Home Artists Posts Import Register

Content

It's the final episode of 2022, and you know what that means. Time to look at the worst, the pits, the dregs, the sh*ttiest games of the year! From Babylon's Fall to Gotham Knights to Diablo Immortal, we go in deep and come out hard. Let's get sh*tty!

Files

maxresdefault.jpg

http://www.thejimporium.com http://www.patreon.com/jimquisition http://www.twitch.tv/jimsterling It's the final episode of 2022, and you know what that means. Time to look at the worst, the pits, the dregs, the sh*ttiest games of the year! From Babylon's Fall to Gotham Knights to Diablo Immortal, we go in deep and come out hard. Let's get sh*tty!

Comments

Hansbert Emmer

I'm all for going deep and coming hard.

Anonymous

Hello, first of all I'd like to say merry christmas and thank God for you ^^ I hope you don't mind me posting on a tangent here. I'd say it's loosely related to videogames because Epic is involved and, well, videogames need art. Also capitalism ruining things as always. Can you take a moment to look at what's going on with AI programs and the massive scrapping of art from people without consent? And on the specific, Artstation, which was bought by Epic at the time, seems to have embraced this tech and is ignoring the protests, hiding protest images and being obtuse or evasive for weeks. They have managed to do worse than Deviantart, for they still have their (probably useless tho) #noai tag off by default, which at least DA changed at the time when people pointed out dead artists cannot opt-out of their AI program. Sorry for the sudden wall of text, I am an artist who is growing increasingly concerned, frustrated and depressed with this situation and I am trying to give this some visibility. Thank you for your time

Harry

Oooh, GOOD topic Roberto! Our boss has insisted on setting up a machine to experiment with AI art 'generators' at work, and I gotta say...I'm not for it. For starters, it's nothing new. There've been procedural texture generators being used in game production (Substance series of tools for example) for YEARS, but they use pure math, they don't scrub a bunch of images off the web and cobble 'em together based on algorithmic shape/color/texture recognition. It's lazy plagiarism at it's laziest...why cobble together a pastiche of a handful of stolen images when you can have a computer rip off bits and pieces of thousands? I'm not a baby and the bathwater guy either. For generating weird, surreal, odd images based on a prompt that may give an artist a direction to create a new work in based on an idea they never would have come up with on their own, there's utility in that. Just got to get the copyright thing sorted...fortunately, like NFTs, the people have spoken, and they've said in a loud clear voice 'stop using hacks to rip off my shit'.

Harry

Love the ep, love that outfit, LOVE that belt! Like to point out to Sonic Team that if they want to do a cute platformer with a bit of edge and a post apocalyptic theme, might wanna take a look at what HAL Lab did with the latest Kirbo. Keeps a stylistic and thematically consistent feel throughout, the character feels powerful, the enemies are genuinely menacing (that cheetah girl still gives me the jumps) without it devolving into generic 'edgeloard' nonsense. Like Yahtzee said in his review, it's a blue cartoon mascot character in red runners. Stop trying to make the wee fucker into John Wick. In fact, Sonic Team should just stop. Just find a group of wily indies to take Sonic into the future proper like...worked with Sonic Mania.

marenoodles

Harry, as far as I know, AI art generators are not actually storing any of the art they're trained on. A good analogy is to think of it like how a human learns how to draw. A person has an understanding of anatomy, lighting, style, etc., but they don't actually have a photographic memory. If you asked a person to recreate a piece of art, they'll never create an exact copy. They can do a decent imitation of an artist's style if they get enough examples and practice, but that's all. Same goes for AI. We can get into the ethics of style imitation and whether it's okay for AI to do it, but in order to have that conversation, we need to be informed on how the AI actually works.

Benedict Holland

I admit, I forgot most of these games came out this year

Anonymous

Thank god for you!

Anonymous

Highlight of every year

Benjamin

I laughed so many times throughout this video... my goodness there was so much shit this year. Thank you for holding the industry accountable (as always).

Andy Moore

Excellent sync-ups on the Skeletor clips :-)