Universal Unreal Engine 5 Unlocker (UUU) v5.4.1 RTM (Patreon)
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Content
UUU version: v5.4.2 RTM
Released on: 12-nov-2024
Compatible with: Games built with Unreal Engine v5.1+.
Documentation and supported game list: https://opm.fransbouma.com/uuuv5.htm
NOTE: I've added multiple versions of the UUU v5 to this post. Use the latest version first and only use an older version if a particular version doesn't work with your game. The latest version of the UUU v5 contains the latest features and bugfixes.
NOTE: The supported game list on the UUU's documentation page has specifics per game. Consult that list for details about the game you want to play to avoid mistakes.
Features:
Free unlimited camera control: unlimited movement and rotation, also in cutscenes
FoV control
Custom Light System for an infinite amount of custom lights (see readme).
Camera paths support ('dolly cam') for defining moving camera trajectories for movies
Flexible camera shake for handshot videos and camera paths
Multiple timestops (slomo 0 based, and UWorld::IsPaused based)
Framestep
Post-processing effect control
Ability to dim existing scene lights
Engine Console for specifying tweaks and UE5 commands
HUD toggle (AHud and UMG/Slate widget based)
Hotsampling (resize the game window to any resolution)
Pillarbox/letterbox removal in custom aspect ratios
Game speed control (slow-motion, speed up)
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Ability to pose skeletal mesh actors
Ability to select, move, rotate, scale, hide and clone any actor (static mesh or skeletal mesh actor)
Invulnerability for your character (in the games that support this)
Ability to move / rotate the player pawn when the camera is enabled for mouse and gamepad
Ability to control the animation speed of NPCs/characters in the game, including pausing
Ability to dump the Object store contents in detailed format to a text file
Ability to dump all cvars/console commands with current values and help text to a text file
Ability to use the 'SET' command in the console
Per game configuration save, so you can use different settings per game
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:
v5.4.2:
- Fixed: Added a lot of additional patterns for UE5.4.x, so games with that engine build should now work better with the UUU
v5.4.1:
- Fixed: When you enabled pose editing on an actor and then either clicked 'Reset actor state' or disabled the camera, the morph targets weren't reset properly
- Fixed: In some games cloning an actor could take more time than it would take the UUU to cache the clone's mesh and components, leading to the clone being seen as not a full skeletal mesh component and thus that the pose tool wasn't available.
- Fixed: Added more patterns for Pose tool function interception so Silent Hill 2 and probably other games will now work
- Fixed: Color information in post-processing presets wasn't loaded properly, resulting in the wrong values being applied when the preset was activated
v5.4.0:
- Fixed: Added more patterns for GEngine/Objectsstore and engine version discovery in 5.4+ based games
- Fixed: Clicking on an actor in the world no longer will select actors that are 'hidden'.
- Fixed: Cloning a character will now set the clone's skin/skeletal mesh properly
- Added: Morph target support in the pose editor for games that support morph targets. Morph targets are specific changes to parts of the skeletal mesh. Changes made to these are saved with a pose.
- Added: Sub-component support per actor for posing, including playing animations on a sub component (e.g. the face).
- Changed: More animations are visible in the drop down list for custom animations to play on a mesh and they're now sorted by name
- Fixed: Saving a pose now properly generates a filename for the first time and navigating a to a different folder no longer clears that initial filename
- Fixed: Added a better generic pattern for obtaining the functions needed for the pose editor, so more games should now have pose editor support (e.g. UE5.4+ games)
- Fixed: The Field of View is now no longer stuck in most games to the FoV you set it to when the camera is enabled.
- Fixed: The pose tool didn't work on UE 5.4+ due to a change in how the engine reports which object was clicked.
- Fixed: HUD toggle wasn't always fully found in UE 5.4+ games and sometimes reported as 'not being available' while the part that was found worked ok.
- Fixed: Some UE 5.0 games crashed in the UUU due to missing offsets as UE5.0 was never officially released and the UUU assumed UE 5.1 in the case a game would use 5.0
v5.3.2:
- Fixed: When playing back a camera path, a roll/tilt angle wasn't properly set
v5.3.1:
- Fixed: In a rare occasion it was possible to have the pose editor open when the camera was disabled, which suggested the user could change the pose which wasn't the case
- Changed: UUU 4/5: bumped up the min/max delta for actor movement from 100m to 500m
- Fixed: Unpausing NPCs could potentially crash the game if the engine had garbage collected one or more NPCs that were paused
v5.3.0:
- Added: Pose editor in games that are supported for this feature; you can manipulate any bone in an actor (e.g. your character, an enemy) to pose them how you like it.
- Fixed: Better support for Black Myth: Wukong, it now won't crash when you select an actor in the scene. HUD toggle won't work, you have to use shader toggler for full HUD toggle in this game.
- Fixed: Additional black bar removal code for UE5.0 added
- Fixed: Much better selection code for selecting actors in a scene.
Downloads: You only need one file, use the latest version of the UUU, which is at the bottom of the list, and if that one doesn't work, perhaps try an older version.