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Are we too nice to indie games? It's a question I've thought about for years since I first saw it posed.

Seriously... I've had this topic saved up for three years when I first wrote about it.


The game industry stopped being super bullshit juuuust long enough for me to finally squeak it in.

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Indie Generosity (The Jimquisition)

Are we too nice to indie games? It's a question I've thought about for years since I first saw it posed. Seriously... I've had this topic saved up for three years when I first wrote about it. The game industry stopped being super bullshit juuuust long enough for me to finally squeak it in.

Comments

Anonymous

Great episode Jim. Long time fan and I look forward to these every Monday.

Anonymous

People really care that much about the intro? o.O <br><br>I intentionally avoid indie games (and non-indie games, like Dark Souls), honestly, at least until the hype dies down. I'd been hearing about <i>Minecraft</i> for years before I looked into it, and the same is true of <i>Super Meat Boy</i> and at least a half-dozen others. The insufferable ways people trot out their indie darlings like they're the second coming of fucking christ make me think, "No, I don't want to be a part of that. I'll wait until <b>that</b> goes away, and then I'll check out the game." Then I can say that <i>Braid</i> sucks without being burned at the stake for heresy.

Jason Youngberg

I think that's a good attitude. Indie games have a smaller budget so they can't really compete with AAA games. They as developers and we as consumers, need to adjust our expectations and set a realistic criteria for what we expect a "good" game to be.