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Content

https://vimeo.com/817233220

Notice ! ! ! This video may be disturbing, please do not watch if you are not interested in this kind of stuff

Of course, you can also add it to the scene as a tentacle or soft monster

/.,/.,/..,LINK~~~~

It has collision and physics, you can also adjust its bones to change the shape, not only that, you can also change the range of collision by adjusting the value of each bone size

You can get the linear physical effect of the bones you want by adjusting the physical values ​​and linking methods of each bone(Like the swing of a rope, harder or softer, or it should have some bouncy)

This is an interesting experiment, it can be used to make many things such as tails, chains, or some interesting exoskeletons

You must use the *IK for Custom Unity Assets* (it's free) plugin to adjust the bones in the asset

If you need to adjust its color and display effect, please use the *UnityAssetVamifier*(it's free) plugin

Full Physical motion animation effect and Collision

https://youtu.be/FPSN8tri1qc

adjust model - three Bones

https://youtu.be/rOt6UoQ5QL4

adjust model - single Bones

https://youtu.be/DAhs_0MF3P0

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Files

Comments

daedalusTX

Looks cool! Is it a tentacle/slug monster thing? Or a prolapse? Any plans to make it work with imakeboobies’ IKCUA or AcidBubbles’ BlendShapes? Lots of potential for sure.

CZGTLDD

I looked at the plugin, it can support IKCUA plugins, I will make bones for it to support IK adjustment

Rambo49

what is this thing?

HolyCcc

I'm using this asset as a cervix. this is really great.