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Credit. When people work on something, it's only right to expect those people get credit. Unfortunately, the videogame industry is a wasteland of sleaze, and companies seem to think credit is optional. 

XSEED caused a fuss last year by claiming it was policy not to credit workers who have left the company, even if their work is part of the game. While the studio's tone deaf nonsense turned heads, it's far from the only company that doesn't give proper acknowledgement. 

Withholding credit is another example of how the game industry mistreats people simply because it can get away with it. It's unfair leverage to make an unrepresented workforce compliant. Crediting standards need to be enforced, because non-negotiable enforcement is all the game industry seems to respect. 

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Credit Where Credit's Due (The Jimquisition)

http://www.patreon.com/jimquisition http://www.thejimquisition.com https://www.thejimporium.com Credit. When people work on something, it's only right to expect those people get credit. Unfortunately, the videogame industry is a wasteland of sleaze, and companies seem to think credit is optional. XSEED caused a fuss last year by claiming it was policy not to credit workers who have left the company, even if their work is part of the game. While the studio's tone deaf nonsense turned heads, it's far from the only company that doesn't give proper acknowledgement. Withholding credit is another example of how the game industry mistreats people simply because it can get away with it. It's unfair leverage to make an unrepresented workforce compliant. Crediting standards need to be enforced, because non-negotiable enforcement is all the game industry seems to respect. #XSEED #Rockstar #Codemasters #Credits #Videogames #JimSterling #Jimquisition #Corporations #Publishers #CompanyPolicy #GameDevelopment #GameIndustry #IGDA #HideoKojima __ Twitter: https://twitter.com/jimsterling Facebook: https://www.facebook.com/jimsterling0 Jim’s Big Ego (No Relation): http://bigego.com/ Bandcamp of the Sax Dragon - https://carlcatron.bandcamp.com Nathan Hanover - https://www.youtube.com/channel/UC-8L7n7l11PJM6FFcI6Ju8A

Comments

Anonymous

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RedBedroomRecords

First time I ever heard of this type of practice was back in 2011 when there was controversy over people at Team Bondi being omitted from the credits of L.A. Noire due to being driven to quit by it's tyrant of a boss Brendan McNamara(that was also the first time I learned about Crunch):https://www.eurogamer.net/articles/2011-06-27-la-noire-dev-responds-to-controversy

Jonny Johansson

There was this company that published for the Amiga in the latter 90s, that caught a lot of flack for not crediting the creators *at all*. They vacuumed up work from independent teams of developers, and the only one credited in the games was the publishing company owner. (EDIT: Of course - I guess at least that meant promise of credits were not used as a leash around the devs' necks... :P) Kind of going to be interesting to see whether HalfLife: Alyx keeps up the Valve tradition of listing all the names in a flat list, without the crediting for specific tasks, that is otherwise the norm. Always found that kind of egalitarian... :7

Kraken

This is a good part of why Activision was originally founded... The original Activision of River Raid and Pitfall, that is, not the one of Call of Duty. Atari wouldn't give game designers credit, so if they wanted any, they had to hide their signatures like the creator of Adventure did with the "invisible dot" easter egg. ...Looking at the company that competes with EA to see who can be the biggest bastard, it's hard to believe it shares a single shred of DNA with one of such a reasonable ambition.

Anonymous

Keen Software House is another game studio that screws over developers by removing their name from credits if they left before the game is finished. For Space Engineers they even removed the frigging lead designer! I left the studio after the game was released, but I still keep checking after every update to see if they removed my name, because I would not be surprised.