Universal Unreal Engine 4 Unlocker (UUU) v4.9.1 RTM (Patreon)
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UUU version: v4.9.1 RTM
Released on: 22-oct-2024
Compatible with: Games built with Unreal Engine v4.11+.
Documentation and supported game list: https://opm.fransbouma.com/uuuv4.htm
NOTE: Attached to this post are also cheat tables which can be used in conjunction with the UUU for certain games, e.g. when the UUU isn't sufficient.
NOTE: As some games only work with certain versions of the UUU, I've kept the last 5 versions attached to this post at the bottom. Please use the newest UUU first, as that's the version with the latest features and bug fixes.
NOTE: The supported game list on the UUU's documentation page has specifics per game. Consult that list for details about the game you want to play to avoid mistakes.
Features:
Free unlimited camera control: unlimited movement and rotation, also in cutscenes
FoV control
Custom Light System for an infinite amount of custom lights (see readme).
Camera paths support ('dolly cam') for defining moving camera trajectories for movies
Flexible camera shake for handshot videos and camera paths
Multiple timestops (slomo 0 based, and UWorld::IsPaused based)
Framestep
Post-processing effect control
Ability to dim existing scene lights
Engine Console for specifying tweaks and UE4 commands
HUD toggle (AHud and UMG/Slate widget based)
Hotsampling (resize the game window to any resolution)
Pillarbox/letterbox removal in custom aspect ratios
Game speed control (slow-motion, speed up)
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Ability to pose skeletal mesh actors
Ability to select, move, rotate, scale, hide and clone any actor (static mesh or skeletal mesh actor)
Invulnerability for your character (in the games that support this)
Ability to move / rotate the player pawn when the camera is enabled for mouse and gamepad
Ability to control the animation speed of NPCs/characters in the game, including pausing (v4.5.0+)
Ability to dump the Object store contents in detailed format to a text file
Ability to dump all cvars/console commands with current values and help text to a text file
Ability to use the 'SET' command in the console
Per game configuration save, so you can use different settings per game
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:
v4.9.1:
- Fixed: When you enabled pose editing on an actor and then either clicked 'Reset actor state' or disabled the camera, the morph targets weren't reset properly
- Fixed: In some games cloning an actor could take more time than it would take the UUU to cache the clone's mesh and components, leading to the clone being seen as not a full skeletal mesh component and thus that the pose tool wasn't available.
v4.9.0:
- Fixed: Cloning a character will now set the clone's skin/skeletal mesh properly
- Fixed: Cloning a character in a game with engine version 4.19 or older could lead to the list of animations to select on clones to be wrong
- Added: Morph target support in the pose editor for games that support morph targets. Morph targets are specific changes to parts of the skeletal mesh. Changes made to these are saved with a pose.
- Fixed: Clicking on an actor in the world no longer will select actors that are 'hidden'.
- Added: Sub-component support per actor for posing, including playing animations on a sub component (e.g. the face).
- Changed: More animations are visible in the drop down list for custom animations to play on a mesh and they're now sorted by name
- Fixed: Saving a pose now properly generates a filename for the first time and navigating a to a different folder no longer clears that initial filename
- Added: If a game locked the fov in the PlayerCameraManager, it's now set by the UUU camera when it's enabled, making it possible to change the FoV when the camera is enabled
v4.8.2:
- Fixed: When playing back a camera path, a roll/tilt angle wasn't properly set
v4.8.1:
- Fixed: In a rare occasion it was possible to have the pose editor open when the camera was disabled, which suggested the user could change the pose which wasn't the case
- Changed: Bumped up the min/max delta for actor movement from 100m to 500m
- Changed: Changed the default overlay opacity to 0.99 as the overlay could otherwise have color issues in Hogwarts Legacy on some systems
- Fixed: Unpausing NPCs could potentially crash the game if the engine had garbage collected one or more NPCs that were paused
v4.8.0:
- Added: Pose editor in games that are supported for this feature; you can manipulate any bone in an actor (e.g. your character, an enemy) to pose them how you like it.
- Fixed: Much better selection code for selecting actors in a scene.
v4.7.3:
- Fixed: Small fix to remove a mouse pointer issue when the overlay is visible: the mouse wasn't movable outside a small area in the game window
v4.7.2: (no longer available, use 4.7.3+)
- Fixed: the selected actor was always scrolled into view and therefore it made scrolling the whole window impossible at times
- Fixed: in some games, the FoV didn't work, because the PlayerCameraManager's fov value wasn't set to 0
v4.7.1:
- Fixed: Deleting a light could crash the game in the previous release.
- Added: Added a setting on the IGCSClient Configuration tab for controlling the aspect ratio axis constraint, which is which field of view angle (vertical or horizontal) is kept when the aspect ratio changes (which e.g. happens when the letter/pillarboxes are removed or when you change the aspect ratio of your window). In earlier versions, the UUU decided by itself what was best, but this could lead to zoomed in images when the aspect ratio constraint was removed.
- Added: Added a key binding editor for toggling the in-game overlay
Attached cheat tables:
Final Fantasy VII Remake: by me and Skall. Hud toggle/DoF control/CVar editing/Wider FoV in gameplay.
Downloads: You only need one file, use the latest version of the UUU, which is at the bottom of the list, and if that one doesn't work, perhaps try an older version. The 'CT' file is a table for extra functionality for Final Fantasy VII Remake (disable dof etc.).