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It is a strange thing to see Ninja Theory - known for such games as Hellblade: Senua's Sacrifice, DmC, and Enslaved: Odyssey to the West - put out a hero-based multiplayer game, especially since it feels about four years too late. 

Weirdly though, it's not really a bad videogame. It's got several key problems, but the core has real potential... provided players don't get turned off by the balancing issues and lack of content first.

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Bleeding Edge - Senua's Smackrifice (Jimpressions)

http://www.patreon.com/jimquisition http://www.thejimquisition.com https://www.thejimporium.com It is a strange thing to see Ninja Theory - known for such games as Senua's Sacrifice, DmC, and Enslaved: Odyssey to the West - put out a hero-based multiplayer game, especially since it feels about four years too late. Weirdly though, it's not really a bad videogame. It's got several key problems, but the core has real potential... provided players don't get turned off by the balancing issues and lack of content first. #BleedingEdge #NinjaTheory #PC #XboxOne #Multiplayer #Online __ Twitter: https://twitter.com/jimsterling Facebook: https://www.facebook.com/jimsterling0 Jim’s Big Ego (No Relation): http://bigego.com/ Bandcamp of the Sax Dragon - https://carlcatron.bandcamp.com Nathan Hanover - https://www.youtube.com/channel/UC-8L7n7l11PJM6FFcI6Ju8A

Comments

Michael Hunt

Kind of my first impressions as well. The actual games themselves, when not plagued by aggravating issues, are probably some of the most engaging combat and tactical play I've seen in a while. It is actually a completely viable and even useful strategy to avoid fights since objective points constantly move to new areas over a game. So even if your team is getting beat like a dusty rug you have ways to try and hold out to win.