lose his "weight" as he train more people and the training become more commun so the leveling speed will deacease even more for the next batch. (if Night get mugged by Nina, she gets plenty of level, what would happen if Night let all the muggers from Sangino rob him ?) Your method should work but it would be very slow, and shoud take more than a mortal lifetime to reach level 500 or higher

Cirvante

Ranger Academy is a bad example. They only did light sparring and occasionally sent the trainees against goblins in the wilds or dinos in the colloseum. When Elaine offered to oversee hard sparring, using anything short of killshots, they refused, claiming it would ingrain bad habits for future sparring sessions where she might not be around. While that may be true, it also tells us that in the centuries of the Ranger Academy operating, they've never managed to secure permanent Restoration Healers in order to optimize experience gain from sparring. Elaine's Ranger team convinced her to oversee their sparring in order to milk more levels out of it. Simply fighting something that is trying to skewer or dismember you gives more experience than regular sparring, even if it's not as good as real life-or-death battles. But you can't get into real battles every day and have any hope of surviving. Iona didn't just want Nina to level, but also to gain achievements for better class quality and stats, as well as on-the-job experience. Nevermind the fact that Iona doesn't have the skills and classes to create something like a holodeck. She only sparred with her hard enough to get some bruises, not trying to beat her within an inch of her life. And finally, we don't know what other immortal countries use for leveling soldiers. We don't even know how the Exterreri Ranger Academy works. With powerful healers being far more common and vampires able to operate during the day under the ash clouds, it's safe to assume they are using healers for harder sparring. And maybe builds like that of WS Legion are rare and no one has had the idea to use it as a [Trainer]. Afterall, trainers at Ranger Academy are traditionally Rangers who maybe pick up a [Teaching] skill and want to take a break from doing rounds. Supposedly, no one has had the brilliant idea to take a bunch of orphans and raise them into Mirage/Celestial [Trainers] from a young age. But if there's enchanted RTS games at the School, as a training tool for [Strategists], then creating a Holodeck for combat classers to train against isn't really unthinkable. They might just lack the mage classers with the right elements who are willing to specialize in training others. And if you're stacking both [Learning] and multiple [Teaching] skills, while offering a wide variety of training scenarios and enemy types, and have healers on stand-by to be able to make the fights more realistic, then it shouldn't take you that long to reach level 512. It might not come close to the levels you get from getting swallowed by a high-level wyvern and cutting yourself out of it's stomach and through it's heart, but there's something to be said for consistency. An illusion imbued with a barrier and a cutting spell is a solid magical construct that can be directed by a high-level classer to to fight against and inflict severe injuries onto trainees. Every time you're opposing another classer, you get more experience than normal, depending on how real and how dangerous the confrontation is. And even if it only gives you 1% the experience of a real fight, a high-level, specialized [Teaching] skill can turn that into 10-20%, and increasing the difficulty can counteract diminishing returns. The only real issue is achievements, but it's easier to get those at level 512-768 than at level 300.

nicolas

Maybe your right and if there were a high level immortal who has a whole class dedicated to teaching combat and level people + an immortal healer on Elaine level, they could push fighters to level 700 in a managable time. If the class requirements to enable this training are specific enough, it would explain why we havn't heard of this. (+ the trainies would still need to do some achivements afterward to not get a pink or red class^^) But that would still be a game changer. Even Exterri, an immortal country that is managed by Night still struggle to produce mass lvl 700 soldier, so the teaching skill and illusion skills required to pull this off should be very hard to get like a purple or black class lvl 2000.

Cirvante

Hmm, no, I don't think that's it. Anyone can get a [Teaching] skill and by using it in conjunction with a Mirage/Celestial [Imbue] combo to train students, they should eventually be able to side-grade their mage classes into [Trainer] classes. But someone would have to be willing to actually do that first. We don't know how common WS Legion's build is, but it is basically the ultimate [Mage Assassin] build, he just scaled it up to army size. Creating intangible illusions with imbued weapons that can appear anywhere and move as fast as the caster can percieve lends itself to a certain, very effective, combat style. For someone like that to go 'Nope, I'm done with fighting, I'll dedicate my life to training others' would be exceptionally rare. And 8-year olds without isekai knowledge won't get the idea or the know-how to pursue such a build from the beginning. Someone has to make the first step and the side-grade from a pure mage might be enough of an initial down-grade that no one who fits the requirements would want to take it. Just like Elaine won't even entertain the idea of side-grading her healer class into a teacher class. You're an invisible mage assassin who kills people with illusions, why would you throw that away? The fact that the School of Spellcraft and Sorcery doesn't have access to such a trainer for their combat team tells us that [Holodeck Trainers] aren't really a known build. Otherwise, with their massive resources and many immortals, they could just train a few up to powerlevel their combat teams and trounce their competition. Also, keep in mind that Night and Arachne are very hands-off when it comes to progress and development between cycles. The healers supporting Ranger teams idea that Elaine spearheaded back in Remus comes to mind. Night said it had been tried before and failed, but he'd allow it to be repeated due to his experience with shields. But he's not an idea guy, he won't drive progress himself. Maybe it would take a trekkie isekai from Earth to go 'Wouldn't it be cool to create Holodecks?' to get the ball rolling and then leveling, army training and warfare would change forever. It's easy for us, with our extensive pop-culture knowledge and powergaming experience, to come up with this stuff, but the chances of it developing naturally on Pallos might be close to zero. That's why I was so disappointed by Jake turning out to be a stereotypical harem isekai idiot who got killed off for laughs. When we first heard of him, I wanted him to be a min-maxing powergamer who can figure out ways to exploit the system and theorycraft new builds and training methods in a way that Elaine never could. Selkie could have even made it a contest here on patreon to see which reader could come up with the most broken builds for him to think up. So much wasted potential.

nicolas

The fact that the School of Spellcraft and Sorcery doesn't have access to such a trainer can mean two things. They havn't thought of it yet, or they tried but it was ineffective (like the shields at first). Considering that the school had more than 20000 years of testing, I found the second hypothesis more plausible. That's not to say that the idea is impossible, but that very specific conditions must be fufilled for it to be even remotly effective. If normal Holodecks trainer were effective, than Elaine training with the six legion would have considerably increase their level since they trained by fighting each other for real for months under Elaine healing before departing to the Han empire. And the tournements fight should have also provided much more leveling. I think that maybe this kind of training would be realy effective to increase skill levels but not actual level. For example the [strategist] that pratice with the enchanted RTS games at the school don't seem to have a cheat that level them up easily to level 7XX, but the pratice will help level up their skills.

Cirvante

Yeah, I don't buy it. The School's combat team would often just train by running through an obstacle course or firing their skills with infinite mana. No way does that give better levels than fighting against solid illusions controlled by a high-level classer in various combat scenarios. And the tournament isn't even remotely comparable. Fighting with a personal barrier = zero risk = low exp. Getting skewered by magical constructs that stops just short of killing you while pushing you to your limits is much better exp. I really want to see Elaine lead the 6th against WS Legion, while he does everything short of killing strikes. There's no better way to leverage her 'healing = yes' into levels.

nicolas

I don't think your idea would be as OP as getting thousands of people to level 700 in less then a decade but i agree that it seem like good training that could increase skills and levels of the whole legion if done regularly. I still think that there would be diminishing returns (even if the senarios change) This proposed training also feel similar to the training that Elaine did with the 6th before going to the han empire (just again a high level classer instead of fighting each other), so I don't think that the gains would be that high, but you're right that with a teaching skill added in the loop it be an interessting way to get some levels

Jessica

I was able to read up to 503 before I actually joined as a patreon. Was that intentional?

Hyperion

Really glad she went with Arbiter. Shes as much a Sentinel as she is a Healer, it just feels right for her to take this class.