Home Artists Posts Import Register
Patreon importer is back online! Tell your friends ✅

Downloads

Content

Camera version: v1.0.2
Released on: 16-jul-2024
Compatible with: Avatar: Frontiers of Pandora on Ubisoft Connect. Might work with Ubisoft+ version (not tested)
Documentation: https://opm.fransbouma.com/Cameras/afop.htm 

Features:

  • Camera control: (Also in photomode)

  • FoV control

  • Free unlimited camera movement and rotation

  • Camera shake controls in both manual movement (for hand-shot videos) and camera paths.

  • Timestop / game pause control (not in cutscenes!)

  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies.

  • Game speed control (slow-motion, speed up)

  • Frameskip

  • HUD toggle

  • Hotsampling (resize the game window to any resolution)

  • Time of Day control

  • Pillarbox/letterbox removal in custom aspect ratios

  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

  • Configurable keybindings

  • Configurable gamepad buttonbindings

Changelog:
v1.0.2:
- Fixed: Fixed for patch 1.0.4
- Added: In-game overlay added (with only camera controls)

v1.0.1: Fixed: Fixed for game update v1.0.3
v1.0.0: First release

Files

Comments

Anonymous

Great job Frans! 😀👍 Excited to try it out!

Anonymous

AHHH, i was so hoping youd come out this! Cannot wait to try it!!

DeathStalker

If there was ever a game where your Camera Tools were needed, its this one! Thank you Frans!

Lee

Man, you are a machine with these photo modes! Thank you very much for all you do for the gaming community!

Anonymous

Hi Frans, for some reason I am not able to enable the camera. Can disable the HUD. Time of day, Game Speed settings work as intended. Changed Camera Key function to other keys & checked as well. Both game and tool are running as non-administrators. The game is updated to the latest version. Can't figure out what the reason could be.

Otis_Inf

You see any errors in the log tab? I played the whole afternoon, no errors. Be sure to inject the tools at the menu, as the game uses denuvo so it unpacks some code after startup, maybe that caused some issues?

Anonymous

Let me quickly try injecting in the menu and get back. Will check the logs as well

Anonymous

Same issue. Everything works except the camera. I am on an Ultrawide monitor running at 3440x1440 resolution. Not sure if that is causing an issue. LOG : Initializing... Dxgi Present hooked successfully (DX12) Camera system:: All interception offsets found. Pause system:: All interception offsets found. Time of Day system:: All interception offsets found. Hud system:: All interception offsets found. Initialization completed. Waiting for camera struct interception... Camera found. HUD hidden HUD visible HUD hidden HUD visible HUD hidden HUD visible

Otis_Inf

You should press teh insert key next to the backspace key. If you use Numpad 0/Ins, that's really meant to pause the game (with numlock ON). Is that perhaps the case?

Anonymous

I use that INS key next to backspace. I tried using other keys like F1, F2 and alphabet keys as well. I used the Universal Unlocker with Gotham Knights as a test, and all functions except the camera work there as well. Looks like it's something native to my system. Could it be a Keyboard/Hardware issue or anything else that I can check to figure it out? Something related to Epic games or Unreal Engine installed or not installed on the system? Other camera tools for games like Need For Speed which use the Frostbite engine work for me.

Otis_Inf

Not sure, might be an overlay that's enabled perhaps? Is there some overlay enabled by some external tool? Also, if you rebind the Enable camera key to another key, does that help?

Anonymous

OMG Thank you so much! It was an overlay. Since I mostly make videos, I use Mirillis Action to record gameplay. If Action is running before the game, the camera doesn't work. But with Action not running, I can enable the camera and then start Action. This issue was making me so sad haha. Atleast, I've a work around now. I will try and check what the relation between Action and the tool is, and see if I can avoid it. Thanks again!

Otis_Inf

Glad you found it! Overlays hook into the app and intercept keyboard input, some of them don't return a keyboard message for some keys, it seems (so e.g. you press Insert, windows sends a message to the app (the game) 'this key has been pressed down' and the overlay intercepts that message, handles it and does as if nothing happened, so it never arrives at the tools :) ) Odd tho that starting it later than the tools it works, but at least you got a workaround :)

Anonymous

Ah I see. That's good to know. Not sure why it works when started later, but I will try & figure it out.

Otis_Inf

I think I know why the order matters: I hook the GetMessage etc. API methods and they do too. My code intercepts the message, checks if it should be blocked and if not, I do like I wasn't there and pass it along. I do that by first calling the 'original' method I hooked. The overlay you have does the same thing, but always tosses the message away. If I'm first, the order is: game -> overlay -> igcs -> windows if overlay is first the order is: game -> igcs -> overlay -> windows so in the case of the overlay being first, the message arrives from windows at the overlay but never gets passed on to igcs and I never see it Tbh I have a hard time why the overlay would block it, but alas... it does

Anonymous

I think it probably has something to do with the recorder's settings. It's a strong recorder compared to OBS / Shadowplay and has options for Constant Bitrate and constant FPS. But there must be something in the app's settings which is giving it more priority.

1ch0

I love your mods! Using UE5 Unlocker already in many games. Too bad I have already finished Avatar but I still keep playing it. So why the heck not even get the perfect Camera Mod. :)

Charli

i just got the mod and am running everything im supposed to. but i cant click on the camera path control or start moving the camera or anything. im so confused

Otis_Inf

When you inject the camera at the menu, and wait till everything's initialized, then press Insert (the key next to the backspace) does the camera enable? or do you get a message/notification at least? Please try to avoid overlays so we can exclude these as the tools which block access...

Charli

I just tried to insert the menu It crashed my game 🥲

Otis_Inf

Huh... everything works fine here. You have the ubisoft overlay running? (i'm guessing what it could be, I don't know why the game crashes)

Otis_Inf

Or... MSI Afterburner perhaps? You click Inject DLL and the game crashes?

Charli

No that’s fine and I can everything even add the menu but with the menu on the side I can’t click it and I pressed the button next to the delete button and the game freezes and crashes

Otis_Inf

Not sure what you mean with Menu on the side? I'll check if the camera path window is clickable, if not I'll try to fix it

khalid

Any chance for Judgment/Lost Judgment camera ??

Anonymous

Can't get it to work for me. I tried everything as usual but when i click "Inject DLL" nothing happens and nothing in logs either. And nothing happens when I use Insert. I tried disabling the Ubisoft game overlay, also tried running it as administrator... nothing seems to do it...

Otis_Inf

(I assume you unpacked the zip into its own folder) Wait till you are in the menu, then inject the dll. It works fine here, so something's off on your side perhaps. Also, it might be that windows limited usage of the dll, as it's a download from the internet. In windows file explorer, right click the igcsclient.exe-> properties -> general tab. If there's an unblock checkbox, please check it. Also to be sure, try excluding the folder you unpacked the zip into from windows defender as it might trigger it because the client injects a dll into another process which is something virusscanners in general don't like.

Nugget Says

I couldnt get the angle I wanted when I pressed f8 it just pointed the camera to the sky

Otis_Inf

F8 is stop playback of a camera path. no idea what you're referring at ...

William trischuk

where can i find instructions on how to install this Elden ring mod?

Otis_Inf

You posted this below the avatar camera, please don't do that. Read the readme txt enclosed in the zip file.

CharlyTutors

Awesome! Thank you very much! One question =) How to bind the player to the camera? So that when I fly, he flies with it? Just if you fly far away, the drawing of the grass and so on becomes worse.. as I understand.. In Red Dead Redemption 2 mode you fly with the camera and you can fly around the world without problems.. This is very important for me to record Gameref.. Is there such an option?

CharlyTutors

Btw, this Camera Mod works very well with Epic Games version. =)

MAELIOSA

Hello Otis, first, thank you so much for your hard work! I wanted to ask you if it's normal that when you move the camera freely in the world, the sounds that plays is the sound that comes from around your character and not the sound around the camera. I don't know if it's normal, or I am settings the camera wrong? Would love to have some help about this

Otis_Inf

That's something that the engine does (other engines do this too most of the time): where the player is is where the sounds are gathered.

Patrick Laun

Always up to Date. Great Job!