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Camera version: v1.0.42
Released on: 12-sep-2024
Compatible with: Cyberpunk v1.5+, Steam / GoG versions. Doesn't work on Windows 7
Documentation: https://opm.fransbouma.com/Cameras/cyberpunk2077.htm

NOTE:
For Cyberpunk v2.02, you need tools v1.0.37.
For Cyberpunk v2.12, you need tools v1.0.41 and CyberLit v1.0.10
For Cyberpunk v2.13+, you need tools v1.0.42 and CyberLit v1.0.11
For CyberLit v1.0.10+ you need ReShade v6.0 or higher.

Older stuff is no longer available.
NOTE: Starting with 1.0.33, the CyberLit functionality is no longer available in the tools, you always have to use the CyberLit Reshade addon as with game release 2.0 the built-in cyberlit functionality in the tools always crashed the game.

Features:

  • Full, unlimited camera control (gameplay, cutscenes, photomode)

  • Controller or mouse/keyboard control over the camera

  • Field of view (FoV) control

  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies.

  • Camera shake controls in both manual movement (for hand-shot videos) and camera paths

  • CyberLit Custom Light mod is now integrated.

  • Lookat control for head/body/eyes in photomode

  • Time of Day control

  • Game speed control (slow-motion, speed up)

  • HUD toggle (Photomode and Gameplay)

  • Wetness control on the streets/objects

  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

  • Puddle control of puddles of water on the streets

  • Timestop / Frameskip

  • Hotsampling (resize the game window to any resolution)

  • Configurable keybindings

  • Configurable gamepad buttonbindings

Changelog camera tools:
v1.0.42:
- Fixed: Patched for Cyberpunk 2.13

v1.0.41:
Fixed: HUD toggle was broken in patch 2.11

Added: All binaries (exe/dlls) built by me are now signed with a certificate which should please Windows Defender better.

v1.0.40: Fixed: Restoring a camera state using F6/7/8 which contained a roll/tilt angle would have the roll/tilt be the negative value of that, so the tilt would be wrong.
    Fixed: If the dll was loaded from a path which contained non-ascii characters, the injection would fail with a cryptic error. It will now properly load the dll from a path with non-ascii characters.

v1.0.39: Fixed: Taking a screenshot with spacebar in the photomode has the resolution wrong and might crash the game, due to changed resolution structure introduced in CP v2.1
              Fixed: Using time skip will cause the game to pause with a blurry screen. Going to sleep has the same effect: black screen because the game is left paused.

v1.0.38: Fixed: Fixed compatibility with game release 2.1 (hotsampling was broken).

v1.0.37: Fixed: Crash which could occur in the new lookat code at random occasions due to multi-threading issues.
     Added: Code to make sure lookat eyes are staying with the same 'person'.

v1.0.36: Fixed: When restoring the camera with F6/7/8 after you stored it with Ctrl-F6/7/8, tilt isn't calculated properly anymore when using IGCS DoF causing shots to misalign
     Fixed: FOV isn't reported properly to the IGCS Connector
     Fixed: Enabling camera in 3rd person car/bike view doesn't work
     Added: Better lookat controls, so you can now individually control V's torso/eyes/head and also an NPC's torso/eyes/head through the Nibbles replacer.

Changelog cyberlit addon:
v1.0.11:
- Fixed: Patched for Cyberpunk 2.13

v1.0.10: Fixed: Mouse cursor not showing up when opening the Cyberlit UI in Reshade 6. The fix is to only support Reshade 6 or higher, so v1.0.10 and higher require Reshade 6.0 or higher.
v1.0.9: Fixed: Compatible again with game version 2.0.2
v1.0.8: Fixed: Attaching a light to the camera no longer makes the rotation/position controls useless
v1.0.7: Added: Position and orientation sliders so repositioning the light is a bit easier.
v1.0.6: Fixed: In v1.0.5 the light deletion code was temporarily switched off due to issues, this has now been corrected and lights that are deleted are no longer just 'switched off' but actually removed from the world.
v1.0.5: Fixed: Compatible now with Cyberpunk 2077 2.0 patch.
------
The custom lighting mod (CyberLit) was made by Hatti and myself.

Files

Comments

Anonymous

Hi Quick question, if I record a video of my screen with the Camera at 360 FoV (regardless how horrible it would look like) will that count as a 360 video. I would do that if of course I find a way to expand it to be an actual 360 video that I can watch later from vr headset later. ??

Otis_Inf

Could be, but you have to try. 360 degrees video is a merge of multiple videos in a given format but there are multiple formats to choose from. Picking a 360 degree fov sounds like one of them, but I have no experience with them, so you have to try yourself ... :)

Anonymous

Thanks for the reply, would it be possible to have 3 cameras recording simultaneously with 120 FoV each?

Anonymous

The game just instantly crashes every single time I inject the DLL. Doesn't matter when i try it, menu, in game or where ever, the game crashes. Issue has only appeared after the game and your mod got updated. I have no other camera mods installed, nothing that affects the camera in game either. I have no other overlays active either so i am currently at a loss

Otis_Inf

Make sure you have the right game version with the right camera tools version. They messed up their versioning, as there are two 1.61 versions. that said, if you download the latest game version from steam or gog, you have the 1.61 dlss3 update and you should use tools version 1.0.22. Also, if you're using cp on windows 7 then it's not supported, you have to use windows 10 or 11. The other thing to check is if you use MSI Afterburner/RTSS please close that before injecting. Also the GoG overlay tends to cause problems, no idea if you accidentally have that enabled.

Anonymous (edited)

Comment edits

2023-04-28 05:22:45 Hi, i'm getting these errors in logs: Camera dll::>>>>>> ERROR <<<<<< Can't find pattern for block 'AOB_RESOLUTION_STRUCT_ADDRESS_INTERCEPT'! Camera dll::>>>>>> ERROR <<<<<< Hotsampling system:: One or more interception offsets weren't found. Hotsampling system:: Feature not available. Hud system:: All interception offsets found. Pause system:: All interception offsets found. Time of Day system:: All interception offsets found. Camera dll::>>>>>> ERROR <<<<<< Can't find pattern for block 'AOB_CYBERLIT_OFFSET_RENDERINGSYSTEM'! Camera dll::>>>>>> ERROR <<<<<< CyberLit system:: One or more interception offsets weren't found.
2023-03-31 05:01:33 Hi, i'm getting these errors in logs: Camera dll::>>>>>> ERROR <<<<<< Can't find pattern for block 'AOB_RESOLUTION_STRUCT_ADDRESS_INTERCEPT'! Camera dll::>>>>>> ERROR <<<<<< Hotsampling system:: One or more interception offsets weren't found. Hotsampling system:: Feature not available. Hud system:: All interception offsets found. Pause system:: All interception offsets found. Time of Day system:: All interception offsets found. Camera dll::>>>>>> ERROR <<<<<< Can't find pattern for block 'AOB_CYBERLIT_OFFSET_RENDERINGSYSTEM'! Camera dll::>>>>>> ERROR <<<<<< CyberLit system:: One or more interception offsets weren't found.

Hi, i'm getting these errors in logs: Camera dll::>>>>>> ERROR <<<<<< Can't find pattern for block 'AOB_RESOLUTION_STRUCT_ADDRESS_INTERCEPT'! Camera dll::>>>>>> ERROR <<<<<< Hotsampling system:: One or more interception offsets weren't found. Hotsampling system:: Feature not available. Hud system:: All interception offsets found. Pause system:: All interception offsets found. Time of Day system:: All interception offsets found. Camera dll::>>>>>> ERROR <<<<<< Can't find pattern for block 'AOB_CYBERLIT_OFFSET_RENDERINGSYSTEM'! Camera dll::>>>>>> ERROR <<<<<< CyberLit system:: One or more interception offsets weren't found.

Otis_Inf

that's because you're using a camera version that's not compatible with the game you're running. get the latest game version from gog/steam/epic (1.61 dlss3) and use the latest camera version

Slappyrad

Hi Otis! Great tool, thanks for doing this and keeping it updated :) Just got a 4070 Ti and installed the most recent version of your mod, plus ReShade 5.8.0 as well as the 5.8.0 Addon. Followed the instructions in your Read Me files, verified that the dxgi.dll file is in the x64 folder - good to go - and added the CyberLitAddon.addon file to the x64 folder as well. Followed all the instructions for the Addon tab in ReShade, but game still crashes when I launch the camera. Any suggestions? **Edit/update** OPE goodness, welp the keybind to launch the camera is the Insert key; I previously had it bound to F2 (Cyberlit with F3) and F2 definitely is NOT the key to bind! I went back to insert and it works fine. Leaving this up in case anyone else has a gonk moment as well :)

Otis_Inf

Glad you fixed it! :) F2 is the key to open cyberlit in the tools (you can rebind it of course), and that crashes the game (hence the need for an addon version for 40x0 card users). I truly hope CDPR will fix this issue in their next update

Anonymous

Hi Otis! Seems like 1.62 is still wonky with latest 1.0.24 - as soon as you hook the camera streets become shiny like wetness is cranked to the max - it is not even enabled. If you enable wetness options, wetness becomes 0 and wetness slider does not have any effect (while puddle size slider still works). If I then disable wetness options, game goes back to 100 perfectly wet roads, until I close the tools.

Otis_Inf

I noticed that but tried again and couldn't reproduce it again... Will check tho.

Anonymous

Hi Otis. v1.0.25 (and previous v1.0.24) isn't working for me. As soon I inject it and the "Camera is found" pop up appears, the game crashes. I'm using the GoG version of the game on the latest patch, without any mods.

Otis_Inf (edited)

Comment edits

2023-04-28 05:22:46 Disable the GoG in-game overlay (GoG galaxy client -&gt; settings -&gt; In game features (bottom left) -&gt; in game overlay uncheck that checkbox
2023-04-13 16:05:32 Disable the GoG in-game overlay (GoG galaxy client -> settings -> In game features (bottom left) -> in game overlay uncheck that checkbox

Disable the GoG in-game overlay (GoG galaxy client -> settings -> In game features (bottom left) -> in game overlay uncheck that checkbox

Anonymous

Hi Otis, I've got an issue where trying to open cyberlit crashes my game. (literally final thing left to resolve after updating to 1.62) camera tools v1.0.25 game v1.62. Any clues as to what might be causing this? :) thanks

Otis_Inf

If you have a 40x0 card, then you have to use the cyberlit addon, as there's a bug in CP that makes the tools crash when I render an ImGui overlay. See the camera docs, it's linked in the description

Anonymous

Hi Otis! I was just wondering if it's possible/not too difficult to implement separate PM Look At controls for Nibbles replacers? It'd be very useful with xBaebsae's new add-on for AMM, but currently the tools retain the same Look At values for both V and the replacer, which makes it a bit difficult to tweak poses for each. You can use AMM's Freeze Target to isolate one or the other, but trying to sync the two is a bit of a challenge if you have to go back and forth between V and the replacer. Love the tools though, and thank you for continuing to support them so far after launch!

Anonymous

I've been thinking about how this could be implemented in a way that doesn't involve getting tangled in another mod's code, and I was thinking maybe the best workaround could be different Look At configurations? Something like being able to save 2 or 3 different sets of the Look At values and the user loads them in manually depending on the NPC they're trying to pose. So for example, you might pose V with a certain set of values, then you'd be able to create a save state for those values so that when you go to pose another NPC or a Nibbles replacer, that character could have their own set of Look At values on a separate save state of their own. Then, if you needed to adjust V again, you could load back in "Save State 1" or "Config 1" to tweak those values without changing up what you set up for the other character. Of course, you'd still use AMM's Freeze Target to adjust them separately from one another, but I think that'd be intuitive for someone who would be using a feature like this

Otis_Inf

I have no idea how to do that as the controls I use are for V only through the photomode code. there's no code in the game that makes you control other characters' eyes/torsos etc.

Anonymous

Oh your Look At controls do already work on NPCs as long as they're targeted with AMM and have AMM's Look At feature activated! It's really handy! It even works through some animations

Otis_Inf

Cool, didn't know that :) But yeah, there's just this particular piece of code that is usable for this, not something else.

Anonymous

Ah I see, well thank you for considering the idea anyway! :) I do feel like it wouldn't necessarily need anymore code from the game but I'm a very amateur coder and I might not have explained it too well Another way to think of it is if you wanted to be able to switch between PM V looking left or right. Your Look At controls have values that run from -6 to 6 for each component (Torso rotation, head up/down, etc.) So in this scenario one set of values for V looking left would include say -6 for Head left/right. Then another set for V looking to the right might be 4.5. But then you may also have adjusted the values for the other components too (for example, maybe "V looking right" also has their torso turned right to a value of 1.3) which is where it gets more complicated So my idea was having saveable configurations, kind of like the camera's 3 save slots (the ones defaulted to the F6, F7, F8 keys) so that you can swap between each set of values that correspond to V looking a different direction. Save state/Config 1 for V looking left might be something like (Torso left/right=0.00, Torso up/down=0.5, Head left/right=-6, etc) whereas save state/config 2 for V looking right might be (Torso left/right=0.5, Torso up/down=-0.5, Head left/right=6, etc) but the values for each would be saved so you don't have to adjust them manually each time you want V to look left or right Where this would be much more useful though is when you have multiple characters involved, since your tools also work with NPCs through AMM (as long as they're targeted and have AMM's look at feature activated in Target Tools.) Then, for example, if you're trying to get PM V and a spawned NPC to hug through a set of poses, it's much easier to tweak the values of each since they would have their own individual save states, rather than relying on only one set of values. Right now you can do it, but you have to write down or remember the values you used for one while you adjust the other, since one set of values that work well with one character won't for another one when you're trying to sync up their poses And of course, since the Look At controls still affect PM V while you're adjusting the values for an NPC (since they rely on the same bit of code from the game) the workaround presently is to use AMM's Freeze Target on one character while you're adjusting the other, which works perfectly fine for this purpose and like I said before would probably come naturally for anyone combining the features of your camera tools and AMM like this Kind of a niche feature I know, and I may also just be misunderstanding if it would even be possible. Plus you have a lot of other games you're working with, so I totally understand if this idea's a "pass." Again, I appreciate you considering the idea and maintaining support for the tools so far after the game's launch! I use your camera tools all the time :)

Anonymous

Hi, the only options working for me are PAUSE GAME and HIDE HUD. When I try to launch CyberLit or enable camera- nothing happens. I tried changing key bindigs, but nothing happens. Any idea why?

Otis_Inf

Make sure you use the latest version of the game (so the 1.62 patch they released last week) with the latest tools version (1.0.27)

Anonymous

I have the latest version of the game (patch 1.62) and am using the latest tools version 1.0.27. The moment I inject, the game crashes. The stacktrace file in the crash log reads the following: Error reason: Unhandled exception Expression: EXCEPTION_ACCESS_VIOLATION (0xC0000005) Message: The thread attempted to read inaccessible data at 0x1. File: (0).

Anonymous (edited)

Comment edits

2023-04-28 05:22:44 Also, please excuse the stupid question, where can I download the older versions? I only see options for v1019 &amp; v1027
2023-04-27 05:05:44 Also, please excuse the stupid question, where can I download the older versions? I only see options for v1019 & v1027

Also, please excuse the stupid question, where can I download the older versions? I only see options for v1019 & v1027

Otis_Inf

I don't distribute older versions. If you have the GoG version, disable the GoG overlay in the galaxy client of GoG. Also, if you use a 40x0 card, use the cyberlit addon for reshade and don't open it in the tools, it crashes the game at the moment due to a weird issue in the engine.

Anonymous

also had the same issue, disabling the overlay seemed to fix everything, i dont understand why but aye if it works it works

Anonymous

Did i get this correct? Your cam only works now in the photomode? (even i dont see any difference at the moment with pathtracing there

Anonymous

thats weird, because 1.0.27 only works in the photomode for me. For example the log does not show that it found the cam after injected: Initializing... Camera system:: All interception offsets found. Environment system:: All interception offsets found. Hotsampling system:: All interception offsets found. Hud system:: All interception offsets found. Pause system:: All interception offsets found. Time of Day system:: All interception offsets found. CyberLit system:: All interception offsets found. Initialization completed. Waiting for camera struct interception... "Camera Found" only shows up after i got into the photomode Was trying to check pathtracing and your addition later for the photomode but, thats a bit weird

Otis_Inf

Odd indeed... you're in the game tho, as in: load a save, and you walk around, then inject the camera, it should find the camera correctly (it does here, latest version from GoG)

Anonymous

yeah that was what i was thinking or better to say, what i normaly do. Didn't work. Will try somthing and report back

Anonymous

okay what i found out is. The Camera is found when i start IGS in the main menu directly after the start. Than loading in to a save, i can deactivate the hud with del, but i can not switch to cam-mode like always. Since 1.0.19 is showing the same issiue now, there might be some problem with one of the cp2077-mods which were updated recently. Seems i have to look which one is the problem, maybe codeware, photomodeunlocker, red4text or whatever

Otis_Inf

Yeah it's likely some mod, I don't use any of these so just half of them, if it works, then disable half of *that* and so on to quickly nail it down

Anonymous

should be easy to find out, most of the updates were on the "important" mods^^ i only need to find out which of them i need for the clothing :D

Anonymous

Hotsampling CTD the game, and I don't understand why it's happening. I have a AMD Radeon RX 7900 XTX, Steam overlay is off, and I don't use MSI Afterburner. I'm on the latest patch 1.62 and using CameraTools_v1030. Everything seems fine, (Hotsampling system: All interception offsets found) the camera is installed with no errors on the log. But when I use and change the resolution in Hotsampling, it crashes. Any advise?

Otis_Inf

I've heard the same from one other AMD GPU user, and he too couldn't find a solution. I don't have an AMD GPU so can't advice things what to do, other than perhaps check if Hardware GPU scheduling is enabled in windows (it causes problems with this game on Nvidia GPUs sometimes). What I have learned from the other user is that it started going wrong after a certain driver update but going back to a driver before that one didn't fix it for some odd reason.. I wish I had more info to help you... :(

Anonymous

Yeah, I think the issue started after I updated my driver. Well, thanks for getting back.

Anonymous

I don't know why my Cyberlit doesn't have Position / orientation option.

Otis_Inf

Cyberlit addon doesn't have these controls, as I couldn't get them to work with the imgui from reshade. Use attach to camera to move the light

Anonymous

Alright I thought i did something wrong then its not appearing, I'll try using it this way then. Thank you.

Anonymous

Hi Otis, I have Cyberpunk 2077 1.63 from Steam APP on Linux Mint (similar to Ubuntu) with Wine 64-bit prefix, but I'm unable to get Photomod work with Linux, do you have a setup guide with requirements for Linux?

Otis_Inf

It doesn't work under linux as my code uses win32 APIs which are likely not ported in wine.

Anonymous

Oh, in case, I have no use from this tool then, can I get a refund please?

Otis_Inf

Done. Next time it's on you. I'll also make a note on the landing page to state explicitly the tools work on windows only.

Anonymous

Thank you very much. It is an evidence of your excellent customer service. Again thanks.

Littleartistan

Never mind! It suddenly worked after I reverified the first for a second time!

Anonymous

Be sure to close discord when you upscale the resolution. It crashes if your discord is open, I don't know why but it happens all the time. Hope this helps :)

Anonymous

Hi Otis - love this camera. Just a quick one - is it normal for V's head to be missing? When you're in conversation for example and enable the cam, no head...

Otis_Inf

https://opm.fransbouma.com/faq.htm#in-cyberpunk-2077-when-i-enable-the-camera-theres-no-head

Anonymous

Thanks - I'm aware of this for general gameplay, but what mean is when you are in conversation. E.g. when speaking to Dexter DeShawn in the cab. Enabling PM then cam still shows no head. Does AMM fix this?

Anonymous

Nop, intel / Nvidia . I close everytimes discord for take pictures, its not a problem ^^

Nemiepie

Does anyone else have the issue of this tool just refusing to connect? Like i have tried everything even ruining my modded install by reinstalling cyberpunk and yet the inject refuses to work. It was working before then it just stopped.

Otis_Inf

You can select the process? You have an official game version and not a pirated version? You don't need to run the game as admin

Nemiepie

Yes, I select the process I have an official game it’s not pirated and I’m not running the game as admin. It works for sometime and then after a little while when I go to inject the DLL, it refuses to connect basically as if it’s not registering that I have cyberpunk open even though it’s selected. I tried a fresh install cyberpunk, and even that didn’t work. The only thing that worked was re subbing again to re-download the tool which I’ve had to do three times now😭

Otis_Inf

Be sure to unpack the tools' zip file in a separate folder, e.g. in my documents or on your desktop. Running the client from the zip file won't work. Maybe that's it?

Anonymous

switch to windowed full screen, maybe that has something to do with it.

Nemiepie

Its not that I always unzip it in the same place and it'll work fine until it doesn't. somehow it just gets bugged its okay tho as I said redownloading the zip fixes it which is fine enough its a little annoying tho so I thought Id see if anyone else had the same issue :)

Otis_Inf

Might be windows defender removes it or locks it because the client injects a dll into another process. Try to exclude the game folder from windows defender and also the folder into which you unpack the tools' zip file

sinema

Hi there. I'm having an issue where none of my key bindings are working. When I try to enable the camera (insert), nothing happens. Same with all other commands. Any ideas?

Otis_Inf

See if you have any errors in the log tab, make sure you use an official release of the game, not a pirated version, the latest version of the game and not an earlier version and the latest tools version.

sinema

Here's what my log reads. Most other features do work, like enviro adjustments and Cyberlit (F3). Initializing... Connected to ReShade 5 addon: CyberLitAddon.addon Connected to ReShade 5 addon: IgcsConnector.addon64 Camera system:: All interception offsets found. Environment system:: All interception offsets found. Camera dll::>>>>>> ERROR <<<<<< Can't find pattern for block 'AOB_RESOLUTION_STRUCT_ADDRESS_INTERCEPT'! Camera dll::>>>>>> ERROR <<<<<< Hotsampling system:: One or more interception offsets weren't found. Hotsampling system:: Feature not available. Hud system:: All interception offsets found. Pause system:: All interception offsets found. Time of Day system:: All interception offsets found. Camera dll::>>>>>> ERROR <<<<<< Can't find pattern for block 'AOB_CYBERLIT_OFFSET_RENDERINGSYSTEM'! Camera dll::>>>>>> ERROR <<<<<< CyberLit system:: One or more interception offsets weren't found. CyberLit system:: Feature not available. Initialization completed. Waiting for camera struct interception... Camera found.

sinema

Nevermind. I was using V 1019 by mistake. All good now. Thank you.

Megla Don

I cant get it to work with the new update that came out. Do we need to wait for an update from you?

Anonymous

So, this probably isn't directly related to this tool but, I'm running the GoG version of the game and am wondering if there's another way to actually take the screenshot without using the Windows Game Bar? My Windows has insisted on saving all screenshots to a system temp folder (C:\Users\dwils\AppData\Local\Temp) and in Microsoft's infinite wisdom the only way I can choose a different folder is by moving that one to where I want it, which, of course, I can't do because it's a temp folder that always has active files in it so it won't allow it to be moved. Thanks.

Otis_Inf

https://opm.fransbouma.com/takeshot.htm And https://framedsc.com/basics.htm#capturing-screenshots Might help. I use reshade as that also comes with nice effects (and runs the cyberlit addon if you have a 40x0 card!). In the tools I did implement code which forces the game to take a shot in the photomode at the resolution of the screen (instead of its default 1080p), if nothing helps, that might be an option

Anonymous

I just went to take a shot of the street outside Misty's shop and V has no head.

Gaming Ambience

HUD toggle in v1.0.32 seems to disable some of the advertisements and other elements like street curb notices, some vending machines and arcade cabinets.

Otis_Inf

I feared that might be the case, sadly I couldn't find the original hud toggle code back so I settled for this. In my testing no advertisement board went black so I accepted it as good to go. Will try again, but it might this is the hud toggle that at least works...

Anonymous

LEEEETTSSSS GOOOOOO

Anonymous

Is there a tutorial on how to use the camera path stuff?

Otis_Inf

I've found the original one back and have implemented it in the tools. Will be available in 1.0.33. I'll wait a bit for other feedback and will then release it (should be a day or two max)

Anonymous

I have installed CyberLitAddon (Redshade) and the Camera tools as shown in the documentation above and in their corresponding Readme files. However, once I run the game and I inject the IGCSClient the game always crashes. I get a notification that a camera has been found on top left corner, and right after, it crashes. Anybody else with this issue? IGCSClient also crashes at the same time.

Otis_Inf

I heard this too from another user, and it turns out if they start the game from the exe in the folder, not from the launcher it works (so start the exe in the folder: \bin\x64 )

Anonymous

Hey Frans, not sure if this is me or not but the tools were fine with 2.0 and now since PL is out it is crashing the game instantly, is there anything I can do to check / prevent this? Thanks!

Otis_Inf

I replied above: I heard this too from another user, and it turns out if they start the game from the exe in the folder, not from the launcher it works (so start the exe in the folder: \bin\x64 )

Anonymous

hey, absolutely love this tool so far... just having a small problem with some scenes in it... when i activate it and run the DOF settings, i get drastic ghosting and fringing around the focused model... i thought this was just part of the camera moving around at first, but it stayed there constantly and ended up with a grey 'shadow' or fringe around V even once the render had finished. any tips on avoiding this, or is there a setting somewhere that i've missed and messed something up lol any help would be appreciated :D

Otis_Inf

The DOF is IGCS DOF you mean? please set the number of frames to wait to at least 5 if you enable all dlss features in the game.

Anonymous

IGCS... sorry i posted in the wrong section... ok, will try 5 to 10 frames and see how it comes out

Samantha Eilhart

Hello!! I wanted to say firstly that I love your camera tools!! It's absolutely amazing and it allows me to take amazing images. My question is, I downloaded your latest version of Camera tools and Cyberlit, however, the camera mode doesn't work in the cutscenes, and it seems to corrupt the save files, as in I can only load a save file that I had before opening the camera tool. Otherwise the game will crash. I wonder if it's something I did or if anyone else has the same issue. Thank you for your time!!

Otis_Inf

I can't reproduce the corrupt save files (I made quite a few and they load fine...), and I tested the changes in the cutscene at the start of the game. There was a non-critical issue with the screenshot taken by the game saved with the save (these look corrupt) which will be fixed in the next build. Which cutscene are you referring at exactly?

Samantha Eilhart

I started using your camera mode when meeting the president, when you open the door and she attacks you with her gun, I simply get a blanck screen of color. I totally understand, and the DLC was released yesterday. There isn't any rush at all. I was only wondering if I did something wrong when using the mod. Thank you for answering!

Otis_Inf

Reproduced, start cutscene of PL has it too (Where you meet Songb..). Will fix it.

Anonymous

Thanks for the quick update as always! I've found that ReShade integration has horizontal panorama tool... Would it be much work to implement 360 panorma as well, as an option? I'm doing https://night-city-geoguessr.site/explore thing and automating capturing of panoramas would be a game changer, compared to manually rotating and screenshotting.

Anonymous

So, while another user was missing V's head in a particular situation, I'm missing V's head all the time. I've tried in various locations and scenarios, updated from 1.32 to 1.33, and yet, she still has no head any time I go into your photomode.

Otis_Inf

It's a first person game, there's no head on V in teh game unless you open the in-game photomode (and then enable the tools' camera) or use Appearance Menu Mod which is still being ported to 2.0. If there's no head in photomode then something else is going on and perhaps a mod you have installed conflicts?

Anonymous

How do i open lighting tab?

Otis_Inf

F2 was they key for cyberlit in the tools. Starting with 1.0.33 cyberlit is a reshade addon only, which has by default the key F3. Chonlasit, it's all in the documentation, linked at the top of this page!

T.BGH

Every time I click on "create light" the game crashes

Otis_Inf

Be sure to have the latest game version (2.0) and the latest cyberlit addon. It works fine here.

Anonymous

I've loved this camera mod for YEARS and have never had an issue with it causing crashing until now :( It crashes every time I try to inject the camera. I made sure to update for 2.0 so I'm not quite sure what I did wrong. Again, I absolutely love this mod, keep up the good work! I've taken so many pics with it

Anonymous

Since the new update I seem to be having an issue where the second I toggle the camera it spams "Camera movement is locked Camera movement is unlocked" where it lets me move the camera for like 2 seconds, locks in place, lets me move again, this might have something to do with the intro, which is where im trying this.

Otis_Inf

You have to enable numlock. Camera movement is locked by the Home key, did you bind that to another key perhaps? (See keybindings in the IGCSClient)

Otis_Inf

I think you have the GoG version? If so, go to settings in the GoG Galaxy client and disable the overlay (I think it's the bottom option in the last menu). This causes the crashes.

Anonymous

My "blocking input to game" doesn't seem to work. No matter it's enabled or disabled, my kb/mouse (or set to gamepad - PS4 controller via DS4Windows) can always control the game and camera at the same time. I'm using v1.0.35 with CP2077 2.0 GOG version. What did I miss in setting up the tool or any suggestions? Thx!

Otis_Inf

In ds4windows, did you check the checkbox to 'hide' the controller? I think the ps4 controller is picked up by gog and passed on as-is to the game, I can't block that, I can block xinput data (the controller data windows provides to games). ds4windows makes a ps4/5 controller act like an xbox controller so data is routed through xinput (and thus I can block it) but the controller has to be hidden as a ps4 controller as well...

Anonymous

The Hide DS4 Controller doesn't work. I use HidHide instead, and my problem is solved. Before this, my PC was seeing the original PS4 input and the virtual Xbox input at the same time. Now HidHide hides the original PS4 input, so only the virtual Xbox input is seen by CP2077. You mod works normally now. Thank you for your info!

Anonymous

Is there a way to save the camera configurations in the IGCSClient? I have to set all the camera movements and my preferred keybind every time I launch the tool. Trying to save time. Is it possible?

Otis_Inf

Yes, it saves a settings ini file in the folder where the igcsclient.exe is. However that folder must be writable. it might be you have placed the igcsclient.exe + dlls in the game folder, so if you place it in a folder in mydocuments for example it should save these settings when the client is closed.

Anonymous

I tried following the steps on the documentation to move the camera (I dont have a keyboard with numbpads so I rebinded them to other keys), but for some reason it wont move. Also, it would be great to see a video "how-to", does anybody knows if there's anything like that on the web? I've searched but only found some examples of the mod being used, not a tutorial :/

Otis_Inf

You enabled the camera with Insert (next to backspace) and it enables but you can't move the camera? If you move the mouse, does it rotate? Don't leave a key unbound btw. If you left click + move the mouse, does it move?

Anonymous

Thanks for the reply, it worked I had a made a mistake doing the rebinding :D your tool ROCKS

Priterna

So, I have installed the reshade with full-addon support for my Cyberpunk game and I have pasted the cyberlit addon in the x64 folder, but when I open reshade and go to the addon tab, all I see is "Generic Depth". What should I do to fix it.? Here's a screengrab: https://imgur.com/a/60JyBMK

Otis_Inf

hmm. Could you check if windows blocked it? right click the addon file in file explorer -> properties -> general tab, see if there's an unblock checkbox. Also, the log tab in reshade might show if it has loaded the addon but removed it, could you check that please?

Elder Tim

So… using the mods and it’s totally awesome. Using it to create battlemaps for my cyberpunk vtt rpg. Now I want to take it inside the building but have come across issues with the ceiling making it impossible to get good top down shoots. Anyone has any ideas/suggestions/mods to solve this?

Otis_Inf

you mean... the ceiling is in the way? I don't think there are mods for that...

Elder Tim

Yes it’s in the way 😄 I bg3 the game autoremoves everything down to the level you are at… maybe there was a mod that did the same. 🤷🏼‍♂️

Anonymous

Hi. Since patch 2.01, the camera doesn't get enabled when starting the game with steam. I'm not sure if the problem is on my end, but in case it isn't, will there be a fix so that it works again?

Anonymous

i've hit enter too early -.- basically, when i start the IGCSClient, it looks for the camera, it finds it, but doesn't enable it in game. If you have any ideas on how I could make it work again, I would greatly appreciate it :) thank you

Anonymous

oh and another thing: same happens when i start with the .exe instead of steam

Otis_Inf

I have the gog version but know many people playing the steam version and they have no problems. Be sure to use the latest version of the tools (so there shouldn't be any errors in the log tab) Also I inject when the game is loading or has loaded a save

Anonymous

thank you for the reply. so it turns out the problem really was me. if i inject while being in a car, the camera doesn't get enabled. it gets enabled the moment i leave the car tho. and in order to use the camera while in a car i need to activate the in game photo mode, which is something i didn't know til now. it was maybe written somewhere and i missed it :) sorry for posting without testing more first :) and thank you for your constant amazing work <3

Otis_Inf

Yeah when you have the camera in 3rd person mode for car/bike, the camera structure in memory is entirely different. I know where it is, but I didn't find a way to detect if it's used or not, so I skipped that for now. (if it's not used I can't bluntly write to it as it might be used for something else, causing the game to crash )

Anonymous

Hi! Aftet patch 2.01 eyes just didn't move, character just staring at the camera🫠 How i can fix this?

Anonymous

hi, i'm using 2.01 GOG version. when injecting the DLL via IGCSClient, the game crashes?

Anonymous

disabling GOG Overlay fixed this for me! and running both game and IGCS as admin :) hope that helps

Anonymous

it was indeed GOG overlay that was causing the crash! thank you for your help!

Anonymous

I've been using this great photomode for a long time. But I've just noticed that it does not work for me while V is engaged in vehicle combat (it's the same with the original photomode). Is it normal?

Otis_Inf

That’s currently not possible indeed, 3rd person view on/in vehicles uses a different camera layout and although that’s easy to do, it’s a bit hard to determine for the code when these are used. So long that’s not solved I can’t add support for it

Anonymous

Thank you for the answer! And thank you for all those great tools for virtual photographers! :)

Otis_Inf

This is a problem with how the game uses the same code for head eyes and torso, so i have to guess which memory block is which. This sometimes goes wrong. To fix it disable lookat controls in the client and re-enable it, the eyes now work

Littleartistan

I am on version 2.01, but every time I try and initialize IGCS, it fully crashes my game. No idea what could possibly be causing this as I even redownloaded the files

Tristan James

I (maybe?) found a way to force it but the game definitely struggles to figure out whats going on as it tends to crash when trying to do anything else afterwards. But I use the pause gameplay function of IGCS while in third person, then switch to first person using the default 'Q', THEN enable the IGCS camera. But, as you can see in the linked example screen, there's.... problems.... lol. Just wanted to note this in case it in some way helped to figure out a workaround in the code or something? https://i.imgur.com/sNCQLJZ.jpg

Anonymous

Hey, i am getting a driver timeout / black screen everytime i am trying to hotsample a window to a different resolution. This doesnt happen when i change window size from ingame settings menu. I know it might usually point to AMD notoriously bad drivers, but while it does happen everytime on newest ones, resizing windows on older drivers (i.e 23.5.2) would give a crash occasionally and not always.I am not having these kind of issues in different games while using your tools (Horizon Zero Dawn works perfectly). Any chance you could help?

Anonymous

This function does not work in version 2.02

Anonymous

Just came back to say (and I'm sorry this comes so late) that the problem was on my end, I genuinely didn't know the cam doesn't work if you're on the bike *facepalm* i wanted to post sooner and also to say thank you for replying, but sometimes life just gets in the way of everything and i kept forgetting :/ super sorry and thank you not just for always being so quick to help, but also for your super amazing work <3

Otis_Inf

I have news for you: 1.0.36 does now support camera enabling on a bike :)

Otis_Inf

This might sound weird, but disable discord and try again (if you have the discord app running that is)

Anonymous

omg i saw, just downloaded a moment ago and my first thought was i should have posted the previous comment after i read about the update :) thanks again for everything <3

Melchior

So first of all I just wanna say, thank you for creating this awesome tool. This is my first time using it, and I don't know if this has been reported before: but I'm encountering a weird bug where my game suddenly crashes when playing around with the "PMU Look At" sliders while in photo mode.

Otis_Inf

I haven't experienced any crashes when doing that, no idea... be sure to have your mods up to date, game version at 2.0.2

Anonymous

Sorry for the confusion, I had a little bit more time to test this, and its not just your tool that is causing this behaviour, changing ingame settings can cause this too, not only resolution, pretty much anything else graphics wise.

xenoseven

anyone else getting loads of crashes with 2.02 ? could be just an issue with the patch not related to the camera tools

xenoseven

v1.0.36 crashes the game nonstop

Otis_Inf

Do the crashes happen when you're in a car/on a bike? Or elsewhere too? Please be specific. 'Yes it crashes' isn't enough for me to pinpoint where it might be and even if my code is teh cause

Anonymous

v1.0.36 will crash the game every time,previous version works just fine,any idea that might avoid the crash?

xenoseven

for me when u want to capture that "kodak" moment turn on the tools after turn it off immediately

Otis_Inf

what does 'every time' mean, as soon as you enable it? As it works fine here. You updated all your mods and your game is 2.0.2?

xenoseven

the crash log says Unhandled exception the game runs fine wo the camera tools

Otis_Inf

I've deleted the LONG post, but thanks for that. I'll post the older camera again to the post, till I figure out what it might be. There's apparently something wrong which occasionally pops up, so it'll be hard to track down.

xenoseven

thanks good luck with the bughunt :D

xenoseven

i have plenty of those logs if u need more

Otis_Inf

No, these are useless. The crash dump is what I need but I'll try to make it crash tomorrow so I can see what's up.

xenoseven

Error reason: Unhandled exception Expression: EXCEPTION_ACCESS_VIOLATION (0xC0000005) Message: The thread attempted to read inaccessible data at 0x0. File: (0) where is the crash dump ? any of this usefull

Anonymous

had this issues until I realized I forgot to update not only to v1036, but also the addon v109. back to working

Otis_Inf

This is with 1.0.35? Crashdump is a big file with the memory. I need one of my own, which shouldn't be too hard if 1.0.36 crash as often as some are saying. The exception is a null reference read, but that could be caused by anything. Additionally: you did update cyberlit to 1.0.9?

Otis_Inf

Crashes in 1.0.36 should now be fixed in 1.0.37

xenoseven

cool thank you ive had no crashes with the 1.0.35 version imma test the new version

Anonymous

what exactly is the nibbles replacer? not sure how to use those new controls for a second NPC

Anonymous

means if I inject the tool the game will crash sooner or later, just right after a movement or action in game,the screen frozen first and then game crashs.

Anonymous

sometimes it last a bit longer before the crash,but when I'm doing something in game such as aiming or driving the chance of crash is big. 32Gigs of RAM and 3090,cpu has never full loaded.

Anonymous

Wondered if it's the steam or gog overlay, because the previous tool doesn't support the steam taking a screenshot(nor v moving around without her head during the camera enabled), I tried to run the .exe without overlays and it still crashes.

Anonymous

just tried the v1.037,works perfect so far.thank you for your excellent work, couldn't have done any of this without you;)

Anonymous

Question, why is there a v1031 and a v1037? what is the difference and which should I use? Thanks :)

DovaDigital

crashing immediately after injecting using 1.0.37 all mods up to date and game version is 2.02

Anonymous

Just a question, when I go to open the Cyberlit exe it doesn't register Cyberpunk as a program to inject, anyway to fix this?>

Otis_Inf

It's likely the GOG Galaxy in-game overlay. It also causes crashes inother gog games. Please disable that overlay in the gog galaxy settings

Otis_Inf

You mean the igcsclient exe? Don't run the game as admin, as described here: https://opm.fransbouma.com/Cameras/cyberpunk2077.htm#how-to-use

Anonymous

Hello ! Great mod, just what I was searching for. Problem is I cannot get the controller to work for the camera controls. Any idea what I can investigate ? Thanks.

Otis_Inf

If you're using a ps4/5 controller, you have to use ds4windows and hide it for windows (it's a setting in ds4windows), so it's used as an xinput controller. the tools work with xinput which is the default controller api for windows.

Otis_Inf

You deleted your post? In any case, the tools work with the first controller defined in windows, but any xinput controller will do. Also please check to make sure in the igcsclient, configuration tab, the camera device is set to 'both' or 'gamepad'

Anonymous

Yeah, I found the problem and wanted to put together an explnation for others having the same problem and didn't have the time yesterday. Basically, I use a gamepad for Razor which is also considered as a "controller" in windows because of analog input possibility. This makes windows considering this gamepad as the default one even when set up differently in joy.cpl or changing the IDs of the gamepads with a soft like JoyIDs. I got the Xbox controller to work by: - Unpluging the Razor gamepad - Pluging the Xbox controller with a cable - Rebooting the PC - Restarting the game & your software Still trying to figure out a way to make the two devices work when plugged together. I will update if I find a solution. I checked multiple times the camera device in the preferences of igsclient. I also tryed the "Rehook Xinput" button, I suppose makes the software to update the connexion with Xinput or something similar ? Anyway, the problem is not caused by your software :)

Otis_Inf

Thanks for the feedback! :) It's strange tho that you couldn't swap the id's to make it work... Rehook xinput isn't related to this. That's setting the hooks in xinput dlls again. This is sometimes needed if the game delay-loads the dll's (e.g. only after it detected a controller). As the dll's weren't in memory in that case when the camera tools were injected, no hooks were set and no gamepad input is blocked. But that's not the issue you were having.

Anonymous

just updated to 2.02 today and when i use cyberlit my game crashes. i checked in the addon tab of the reshade and it says cyberlit is not compatible with 2.02. i use camtools v. 1037 and cyberlit 109 the camera works fine, it's just cyberlit that is giving me a headache...

Otis_Inf

1.0.9 is compatible with 2.0.2, please check if you have indeed 1.0.9 installed and not an older version. if it isn't compatible it will give a list of things that didn't match in the reshade addon tab

Anonymous

i actually redownloaded just to make sure right before i posted the comment... i am not home anymore but i will check tomorrow and let you know, i don't remember seeing a list of things that don't match, only that it's not compatible. thanks for your reply ^_^

Otis_Inf

Let me know what you find out :) What you describe is what happens when you have 1.0.8 installed :)

Anonymous

hey again :) ok so i checked and you are right, i have the 1.0.8 installed. problem is, i actually downloaded and installed 1.0.9, so i don't get it... i redownloaded today just to make sure i didn't i dunno, click on the wrong version, i checked and the file says 1.0.9 yet when i start the game, it tells me i have the old version. i deleted the old version when i unpacked the new one and i checked several times, it really is gone so i don't understand what i'm doing wrong :(

Otis_Inf

In reshade's addon tab, at the top there's a folder, the 'addon's search path'. Could you check if that's set to the cp's bin\x64 folder? So you know for sure *that's* the folder reshade will be looking for .addon files. Then make sure you copy the right file into that folder. (you might want to remove the cyberlit.addon file first, then start the game to see no cyberlit.addon file is present). I double checked, the 1.0.9 zip file does contain the 1.0.9 addon

Anonymous

ok so i did what you said and even took it a step further just to make sure i dont have any traces of whatever was causing this and i removed everything, verified game files, reinstalled the cam mod and cyberlit and now it works. my only explanation is that maybe there was something wrong with my game update, cause i checked and double checked and tripple checked and there was really no trace of the old cyberlit file -.- thanks a lot once again for all your help, i'm sooo happy it works again

Epicene Blue

Hey y'all. So question because my brain is swiss cheese and I should really write things down... At some point I figured out how to get V's head to show - using the AMM function - when she was sitting take pictures of this using Otis_Inf camera but for the life of me I can't seem to figure out how I was doing that and all I get is headless V. Could anyone remind me how to make this work again?

Otis_Inf

From what I know I think after patch 2.0 it's no longer possible to get V's head back in gameplay scenarios with AMM. You need to open the pm and use poses

Epicene Blue

Answering my own question in case someone else has the same issue - don't forget to turn on EXPERIMENTAL fun stuff under settings in AMM!

Epicene Blue

Thanks so much, someone in the AMM Discord helped me figure out how to do it now. You have to enable Experimental Fun Stuff under Experimental Settings, then Toggle V Head, then put in photo mode - you don't have to pose or anything, just put it in photo mode, then hide photo mode UI, then enable your camera and viola - V Head shows up in gameplay scenarios, sitting, etc. Just seems to be a little bit more complicated than it used to be. But thank you so much for trying to help. Your photo tools are BOSS.

Epicene Blue

Is anyone else having the experience of having the game crash to desktop on trying to use the "pause game" function while in camera mode in the latest update? It's happening to me every time I press the button and that didn't happen before. (Of course, so many things have been updated around the same time...)

Otis_Inf

I don't have a problem doing that (I have the gog version). Please check if your mods are up to date (the ones with code, cloths/hair stuff isn't influencing this)

Epicene Blue

Thank you for your response so I knew it was just a ME problem and not a general issue. Based on that I did some extensive testing. It appears to have been related to using CharLi. Setting the CharLi lights BEFORE pausing and unpausing seems to MOSTLY prevent the crashing. Doesn't guarantee it is the SOURCE, because well, mods are so entangled, but it fixes it for me at least. Unfortunately I have not been able to get the CyberLit add-on to work through Reshade how it is set up now. It just always tells me my version of Reshade doesn't support it, even though I have the latest Reshade installed. I'm sure it is user error of some kind, or maybe the Reshade .ini config that I use. I intend on trying to figure that out this weekend! Thanks again so very much.

Otis_Inf

I do have charli installed, but indeed when I used it it also crashed the game... Re: reshade, be sure you download teh reshade with addon support. On the reshade download page you see 2 buttons, pick the bottom one which says 'with addon support'. :) The top one doesn't support addons

Anonymous

getting crashes when activating PM lookat control and switching back to the game. Also controlling the eyes can get a bit wonky not pointing where I need them too. is there a way for OTIS to sit on top on the cyberpunk game screen rather than tabbing in and out? the top window button isn't doing it

Otis_Inf

Might be due to conflicts with other mods or e.g. CharLi, I only had crashes when using CharLi. The lookat stuff can be a bit awkward, it's sadly not doable to make it better, as it's not possible to determine what is what. Top button for hotsampling is moving the top of the window to the top of the screen, it's not an 'always on top' button :)

Anonymous

Oh it’s not in the hotsampling section it’s at the bottom bar. Think maybe it’s certain areas of the fps gets a little low. Thanks for the quick answer. Also this has been a long time thing but I was wondering, what is with the floating hair shadow that happens in cyberlit when enabling shadows. Turn off shadows it disappears but why does the hair shadow float away from the head (I know it’s not your mod it’s the game, but it only shows with cyberlit. And wondering if there has a way to fix the floating hair shadow bug I haven’t found)

Otis_Inf

ah the on top might fight with the on top setting for the game window as they are doing something weird with that (only with cyberpunk you can have 2 active windows on screen... it's weird). The hair shadow... might be related to modded hair, as far as I know modded hair might not cast proper shadows still.

Otis_Inf

No idea. Might be a mod that's interfering... Here everything works fine (AMM/CET installed + the mods required for some clothing stuff)

Anonymous

hotsampling is going to a black screen and not loading, and eventually crashing. also hotsampling is moving my camera postition every time since the update

Otis_Inf

Please try a resolution slightly higher than the one you're playing at to see if it works for you at all. Will try to see if there are problems tomorrow (friday)

Anonymous

Yeah ones lower than 4x work but I used it always use 4x maybe not working with new resolution settings. The camera zooms in a lot though when it hotsamples which is never used to do and the UI is massive only can see a quarter of it on screen and the screens I take arnt what I see on my screen all zoomed in it’s zoomed out

Anonymous

Camera Tools break "skip time" in game, patch 2.1 / tools 1.0.38. After injecting hooks if you skip time using normal in-game menu, camera stays in "blurred" mode, game is paused and you can't move . Does not happen if Camera Tools are not injected.

Otis_Inf

Yep, that's a known issue I hope to address today. To work around it, press Numpad 0 to unpause the game (as the game is paused and that's causing the issue)

Otis_Inf

yes that's the goal of hotsampling: it creates a massive window that doesn't fit your screen, it will have a big resolution so taking a shot at taht moment gives a shot with high resolution (taking a shot with reshade that is, using the pm is broken atm, hopefully fixed today) 4x is pretty big tho. I never go beyond 2x on my 4090 :)

Anonymous

sorry I edited it but it didn’t save, the more it hotsamples the more it zooms and gets stuck, but not zooming back out again like it used too, it can also make my camera jump. Basically my screen and my screenshot will look nothing alike anymore. (I take screens with steam) are you saying the bug was when it would zoom back out and show accurately what I’m taking a screen of? Rather than zooming in?

Otis_Inf

You set up your shot in the normal gameplay resolution (or a window that is fully visible on screen), then hotsample to a resolution bigger than that, e.g. 2x. This gives a window with the game rendered much bigger than your monitor and it will looked zoomed in (as you see just a part of the window). Then take the shot when it's fully rendered, and then go back by clicking 'fake fullscreen' again in the hotsample tab. I don't know what it is you're experiencing tbh. If you press spacebar in the photomode to take a shot, that is currently broken. Also tools older than 1.0.38 won't hotsample properly on game version 2.1, you need 1.0.38

Anonymous

It used to hotsample zoom in and resize itself to fit my screen, so when it rendered my screen and shot would look the same and I could see what it was going to do. Now it just zooms in. And it’s always done that for years. Now it isn’t resizing to my screen and if it’s made my camera jump I don’t know what I’m taking a screen of

Otis_Inf

It should never have 'snapped' back to monitor size :) Hotsampling is really resizing the window to a massive window that doesn't fit your screen. That's why I described to first setup the shot in a resolution that fits your monitor, then when everything's ok, hotsample to a bigger resolution to take the shot, once the window is rendered and you see an image (as CP tends to first show a black screen for a few seconds), take the shot and you're done. As hotsampling causes the game to slow down a lot, it's not advisable to setup the shot in the hotsampled resolution.

Anonymous

Oh dang I had it bugged for years and now it works as intended 🤣 what did I do?? Ok I guess I will get used to it, would always set up the shot first but could always shift slightly if it was off cuz of the slowness

Otis_Inf

haha I have no idea! :) Well, if you want to prevent the camera from moving, press the HOME key to lock the camera from moving. If you have an xbox gamepad (or ps4/5 with ds4windows), use that for camera movement (set 'camera device' on the configuration tab to 'gamepad') so using the mouse doesn't move the camera.

Anonymous

I dont know if I am doing something wrong but when I try to take a picture with the camera enabled in photo mode the screen gets distorted and the game and camera crashes. I get a gpu error. Is there a different way I am supposed to take the picture? Hope you can help me. I am also not using Cyberlit at the moment.

Lee

Hi Otis, I was wondering if you had the time to maybe do a video tutorial on how to put together the "Camera paths playback relative to player location" as seen in the video you uploaded to your youtube account? I read through the documentation that you linked on here but I just have trouble understanding the setup and was looking for more of a visual aid. I'm trying to do that type of camera pathing in Cyberpunk with V driving a car.

Daniel

Still not working for me... the game crashes as soon I start the camera tools :(

Otis_Inf

Pause the game, setup the camera path around the car, play it, see if it indeed follows the path you want, then open the camera path window, you'll see a checkbox at the top 'relative to the player'. Also enable playback in a loop. Then play the path and unpause the game

Lee

I got it to work!! Thank you! Now, the only other issue I have is that while driving the car and having the camera path playback, the car movement is jittery. Here's what its doing: https://youtu.be/Nq040smLWq8 And I have Loop enabled but at the end of the playback, it doesn't loop the playback but instead it puts the camera somewhere far away from the car and I have to hit F7 to playback the camera animation again.

Otis_Inf

Stuttering is sadly not something I can fix, the camera runs in-sync with the main thread, but the game might have a delay between image on screen and camera movement, which could be out of sync with the character data I'm reading for the camera path placement. (so the camera plays catch-up every time which causes these stutters). The loop not working is odd. If you have the game paused and play the loop does it work? Be sure to start the path using the Play button tho, not the keyboard shortcut, as the 'loop' setting is passed to the dll from the window, the keyboard shortcut is handled by the dll and it doesn't know about what's in the path window

Lee

Oh okay. I'm all sorted out with the loop thing. That sucks that vehicle can't be fixed. Thank you for the help, dude.

Crusade588

Hello! When I try to install Cyberlit (Reshade Gui>Addons tab>CyberLit node>Initialize CyberLit) the following message appears: "This Cyberlit add-on is incompatible with your game version! The following AOBs weren't found: AOB_CYBERLIT_OFFSET_RENDERINGSYSTEM". My game version is v2.01. ReShade 5.9.2 with addon support is installed. Camera tools is v1.0.37. Do I really need to update the game? Or is there another solution to fix this problem?

Anonymous

Hello, whenever I try to hotsample the game to a higher resolution my game screen just turns black but nothing else happens, so I have to click fake fullscreen again to get it back to normal. Also whenever I try to run it on a higher resolution the game also occasionally crashes, no idea what the issue is. Everything else works perfectly fine.

Otis_Inf

The black screen is the game, you have to wait a bit. On my system it usually is 5 seconds or so, but it depends on the framerate at the higher resolution. try to hotsample first to 1.5x or so max, and see if that works for you

Anonymous

Ty for the quick response yea after tinkering with the settings a bit so far 2x (which is only 5120x2880 on a 4090, was hoping to reach at least 3x but that causes crashes) seems to be stable and the issue with my black screens was my 2nd monitor that wasn't even powered on at that time (but plugged into my card) but seemed to cause these glitches and turning it on fixed it and also solved the issue of my window not properly scaling to my main monitor.

Anonymous

Hello! I've also been having issues with hot-sampling on 1.0.39 that I wasn't having on previous versions. Prior to this update (game & cam), I used 2x with no problem, maybe a little stutter sometimes, but nothing too disruptive. Now even hot-sampling to 1.5x takes a much longer time to load and the game is basically a slideshow once it does. I've tried it on GOG and Steam versions of the game, with and without mods or Reshade, and the result is the same across the board. I'm on an RTX 3070 Ti with a native res of 1080, if that info is of any use.

Otis_Inf

What the game does when you hotsample is something CDPR has to fix, I only change the resolution of the game and the game then reacts by resizing the viewport. They added more features to the raytracing in the game and that is more heavy than before. To be honest 2x is quite a step, I don't even hotsample 2x on m 4090 in this game

Anonymous

Hello! I'm not sure if this was asked already, but wondering if there are instructions on how to use PM Lookat with Active AMM Spawns, or if it's even possible anymore. In previous versions, before the PM revamp, I was able to use the Lookat controls on spawns through AMM's Target Tools after activating the Current Target "look at" controls. However now with the revamp in v1.0.39, I can't get it to activate at all on the target, no matter what order of operations I do, and all the documentation you have point to it being for Photomode (only?).

Otis_Inf

You did install the amm addon for the nibbles replacer? (or whatever it's called) so you can choose an additional character for nibbles in the pm? If you did, it still might glitch sometimes, i.e. you might enable lookat in the pm for the replacer (and V) and then use the tools sliders but the eyes might not work, disable and enable lookat in the PM should fix it.

Anonymous

I did not install the Nibbles replacer nor have I ever installed it previously. I just use AMM spawns and Scene Packs for my VP. I did however try to enter Photomode and play around just to see if I could kick it active, but to no avail.

Otis_Inf

If you don't use the Nibbles replacer, then the lookat controls in teh tools only work on V. if they did work on an NPC that was ... luck :) In the patches (e.g. 2.0) CDPR changed things so this doesnt' work anymore. I got introduced to the Nibbles replacer to replace nibbles with an NPC (which one is controllable through AMM) and you can with the tools control the lookat of that NPC.

Anonymous

Dang. So long story short, I just was lucky that whomever I locked target with in AMM and activated their "look at target" controls, your Camera Tool for PM Lookat also locked in. (Been using this method long before Phantom Liberty dropped but never knew I just lucked out.) So if I still want that control in 2.1, I'm stuck with v.1.0.35 but lose out on your high rez... and the reverse is true if I go with v1.0.39; I get high rez but lose out on those PM Lookat controls I love so much. T_T (I've used both version in 2.1 to confirm this all true.) Well, I get why you revamped for the Nibbles replacer, and that I'm probably the odd one out for wishing to have your old PM controls back, but do you think it's possible to be able to just take the PM controls from v35 and have that in v39 instead of the revamp? I'm willing to chat offline about it (I'm in the AMM Discord Community too) and even help quality test it. I have lots of reasons why I switched from Cyberpunks Photomode and only use Director Cameras now, but I think the biggest is group shooting. I could spawn the whole SAMURAI family and pose each one of them for a group photo without the limitation of PM or worry I would accidently exit PM and lose all my work.

Otis_Inf

Sadly it's not possible since 2.0 to use the old lookat system for npc's.... I wished it was the case, but the overrides I made don't work anymore so I had to build new ones from scratch. As I could only make them work with V and the nibbles replacer I shipped that as it's at least something.

Anonymous

To reiterate, I can use the PM Lookat controls you have in v1.0.35 in CP v2.1; they DO work on NPCs. I just can't hotsample without your later versions. I do want to emphasize I wasn't asking you to revert the revamp you have placed. I understand you are wanting to ensure that control for PM users and I agree with having that change. All I was asking was just for an alternative version file where I have the hotsampling control from your latest versions, but the old PM control code was in place, regardless if it's broken within Cyberpunk's Photo Mode. Hence why I offered to chat with you offline and test it out. If testing this route isn't an option you're willing to go down at all.... I understand.

Otis_Inf

Well, for me it never worked past 2.0. :) Also because the code was broken since 2.0 I had to rebuild the code. I won't re-add code that might work for some people but doesn't work for me. I know this isn't what you want to hear. I'm sorry.

Cam

Not sure why but hotsampling does not work for me in this newest update. If i switch to 4k and then screenshot, it will still be a 1440P photo the exact same before hotsampling. It is only stretching a 1440p video compared to making the game actually look 4K. Do you know what may be the issue?

Otis_Inf

You have to run the game windowed (so in a window, not borderless windowed), and then use the hotsampling resolutions (and 'fake fullscreen' to play) to resize the window.

Anonymous

Hey, I have a inconvenient problem with hotsampling and your IGCS Connector! Basically, I setup my DoF and render, then I hotsample to say 4K but my game turned black. I can open ReShade, deactivate the shader and screen is as it should be. But I have to rerender the DoF. It does that anytime, any idea why that might be?

Otis_Inf

That's by design, you can't hotsample with a lower -res dof result. you have to render the shot in the higher resolution (which might take more time). So set it up on the lower res, cancel, hotsample, start session and render it (might need to readjust the focusing a little bit at times).

Anonymous

Ahh thank you! I thought I had some setting messed up or something

Silviu Apostol

I don't know what am I doing wrong, but the game crashes when I inject the tool. I disabled mods loading, I tried fullscreen and windowed fullscreen, I deleted all and freshly installed the game, still crashes when initializing. Any help?

Onlineeavens4

not a question but keep up the good work :)

Laurie Sinnett

Loving the igcs add on. For some reason today, every time I start the render the screen goes black and there's no screenshot to capture. Checked the DisplayDepth fx and it looks like the right buffer is being used but I'm at a loss. Any ideas?

Otis_Inf

Only when you start the render? So start a session will offer you to configure the dof? You've made sure the igcsdof.fx shader is at the bottom of the shader list?

Arvin

during the romance cutscenes I can't seem to move the camera, unless I press numpad 0 to pause the game, is there any way to move it as usual while the cutscene and game is playing? I know there's an Unlocked Cameras mod on nexusmods but it actually forces the camera to be free no matter what, I want to be able to toggle it on/off

Marcin

Hi, can anyone give me any advice on how to deal with big moving adverts in cyberpunk? I'm also using IGCS Depth of Field tool and it works great unless the object keeps moving (obviously). Any tips? ;(

Otis_Inf

They're sadly not pausable. There are some mods which stop foliage from waving but that's about it... :(

CountFishcula

Hiya! I'm trying to use the camera mod for Cyberpunk, but it seems like I am unable to use it. I've had issues with the game crashing when I used to launch it via GOG after installing ReShade - however, I was able to find a way to start the game via the Cyberpunk2077.exe in Cyberpunk 2077\bin\x64, but it seems like the camera mod is unable to pick up the .exe. I tried manually injecting it from active processes, but it doesn't appear in the list even though the came is running. Everything is installed, shader toggler, igcs, etc. (it's installed where I am starting the exe from... e.g. when I did this with BG3, it wasn't an issue, the camera mod worked fine), but the camera mod itself, when I try to use it, is unable to pick the game up no matter what I do. Here's a screenshot: https://i.imgur.com/hKMs5fv.png

Otis_Inf

Disable the GoG overlay in the game, that'll prevent teh crashes. You can start the game from teh gog galaxy client.

Isaac

hi, when I do any kill or takedown, glad that I can move the camera with your mod, but there is no head, even if I turn on the in-game photomode at that time... any chance this can be fixed?

Otis_Inf

It's a first person game, so a head has to be inserted with a mod. I can't do that for you. AMM can in some occasions, (even in gameplay) but that's not 100% guaranteed either.

KramRul

Do I understand correctly that this app cannot work as an overlay (be above all windows) if the game is running in full screen mode? I am using DLDSR which requires full screen mode enabled.

Otis_Inf

Full screen mode in windows enforces its window to be on top of everything, so that's indeed not possible

John George

I’ve downloaded the latest camera tools and cyberlit files, but when I initialise cyberlit, I can bring it up but I can’t see the cursor. Therefore, I can’t select the option to create a light.

Gattsu (edited)

Comment edits

2021-08-25 15:36:49 I can't wait to try these, thanks for making photo mode even more awesome &lt;3...
2021-01-17 11:31:51 I can't wait to try these, thanks for making photo mode even more awesome <3...

I can't wait to try these, thanks for making photo mode even more awesome <3...

Anonymous

Thank you for this!

Ron Arslan

Do you recommend turning off other character lighting mods that are used in-game?

Otis_Inf

I'm not aware there are other character lighting mods, do you have a link?

Ron Arslan

Here you go: https://www.nexusmods.com/cyberpunk2077/mods/237

Otis_Inf

Oh that thingy. Yeah that's ok, the lights created are new lights with their own color/aspects, they're not affected by this mod (but haven't tested, i don't use it). Just try to see what works for you.

Anonymous

When I use my gamepad (PS4 controller), it still moves the player and the camera at the same time after I block the input and change Game Control Device to gamepad. Any idea why I can't move the camera only with my gamepad?

Anonymous

Since you make a free cam for Gears 5. Will you be planning to make both Gears 4 and Gears Tactics anytime soon?

Anonymous

Hi, thank you for these mods ! I have one question (maybe stupid) but, what's the button to take screenshots and where can I find them ? Thank you again :)

Otis_Inf

There isn't a screenshot button, but you can use Alt-F1 (if you have a geforce card), or reshade (preferable, https://reshade.me, which also comes with nice effects like depth of field, color grading and more, or you could use MSI afterburner (start it as last with Cyberlit as it otherwise makes the game crash).

Otis_Inf

Gears 4 isn't possible, I'm afraid, as it uses UWP and creating tools for UWP wrapped games is a no-go. I did create tools for Gears Tactics, but with a dump of the memory of a running game, so I don't have the game myself, and therefore can't support it if it breaks, hence I haven't released it.

Otis_Inf

Unless you use ds4windows which adds the ps4 controller as an xbox controller to windows and disable it in steam, (i think you use steam), steam will offer the controller directly to the game, and my system uses xinput, the system used by windows and xbox controllers. I can block input in xinput, but not the input rerouted through steam.

Anonymous

Yes I use DS4Windows but I’m on GOG, not Steam. What else can I try to make it work? Thank you, this mod is looking good!

Otis_Inf

There's a workaround: CyberLit has a way to block all input in the engine. you could bring up the cyberlit Gui, and that'll block the input to the engine. I haven't ported that to the tools yet, as in general the xinput block is good enough... Another alternative is to use mouse/kb for camera movement, as that input is blocked.

Anonymous

Oh I see alright, thanks for the reply. Sorry if I ask this but do you take request or suggestions? If so, I would like to see one of Middle Earth: Shadow of War

Anonymous

I'm not sure how different the PC version is from the PS3 version, but would it be possible to have a free cam for Heavy Rain as well? I remember the debug menu on PS3 having it.

Anonymous

The issue is resolved by unplugging the USB cable from my PS4 controller. I've been using it with the cable. Now it works perfectly via the Bluetooth connection.

Otis_Inf

Anything's possible, but the engine is very different from the Detroit: Become Human (I did a quick analysis of their second game's demo, but it's not really going to work... )

Otis_Inf

Updated CyberLit to v1.0.6d, it now has a better checker for finding the right entity to tie a light to so the game should crash less when you click 'create'.

Anonymous (edited)

Comment edits

2021-08-25 15:36:39 Thanks for the camera! It blows my mind. The only problem is that the head of the main character disappears when you use it during cutscenes, and even third person view mod doesn't help. So if anybody here gave me a clue on how to load the head back, I would be very grateful &lt;3
2021-02-13 07:14:54 Thanks for the camera! It blows my mind. The only problem is that the head of the main character disappears when you use it during cutscenes, and even third person view mod doesn't help. So if anybody here gave me a clue on how to load the head back, I would be very grateful <3

Thanks for the camera! It blows my mind. The only problem is that the head of the main character disappears when you use it during cutscenes, and even third person view mod doesn't help. So if anybody here gave me a clue on how to load the head back, I would be very grateful <3

Otis_Inf

In cutscenes you're out of luck, there's no way to get the head back. In gameplay you can open the photomode and that will bring back the 3rd person view with head, then use the camera to properly move whereever you want. It's the only way at the moment

Anonymous

It turns out that you actually can with the help of third person view mod from nexus! This looks so cool, all thanks to your cam! https://imgur.com/V6aRoLL

mikie

been trying to get cyberlit mod to work but i guess it doesnt work on window 7,i get this when i load it up https://i.imgur.com/n54OkKt.png i updated my game as i thought this might have been the problem but made no difference so i guess its windows 7 issue,dont know if you can do anything to fix this. but thanks for the free camera it works great :-) love what you do with camera tools!!!!

Otis_Inf

At the moment it indeed relies on dx12 hooking and isn't compatible with dx12 on win7.

mikie

okey thats fair enough,thanks for all the camera tools

PULYXX

what is the pmhacks.CT for? Also could you explain how to freeze head but make eyes look at camera? Thank you the mod is awesome did a pretty nice shooting yesterday https://www.youtube.com/watch?v=OC7b2KPY98w

Otis_Inf

pmhacks is precisely for that :) You first enable lookat camera in the photomode, then you press F7 when the body is positioned properly, then you press Shift-F7 to enable head move (move the photomode camera, not the tools camera, as the lookat feature works with the photomode camera only, sadly), then when you think the head is in the right position, press Ctrl-Shift-F7. The eyes should now move but the body is fixed, when you move the camera. When you have the eyes at the right spot, press F8. It's a bit cumbersome, and with an NPC in the neighborhood (e.g. judy) head moving isn't working as the code I intercept also works for these npcs all of a sudden :(. You want to disable F8 and F7 again when continue playing btw :) Video: nice! :D

Anonymous

Hi, thanks for the amazing mod. They are perfect. i have one question that when i try to use cyberlit, i create the light in the game, however nothing changes after i create the light, is that because i have another mod? and is there any way that i can use cyberlit while using the camera in the game? thank you very much.

Otis_Inf

When you create a light (spotlight or area light with spot characteristics is preferred) and it's a sunny day, it has to be set to a high strength to be visible. You created a spotlight close to e.g. a character and it was dark and nothing changed?

Anonymous

Hello! Looks like Cyberlit no longer works with the latest game patch 1.2

Otis_Inf

yes I know, tools themselves have an issue as well. They'll be updated shortly.

Anonymous

Think 'Hide UI' button might not work with the camera mode ui game patch 1.2

Otis_Inf

Yes, as it can't find the Photomode struct (see the 'log' tab in the client). This is fixable tho, but will take some time, as Cyberlit is also broken (haven't tested the ce table for the pm enhancements but I recon it's broken too). The PM struct is needed to determine which hud to hide. Stay tuned. (but will likely be tomorrow (wednesday) at the soonest)

Anonymous

Thanks for the quick update!!

Otis_Inf

V1.0.5 fixes the broken hotsampling support in v1.0.4

Anonymous

Thanks for the updates and all the work you are doing! I think im being a bit silly, after injecting the dll for Cyberlit i can no longer open the game up when its running, do you have any ideas where I am going wrong here?

Otis_Inf

What exactly do you mean with 'open the game up'? Is it minimized and you want to see the window again? Also, (and I make this mistake sometimes too), if you first inject cyberlit and then the tools, the tools might pick the cyberlit window as the main window and you'll get that as main window. So in order to make it work, first inject the tools then cyberlit. (oh and you need CP 2077 v1.2.0 of course)

Anonymous

Hey dude! thanks for the rapid reply! I managed to sort it, I have to run the cyberlit before the camera tools and it works like a dream! thanks once again! love your work!

Anonymous

I run into a similar issue with Cyberlit, except it doesn't matter whether I run it first or second or solo without the Tools, for whatever reason I still can't maximise the game window after injecting Cyberlit's dll.

Otis_Inf

Be sure to download v1.0.5, and not v1.0.4 of the camera tools. If you downloaded v1.0.4 earlier today it contains a bug that hotsampling doesn't work. Cyberlit doesn't affect the game's window rendering, so it's a bit odd that you can't maximize the window after injecting it. What exactly do you mean with 'maximizing the game window', in the settings of the game you mean?

Anonymous

Ah, sorry for not sounding very clear. I meant maximizing it back from the taskbar. I tried it with different settings of the game window too (borderless/fullscreen) but it doesn't seem to make any difference. I get the pop-out window that the dll loaded correctly but I am stuck 'cause the game itself doesn't want to come back from its minimized state.

Otis_Inf

I just tried it and I can't reproduce it. I had the game run as windowed (so hotsampling would work). then minimized that window, then ran the cyberlit injector, it popped up the dialog with the info that dx12 was hooked etc. and then I clicked the icon on the task bar to bring back the game, which it did, window showed properly. Could inject the tools after that, no problems. You use windows 7 perhaps? DX12onWindows7 isn't always working properly. You're sure you use the latest game version + cyberlit/ tools release? Could you try with the game run windowed and not minimize it?

Anonymous

I'm on Win10 with GOG version of the game. I am not able to test if it works in windowed right now but I'll try it out as soon as I'm able. Thanks for the suggestion!

Anonymous

Hey did you have any joy with this? My temp fix no longer works, and I cant hoenstly remember how I done it! When it works though, it's glorious

Otis_Inf

Could you try v1.0.6 I released an hour ago? It has cyberlit integrated (so you don't need to inject that anymore) and it's likely it solves your problem.

Anonymous

Thanks for the hard work on this! I'm trying to control the camera throughout Night City for some cinematic shots not featuring V. Once the camera moves a certain distance away, the colors start to fade and objects like cars turn 2D. Is there a way to keep the player character 'bound' to the camera position to avoid this happening. I've tried mods, god mode and whatnot but nothing seems to solve this issue. Any idea how to make it work?

Otis_Inf

The engine has a certain range around where the player character is, where it loads elements of a certain detail. If you move the camera away from that, the engine won't load higher detail elements around where the camera is, the player is still at the same location. So that's sadly something of the engine. It's common in open world games btw. You see the same thing happening in HZD, AC games etc.

Anonymous

I see. Could be there be a way to have the player character attached to the camera position at a set distance, so that it would be possible to noclip/flyover without those limitations? I've just got into your Patreon this week mainly for the Cyberpunk camera but will be exploring the others soon.

Otis_Inf

It might, but frankly it's unlikely. The engine has a small buffer for loading detailed data when the camera is moved. E.g. when you move the camera 100m away and then go back it often already needs to load textures again.

Anonymous

Thanks a million for all of this! Your tool is truly remarkable work. Glad you integrated Cyberlit and camera path which is awesome. Just wanna let you know. Big supporter!

Anonymous

Makes sense, that's why the dreaded pop-in is hard to get rid of.. I assume it to be the same to try and attach it to objects like vehicles. I'm wondering at the machinima possibilities but with these engine limitations we have to work with what's there.

Anonymous

The current version of Camera Tools integrated with Cyberlit works like a charm! Thank you very much!

ODINSFALL

Dolly cam integration is a game changer

Anonymous

Any reason why the camera doesn’t want to move when I’m using the keybindings can’t get it to work in photo mode or cutscenes, previous version worked fine

Otis_Inf

you're sure numlock is on? (if you kept the default bindings) ? Works fine here. Mouse works fine? (left/right mouse button + move)

Anonymous

Numlock and Numpad work fine made sure that it did still not responding to keybindings and it doesnt respond to the mouse movements either but the hide ui and Camera enabled and Disable work so no idea

Otis_Inf

I've uploaded v1.0.7b which is the same as 1.0.7 but now doesn't contain my own settings file for the client. I'm sorry for this mistake which caused some confusion. For the people who have downloaded 1.0.7 and wonder why things are different now: please reconfigure the settings you had/bindings you had, as they've been overwritten as I accidentally included my own settings file in the zip.

Otis_Inf

I found the issue, I included by accident my own .ini file in the zip so it uses my settings/bindings instead of your own. I use a gamepad so the gamepad is the 'camera device' in these settings. To fix it, please change this to keyboard/mouse on the configuration tab. If you made other setting changes like keybindings, please reconfigure these too. My apologies for this dumb mistake from my part. I've reuploaded the zip without the settings file.

Anonymous

Not sure if anyone encountered the same problem, but I'm having issues with pausing back the game while in photo mode. Sometimes it works, sometimes it doesn't, while previous versions used to unpause and pause the game in it with no problems.

Otis_Inf

I've seen the same thing, when I open Appearance menu mod. For some reason it makes it fail. I saw it yesterday and thought there was a bug, but when I remove AMM, and run the game, everything works, pause works fine. Then I restored AMM, started the game again, and things worked ok too. I have no idea why this is tho...

Anonymous

Yeah, I do use AMM as well... Removing and restoring the mod didn't help me but I noticed that pausing prior to opening the photo mode makes the pause work at least for most of the times.

Otis_Inf

I hope I've ironed out most of the pause/gamespeed issues in v1.0.8. There still might be some conflicting things wrt to pause + gamespeed usage at the same time, this is sadly unavoidable as the game uses the same value for time dilation (gamespeed) and pause but uses a different value for photomode pause... This might sound simple at first but the # of different situations one can run into is quite high. (edit) right after I uploaded this, CP got updated, and it's creating a crash in a certain situation. Will re-upload 1.0.8 once I've fixed that

Otis_Inf

It appeared the CET mod broke and caused problems, once I'd updated that one to the latest version things work as expected with 1.0.8, so I've reuploaded that one. Enjoy!

Anonymous

No idea if it's just me (again, sorry!), but I think that CyberLit doesn't work as well as it did in 1.0.7. No matter the colour or intensity the light is barely visible now.

Otis_Inf

I can't reproduce it. CP 1.2.1, tools v1.0.8, light created (spot) works fine like before. Are you in a bright area? As lights don't work that well in bright areas as the environment light overrules the lights created (which was the case before too btw). Nothing has changed in cyberlit in v1.0.8 btw, so it should work as before. In my test I was outside, in the shade. Light was visible properly but not super bright (as it was sunny). WHen I moved time of day slider to e.g. midnight, there wasn't a lot of ambient light of course and the light was rendered way brighter. This is what the game does. I don't know if that changed in 1.21 of the game.

Anonymous

I reloaded the game and it seems to work fine, sorry! Thanks for the explanation and patience ;)

Reginald Songbird III

Does the latest version of the mod work with CP 1.06? I used to be able to get the camera tools working but uninstalled it at one point and then got the new camera tools version. I can turn off the HUD and pause the game but not turn on the free camera.

Otis_Inf

I don't test on older versions of a game. the game updated to 1.2.1, so you should update to that version too.

Reginald Songbird III

Not sure if this helps but the Fling Trainer app lets you have infinite double jump so you can essentially fly onto high buildings and over fences to move closer to areas

Anonymous

First of all, thank you for this amazing software! I guess at this point I spent more time making photos with its help than played the game content, lol. I want to report a bug-ish behavior in camera Paths feature: if you place points in path far apart that it triggers game loading screen, camera controls at point becomes detached from the direction of the camera. Here I recorded a demo: https://www.youtube.com/watch?v=Z1ei2NYAqvg - fly through a long path between two points, second point has turned camera - go to first point, try to move forward (with [Numpad 8]), it moves as expected - go to second point in path - camera direction is correctly saved, but when trying to move forward camera resets to default (?) direction - reset to second point again and try to turn camera with mouse - camera direction jumps. That's a pretty minor issue, but makes editing long paths a bit frustrating. Also, it would be very nice for camera to have linear speed, as opposed to current behavior: ease-in/ease-out at the start and end of path and time between points in path split equally. If there would be an option to specify camera speed, instead of total time on path...

Otis_Inf

The loading screen is something I sadly can't control, the engine sees the assets it has in memory are for a location 'out of zone' and will unload the and stream in new assets. So it's something the engine does and I can't fix that. The jumping of the camera might be a bug (it has to calculate the angles back from the look quaternion it is currently on). This should work as expected but might be in some situations it doesn't. I have to look into the math to see if I can reproduce that. The constant speed is coming soon. I just finished implementing that (was harder to do than I expected) and also options to switch off ease in / out at start/stop so you can fully control the speed of the camera on the path.

Anonymous

Hey, sorry if it was already answered. But game crashes if you stick light source to the camera and then load a save file. Also sometimes it randomly crashes when creating a light source. Also removing the light source doesn't seem to be working for me. It disappears from the list, but light stays in the world. But thank you anyway for this tool.

Otis_Inf

The lights are created in the engine and are consisting of 2 parts: the engine part and the part wrapping it that's used in cyberlit. the engine can remove these lights if they're e.g. no longer visible and doesn't notify cyberlit (there's no way to do that) that part of the light that's in the engine has been removed. Cyberlit does some checks to see if the part has been removed but these aren't always successful and it sadly crashes the game. Newer camera versions do this better tho, so if you're not using 1.0.10, please do. Removing the lights simply removes the cyberlit part of the light so you can't interact with it anymore (and run into a crash). The engine doesn't offer a way to remove lights once created. To avoid crashes: use the latest tool version and every new scene or load, start with fresh lights, don't reuse lights you created before you loaded a save or created on the other side of the map or an hour ago

Anonymous

Hello, firstly i'm very pleased with your tool as it work very well because it's well made and quite easy to use. But there is one issue related to the game that annoys me and I wanted to ask if you can think about a work around on your end. So basically in Cyberpunk 2077, while the player is in first person the game will not display his head, the posture and animations of the players will also looks very scuffed. All of this is fixed when the player enter 3rd person on a bike as showed in this video https://www.youtube.com/watch?v=6ZWVwoEUqoI Do you think it would be possible for you to enable camera mod when the player is in 3rd person perspective (in order to display the good player's character visuals ?)

Otis_Inf

Either use a mod to enforce 3rd person view, or enable the photomode and get the 3rd person view then. I can't enforce the 3rd person view from the camera.

Lukas Mundo

I might be doing something wrong here but during CUTSCENES, when i enable the camera my screen flickers between the cameras view and the first person view rapidly so i cant get any shots rly maybe i have a mod conflict? not sure, edit:I do have AMM and am using it during my session(will try a reinstall next time I play) also, it seems to work fine when I freeze the in-game cutscene time, but when I let it play at normal speed, it flickers

Otis_Inf

The camera isn't designed to be used while a cutscene is playing. Although last time I checked it should work fine. Perhaps a conflict with a mod? You use the latest *official* game version? (so no pirated version) ?

Lukas Mundo

Yeah the official steam version, but I'll try messing with my mods next time I'm on. EDIT: still has the flickering although i know this mod was meant more for pictures so it might not work for this or if it does im stumped. I was trying to get some footage of a cutscene from different angles as it was playing but while i can move the camera where i want to set it, when I unpause the gametime it flickers between my cameras spot and the first person camera from the cutscene, might try rolling back some of my amd drivers because im getting the notorious green screen occasionally too but thats more my end Edit 2: I can kind of work around this with post by just spamming the frame skip key while recording and then edit out the bad frames and since im relatively experienced with vegas, i did a test run that came out pretty good just gonna take some time

Anonymous

Ooooooooooooooh you my beloved genius!!!!!!!!!!!!!! Thank you so much for this mod. I'm assuming it's normal that the game glitches out a bit if I move too far away? It looks like it has a yellowish tint then.

Otis_Inf

If you move too far away from your character, the game engine will indeed go into low detail mode. I haven't noticed a yellowish tint but then again I haven't gone too far away from my character.

Otis_Inf

I have already finished the game so it's a bit hard to trigger a cutscene, but I'll see what I can do. It sounds like there's a write to the camera coordinates in memory that are only used in a cutscene, which previously wasn't there. (e.g. introduced in a patch).

Lukas Mundo

Awesome 👍ty for the quick responses and I would appreciate it. It would save me a lot of post time :)

abdlsnfr

Hi, Frans. Thank you for all the hard work with Cp2077 cam tools. However, i recently replaying the game for the first time today since the latest update and when i inject your camtools, my game suddenly crashed. I wonder what i did wrong cause your previous cam tools work like a charm on previous version of the game.

Otis_Inf

Please disable RTSS / MSI Afterburner overlay before injecting the tools.

Anonymous

I love this mod, love your work, happy to be here and THANK YOU! This week I brought Otis_Inf into CP77 cutscenes. Been at it for a week trying to figure out how to focus the camera. See no other posts about loss of focus in cutscenes and all attempts to bring in the in-game camera controls are ignored. Everything is blurry unless I'm inches from a character. The camera is getting info from somewhere about focal distance. How can I have a say here? Thanks!

Otis_Inf

Glad you like it! Sadly I couldn't find the cutscene dof enable setting, at least not a reliable one (it sometimes works) so the only way to get rid of it is to disable the dof in the game settings. (and Otis_Inf is my nickname ;) not the name of the mods :P )

Anonymous

cant get screenshots to work with this mod on steam or on nividia. as soon as i enable the camera steam screenshots dont work and nivida just takes a screnshot of my desktop behind the game but only when the camera is active. whats gone wrong?

Anonymous

Otis_Inf...ok ok ok, that's kind of funny though. :) Focus in cut scenes, a small thing really, considering all the new capabilities. I'll try disabling DoF, see what haps. Should you encounter a hack, remember me. Thanks!

Goldy_3D

Game updated to 1.3 Version, i hope you will update it 🙂

Otis_Inf

Camera updated, see post. Cyberlit has been disabled for now, perhaps it can be fixed in the future.

Goldy_3D

I see,thanks for your reply and fast update 😊

Anonymous

You are ON IT. 1.3 Thanks!

Gattsu (edited)

Comment edits

2021-08-25 15:36:20 I returned playing Cyberpunk today after a long break and I'm so glad you've kept updating this mod &lt;3! I love using it. It's a shame that the 1.3 broke CyberLit though, it was amazing to use also!
2021-08-22 16:37:18 I returned playing Cyberpunk today after a long break and I'm so glad you've kept updating this mod <3! I love using it. It's a shame that the 1.3 broke CyberLit though, it was amazing to use also!

I returned playing Cyberpunk today after a long break and I'm so glad you've kept updating this mod <3! I love using it. It's a shame that the 1.3 broke CyberLit though, it was amazing to use also!

Gattsu

Yess thanks so much for getting CyberLit working with the update. You're the best!!!

MAKAVELI HACKING

We can't see V head when we activate the camera

Otis_Inf

yes, that's because it's a 1st person game. To enable the head either enable the camera in photomode or use appearance menu mod (it's on nexus)

Anonymous

Having and issue with the pause and unpause function where it only sporadically works without crashing the game. A lot of the time pause will cause an instant crash.

Otis_Inf

This crash occurs when unpausing in the photomode, correct? That crash is something I can't fix, as it occurs inside the engine and is caused by unpausing during photomode where the engine expects things to be paused. I've looked into this for a long time but I can't see how I can prevent these crashes, as all I do is unpause the game, but apparently the engine is in a mode that doesn't expect this.

Anonymous

Thanks for getting back to me so quick! Ahh that sucks! I have noticed it crashes on I pause sometimes but I have this one scene where as soon as I press pause the first time it will crash (it might be this one scene where it doesn’t like this)

Otis_Inf

yeah I know what you mean... it's a shitty situation, sadly. If I find a fix or workaround, I'll add it, but I have little hope considering the time I've spent on this already... :(

Anonymous

With the Cheat Engine script you've written, I load it, photomode slider limits removal cannot be selected. Seems the other items function just fine. Not sure when I lost this. Can this be corrected or is this blocked by 1.3 update? Thanks!

Anonymous

Hi, love your camera mod, but one thing i don't understand is your suggestion that it's possible to see V's head in cut-scenes, if you use your mod together with Appearance Menu Mod. I have managed to make the head visible in still-images from a cut-scene, but never when the scene plays normally., Whenever I un-pause the scene, the camera moves back into V's head. The Appearance mod won't even work together with your mod. Can't open its' menu or use its' shortcuts when your camera mod is enabled. Can you please describe in detail how to make V's head show in cut-scenes. I'd be eternally grateful1 :)

Otis_Inf

Heh :) I wish there was a way. But other than AMM or other mods which make the head reappear, there's no way to show it. During gameplay the game goes back to a model without a head (as the camera is at that spot). So I don't know of a way to make V's head reappear other than the methods offered by e.g. AMM.

Anonymous

Oh, but that is all i want, to make your mod work with AMM to make V's head re-appear in cut scenes. But like I said, your camera mod seems to block AMM from working. Can you run your mod together with AMM, and if so, how? AMM has a function called "toggle V head", which is what I'm trying to use. Oh, wait a minute, you're telling me that this function is only to make the head re-appear AFTER a cut scene has been played out? There is absolutely no way to make it work DURING a cut scene?

Otis_Inf

Not sure what you mean with 'blocking AMM from working' as it works fine here. AMM has to toggle the head, so if you use AMM to toggle the head, then enable the camera it should be fine. If amm can't toggle the head then it won't work.

Anonymous

Hey Otis! Still loving this but have a question. Any idea if or when Cheat Engine will be back up and running on 1.3+?

Otis_Inf

I haven't had time so I haven't updated it, I'll see what I can do this weekend.

Otis_Inf

I've uploaded a v1.31 compatible cheat table for the lookat/slider limits

Anonymous

Thank you so much for the mouse sensitivity settings, makes things so much easier

Anonymous

how do u install

Windrush8

press its exe. when cp77 is already on ( Don't run cyberpunk as Admin). Point it to cp77 exe from CameraTools menu. Then in bottom lower box, search for camera tools Cyberpunk2077CameraTools.dll. select it. then press inject button. then press "Insert" keyboard key; when in game.to start the cam ( or whatever you bind it to ).

Anonymous (edited)

Comment edits

2021-11-08 10:24:54 Have a problem with camera activation, I look in the logs, there is an error : "Camera dll::&gt;&gt;&gt;&gt;&gt;&gt;ERROR&lt;&lt;&lt;&lt;&lt;&lt; Failed to create DXGIFactory" and this goes on indefinitely and crash the system...
2021-10-25 19:43:01 Have a problem with camera activation, I look in the logs, there is an error : "Camera dll::>>>>>>ERROR<<<<<< Failed to create DXGIFactory" and this goes on indefinitely and crash the system...

Have a problem with camera activation, I look in the logs, there is an error : "Camera dll::>>>>>>ERROR<<<<<< Failed to create DXGIFactory" and this goes on indefinitely and crash the system...

Otis_Inf

You're on Windows 7? If not, be sure you're not having MSI Afterburner / RTSS open, or other overlays, the latest game version and the right tools version (so 1.3+ of the game and 1.0.14 of the tools)

Otis_Inf

And you're using the latest 1.0.14 tools with 1.3+ ? I don't know if it works tho, it has to render on dx12 and it doesn't have a fallback function for dx12on7... (which is seriously limited). I also can't test, I don't have windows 7 anymore

Anonymous

The first version of the camera worked with win7, yes I use version 1.0.14 with 1.3+

Otis_Inf

I think it's Cyberlit's code that's now integrated into the tools (since a couple of versions) and which doesn't play well with the D3d12on7 library used to run dx12 games on windows 7. I'm sorry. I'll make a note that it doesn't run on windows 7

Windrush8

So, the keybinds, example to hide HUD, or start the cam, are not saving the next time I start Cyberpunk 2077. i have to always rebind everything. Is this a bug that will be addressed?

Otis_Inf

It works fine here, so it might be the folder the tools are in isn't writable. Could you move the tools folder to e.g. my documents? (If it's not already there. )

konakona

Heya, I'm pretty sure I may have missed it but is there Depth of Field options for the camera as well?

Otis_Inf

No, you have to disable that in the game settings and use Reshade to apply DoF

Anonymous

Hello! Thank you so much for creating this mod, it is essential for me and my screenarchery. However, with 1.3 version of the game and v.1.0.14 of the mod I found out I can't use hotsampling anymore. The game just crashes any time I try that, no matter what size I choose. It was perfectly fine before. :c Is there a way to fix this?..

Anonymous

Yes, I did! CET & AMM are both updated. I've just tried to launch the game with only AMM and CET installed; no luck — the game crashes as soon as I choose the resolution. :c

Otis_Inf

It might be MSI Afterburner / RTSS, if you use that. That hooks into everything that renders and sadly it makes the game crash when the tools are used as the tools render a layer on top of the game. If you disable the RTSS overlay (the counters) in MSI Afterburner, hotsampling shouldn't crash.

Anonymous

You were right! It was RTSS fault. Thank you for helping out!

Anonymous

Hi I’m new in this, I m really interested to get this mod, I don’t know anything about creating codes and visual studio, can someone explain me how to install this? Please! And thank you for this amazing mods!

Otis_Inf

https://opm.fransbouma.com/Cameras/cyberpunk2077.htm Just read the docs and the readme that comes with it :)

Anonymous

Hello and thank you for this mod. I have a question when I try to load a save or play the game it just keeps on crashing after I have installed the camera tools is there any fix to this

Otis_Inf

Please disable RTSS in MSI Afterburner, as it has conflicts. And make sure you have the latest version of the game and the tools + any mods that you use (CET/AMM) are up to date

Anonymous

Dont have MSI did the rest still crashes, anyway to remove the mod ?

Otis_Inf

erm, remove what mod? :) I can't reproduce it, I load an older save every time I test, and it works fine. You inject the camera when you've loaded a level? You get any errors? What version of the game are you using? Be aware that windows 7 isn't supported.

Anonymous

Hi! The game always crashed. I’m new in this, Can you help me?

Otis_Inf

use the latest tools with the latest game version (so the right version of the tools with the right version of the game) and switch off RTSS in MSI afterburner. If you're using Windows 7 then it's not supported.

Anonymous

hey! thank you for your wonderful camera tool and especially for the photomode lookat hacks :) the camera works perfectly, however, the pm hacks don't seem to work properly for me - the head element always moves with the rest of the body regardless of which element I choose in the table. any idea how I can fix it? thanks!

Otis_Inf

As stated in the table, it's a bit cumbersome. it also doesn't always work it seems. There are two values which are sometimes swapped (hence it depends on what works on head or body), so the table can't figure out 'this is the head' and 'this is the body'. Do make sure you have the latest game version and table version tho (so the latest table version doesn't work with the 1.23 version of the game)

Anonymous

Merry Christmas to us!!! Thank you :)

TAIGA-024

Hello, This mod I have kept my eyes on, finally saved a bit to get it, I have the folder sitting in the cyberpunk folder, I run the igsc as admin, process found, then injected dll, then ingame says camera found, however upon using the enable key wherever it immediately locks the game to where I'm Task managing. I'm using windows 10.

Otis_Inf

You have the latest version of the game, v1.3.1? If you're using the "Ins" key on the numeric keyboard for enabling the camera, please use the Insert key on the right side of the Backspace key on your keyboard instead. the 0 key on the numeric keypad (which has 'Ins' on it) is for pausing / unpausing the game. Not sure if you mean that with 'locks the game'.

TAIGA-024

I meant by lockup where I have to use the task manager to close the game. I used the ins to the right of backspace and it repeated the freeze up. I tried just pulling up the lighting menu, the game froze to where I need to Task Manager. However, the pause and unpause command on 0's Ins will show " Game paused" and then second time "Game Unpaused" but still freezes and shows "Unresponsive" on task manager. I apologize, the injection process works.

Otis_Inf

I can't reproduce it, works fine here. Try to inject the camera when you have loaded a save, and see if there are any errors in the Log tab of the client. Also disable MSI Afterburner/RTSS if you run that. Also, check if you have the latest version of the game (1.3.1) and if you're on Windows 7, you're out of luck, it's not supported. If you can't get it working, send me a msg over patreon (not as a comment here).

Anonymous

Hey! Sorry to bother you. I'm sure someone already asked this but... It's supposed to show V's face whenever you unlock the camera, yeah? If so, what am i missing? Another mod or config or something? Thanks.

Otis_Inf

No, V's face isn't available when you enable the camera, as it's a 1st person game. To enable the head you need another mod, or first start the photomode which enables the head, then enable the camera

Anonymous

Hi, can you help me? I have no idea what I'm doing wrong, but I can't move the camera in anyway. Turning it on and off, pausing game and even hiding HUD works fine. I tried changing key bindings and nothing works.

Otis_Inf

What did you specify as 'camera device' in the Configuration tab of the client? If you didn't touch that, it should work with either kb/mouse or gamepad. So kb/mouse nor gamepad works, if you are in-game and enable the camera? Please check if you're using the latest game version (1.3.1) and the latest tools (v1.0.15). There are two versions attached to this post, one is for 1.23 for people who use an older version of the game for mods.

Anonymous

Yeah, that's it! I downloaded v1011 instead of v1015. Now it works, thank you! This mod is amazing, I created Patreon account for it :D

Anonymous

Hello! Wanted to thank you for this mod! Also had a question. What is that pmhacks file for?

Otis_Inf

The pmhacks are a way to control the head and body in the photomode with the sliders in the photomode, so the sliders go further and you can lock e.g. the body in place while V looksat the camera. It's very arcane and I think the AMM mod nowadays has the same functionality. The pmhacks also require cheat engine

Anonymous

Is it possible to control the camera during cutscenes?

Anonymous

Heya FB. Just tried the new Cyberpunk v1016 tools with the newly updated 1.5 version of the game and I can't get the camera to activate in game. I run tool and inject DLL as per usual, pop up confirms camera found, but in game I press insert and nothing happens. Only button I can get to work is Numpad 0 to pause game. Anything you can recommend? Thx in advance.

Otis_Inf

Please disable MSI afterburner if you use that. And try to inject the camera at the menu or later.

Anonymous

Yup must have been afterburner causing the problems, thx so much for swift reply dude.

Otis_Inf

np. I really should add msi afterburner checking to the tools to prevent users from running into this... (or convince msi's devs to fix the problems of their hooking tools :D )

Anonymous

I usually use afterburner for my screengrabs, but I'll use another method for the time being :)

Otis_Inf

I always use reshade (https://reshade.me) as it also comes with handy effects like depth of field :)

Anonymous

Hello. Am I the only one who has a problem when I change the screen size with this program, I get a black screen for a long time? When updating the game and your application, now I constantly wait up to a minute until the black screen disappears. This also happens when I go back to my screen size.

Otis_Inf

the black screen after hotsampling disappears after 60 frames or so, but if you hotsample to a high res with 2fps, then it takes a long time. I haven't found a solution tho, nor what causes it. The mod which changes res on the fly has teh same problem, so it's NOT related to my tools (I just set the res and the game does the rest)

Anonymous

Okay, thanks a lot for the quick response. I thought I broke the game with mods.

Otis_Inf

I made a typo :) It's *not* related to my tools, mods which change the resolution on the fly have the same thing, so I think the game introduces the black frames when the internal resolution is changed (which resizes the frame buffer), but where that happens is anyone's guess....

Anonymous

Ah thanks, had the same problem. But it was RivaTuner I use as a frame limiter in my case.

Anonymous

Hello, are there other mods need to downloaded to see V's head? it's still not showing even in photo mode. Sorry if this has been asked before, this the first time im using your tool. :) -> https://www.dropbox.com/sh/umix8prj1ecxnz8/AABtlo_9jh2_Ea3ztzZg0LZ8a?dl=0

Otis_Inf

It will show in photomode, just walk somewhere, open photomode, head is there. AMM also can give you the head back.

Anonymous

thanks! the AMM worked. would you have a tutorial on hot sampling? i can't increase my screenshot resolution from 1920x1080 when I print screen using ReShade.

Otis_Inf

Documentation? https://opm.fransbouma.com/Cameras/cyberpunk2077.htm https://opm.fransbouma.com/generalconfiguration.htm#hotsampling Be sure to run the game in windowed mode

Anonymous

Hey hey, I wonder if I could make a feature request (unless it already exists and I'm just missing it). I obviously have no idea how possible this is, nor how much work it might be, but it would be nice to have a Shot List available where it would save camera positions, settings, character pose, etc. and to be able to cycle through them at will. As an example scenario, I've just set up a fairly nice shot but noticed that V's hand is clipping through the brim of her cap. Currently my only option is quit out of everything, remove the cap, then go back in a re-set-up the entire shot. Saving my shot set-up before backing out and being able to reselect it once back in would be super handy. Or having separate lists, one strictly for cameras so those camera settings can be used for any shot, and another list including character posing. Anyway, that's just my thought. This tool is still amazing! and even though I should be learning how to 3D model humans, I'm just having too much fun with this!

Anonymous

Oh, just realized my Patreon account Identity is an old idea I was playing with...Gonna have to fix that...Or resurrect it...Dang it...Decision making is so hard! Hehe

Otis_Inf

storing camera position/fov can be done by creating a camera path and add a node, you can then move back to that node by simply going to that node on the camera path. I do that when I setup the shot, and then setup a light for instance, first add the camera pos as a node then move to where I want the light, set that as node, add the light and move back/forth between the nodes Saving camera locations to disk/lists is cumbersome as they're tied to a game location, so to use them again, you have to be in the same spot

Anonymous

Ah!!! That sounds like it would work well enough. Thanks!

UraniumRailroad

Started playing Cyberpunk today and have some weird problem, although I'm not sure if it is with your tool or Reshade (or a combination of both). When using Hotsampling via your tool and a depth-based shader (tested with CinematicDOF and Display Depth) the whole picture is blurry, but...only when I use 2x resolutions or above. Up until 1.75x there is no issue. I have the latest Cyberpunk and IGCS version. Google tells me of issues with CPs deph buffer, no idea if that might be the problem here as well. Not a huge deal, of course, but it would be nice to take shots in higher resolutions.

UraniumRailroad

Looks like I just had to enable "Use extended aspect ratio heuristics" in Reshade. Just found this option by accident, read something about "DLSS" and gave it a try. All is well!

Anonymous

Strange but in 1.17 unpause not working properly and animations won't pause. Photomode mod ones.

Otis_Inf

unpause in photomode was very unstable and since 1.5 it didn't work anymore so you can't unpause the game in photomode anymore

Anonymous

Hi! Thanks so much for creating this. I'm having an issue where nothing is working thou (1.0.15). Anyone else having this issue?

Anonymous

hi!, any idea why the cyberlit menu won't open for me? i press F2 and i changed it to F4 and wont work

Otis_Inf

be sure you don't have another mod installed which conflicts with f4 (amm ? )

Anonymous

i just uninstall all my mods who has a menu functions, except the cyber engine tweaks and still wont work :/

Anonymous

i just check the cache of the game and now it works, thanks for the help and the tools are awesome! <3

Sean

Hello, thank you for creating such a great mod! I've been having some problems using this mod and I can't figure out why. I ran the tool, clicked on inject DLL, and it seemed to work just fine - but then I realized that the "camera found" notif never popped up / everything except hotsampling doesn't work. No notifs saying an error occured. Any idea on how to fix this? I saw some comments on msi afterburner conflicting with this mod so I disabled that but it doesn't seem like doing so changed anything.

Otis_Inf

What does the log tab say? Likely some errors. Make sure you use it with the official latest builds of the game (v1.5.x)

Sean

Just checked - getting nothing in the log tab except for when I use the hotsampling tool.

Otis_Inf

After you've clicked 'Inject dll', the log tab in the igcs client should give information about what it did and if there are errors. If it's completely clear something else is going on and I don't know what. Try to remove all mods and see if it works then. Maybe a mod conflicts, but I don't know how that would be.

Sean

Ok, I'll try that and see how it goes then. Thank you for the quick reply!

Anonymous

Any idea why I can't get the spotlight to soften/diffuse in Cyberlit? It used to work fine and now none of the sliders seem to affect it? I can't figure it out and it's driving me bananas. I can only make a hard edge circle light. 🤔

Otis_Inf

Well, what changed on your side? WOrks fine here (latest game version, latest tools version)

Anonymous

Hey FB, I love your mod, but I feel like I'm doing something wrong with the Hot sampling. Isn't it supposed to resize the window to that ratio? I have my game on windowed/borderless yet whenever I pick an aspect ratio it stays Fullscreen, and it is just zoomed in all the way. Maybe that's how it supposed to be and I'm just dumb, but any help will be appreciated. Keep up the great work!

Otis_Inf

it should, yes. So check if you use any mods that prevent this, e.g. test without mods and then see if it works. Run the game in windowed mode (from the game's menu) and then use the hotsampling tab's fake fullscreen button to run it full screen

Otis_Inf

If you're using a ps4 controller, use DS4windows to register the gamepad with windows. You might want to use the option within ds4windows to 'hide' the ps4 controller but you have to test that.

Cosmic71

I solved it simply because I was not starting the game in admin mode! Everything works great! Thank you! And keep it up

The Explorographer

Version v1019.zip file detected as a virus. Cannot download.

Otis_Inf

with what virusscanner? I pulled it through virustotal, just 1 had a false positive, all others were clean? Checking the zip file again, shows 0 virusscanners marking it as infected.

The Explorographer

I will trust it is a false positive then. OperaGX blocks v1019 when trying to download with the msg: Download Interrupted: Virus Detected. All the others seem okay with no warnings. This is why it was a flag for me and why I posted.

Otis_Inf

Yeah I can't do much about it, sadly. Virusscanners use patterns to find obvious things that malware/viruses use, and the dead giveaway is usually using code that hooks into a process, writes memory etc. which is what I do as otherwise I can't hook into the game. It's usually ok, but sometimes they're flagged as malware (in various forms by different virusscanners, which is kind of hilarious). So I preemptively scan them with virusstotal.com, check if the important ones flag it and then try to move code around to avoid the false positive. this usually works. No idea why operagx (never heard of it) flags it, none of the virusscanners used by virustotal (over 60!) flag it. Thanks for reporting tho. :)

The Explorographer

Opera GX is a browser for gamers? How can you have not heard of it? LOL. Thanks for getting back with me.

Otis_Inf

I have heard of opera of course, but as I hate it I don't use it. Haven't heard of Opera GX, why would I use a browser for gamers :D.

Remstone

Not really a big deal but when you go in to photomode and exit the game is still paused so you have to toggle pause/unpause to unpause gameplay.

Otis_Inf

When you unpause the game in the pm you mean (and repause it)? There are indeed some situations where it doesn't work as expected. it's sadly a complicated affair and not how most other game engines use gamespeed/pause settings. So it can run into the situation where it can't detect if it has set the pause setting manually or not. (at least I couldn't figure out how to fix that :D ). Luckily there's an easy workaround indeed. :)

Anonymous

Hi there! I was a little confused about the hotsampling feature-- I'm having the same problem as someone else I saw in this thread, where changing the resolution causes my game to zoom in drastically. I've tried running the game without mods and playing with settings in reshade, Nvidia control panel, and Afterburner, but I'm still having issues.

Otis_Inf

Please don't use afterburner with the tools as they might interfere when hotsampling as a lot of the (older) versions of afterburner have crappy hooking code which crashes when hotsampling. Hotsampling requires you to run the game in windowed mode. So go into the settings of CP, and then select windowed mode (not borderless windowed!). So you have a window with a window bar. Then click 'Fake fullscreen' on the tools' hotsampling tab to resize the window to your monitor's size without window bar etc. You should now be able to resize the window through the hotsample tab.

Anonymous

When I run it after the 1.6 update, the camera doesn't move and the v moves. The camera tool version is v.1019.

Otis_Inf

Strange, works fine here. You have any mods installed that intercept Insert? Do you get any errors in the log tab in the igcs client?

Anonymous

hello It works when I type on the keyboard. In v1018, it worked even if you input with a gamepad, but now for some reason, it doesn't work with a gamepad. I'll just use it as a keyboard.

Otis_Inf

Please check the camera device setting in the configuration tab in the igcsclient

T.BGH

Whenever I start CyberLit the game crashes

Otis_Inf

you have the latest official game, not a pirated copy? You have the latest tools version (1.0.19) ? You have tried without mods to see if these are perhaps the problem (CET most likely) ? You don't run MSI Afterburner? (if you do, close it)

T.BGH

Reshade was the problem. Thank's for the help

Otis_Inf

Which version are you using? I think 5.5.2 would work fine, but I think I use an older version tho...

Otis_Inf

Interesting. Will try tomorrow, see if I can reproduce it. Older versions did work fine.

Otis_Inf

Tried to reproduce it, but it works fine. Updated CET to latest versions. Works fine. Tho if you use MSI afterburner it might be that that's the problem. In any case, I can't reproduce it.

Anonymous

hello I checked again and it works with xboxpad It doesn't work in DualSense. I will play with xboxpad. thank you

Anonymous

Got everything working, only problem is V's head is invisible. Any way to fix this?

Otis_Inf

It's a first person game, so there's no head in the game. To see it, you need to enable the photomode and then the camera. Or use a mod which re-instates the head on V (I think AMM can)