Dragon Age: The Veilguard photomode tools v1.0.2 (Patreon)
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Camera version: v1.0.2
Released on: 20-nov-2024
Compatible with: Dragon Age: The Veilguard Steam
Documentation: https://opm.fransbouma.com/Cameras/dav.htm
NOTE: Please read the readme.txt and/or docs (linked above) regarding pausing cutscenes for shots!
NOTE: The EA App/EA Gamepass version currently doesn't seem to work, so the tools needs an update with updated patterns for that version
NOTE: I've disabled the Lights feature for now, which I released in v1.0.1. The reason is that it crashes the game as soon as you open the character menu after creating a light. I've not found a fix for this, and therefore can only disable this feature as it's too unreliable. If I find a solution for this, I'll re-enable it in a future release. Till then it's not available. I've worked for 2 weeks on this and was happy it was finally done, but I can't release this in this state. I'm sorry.
Features:
Camera control: (Also in cut scenes and photomode)
FoV control
Free unlimited camera movement and rotation
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up)
Frameskip
HUD toggle
Hotsampling (resize the game window to any resolution)
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Higher LODs
Toggle to disable DOF
Bloom control
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:
v1.0.2:
- Fixed: I'm terribly sorry but the lights feature has a crucial issue which causes the game to crash as soon as you open the character menu after creating a light and I don't seem to be able to fix it at this point. I've therefore disabled the feature for now. I'll re-enable it again IF I find a way to reliably create lights and not make the game crash elsewhere (as who wants that, right? )
v1.0.1:
- Fixed: Added mouse support and input blocking for camera when the menu is up. If the menu is hidden with the hud toggle to e.g. use the camera in a cutscene, the camera can now be controlled by the mouse.
- Added: Custom lights (Spot light and sphere/point light). The in-game overlay (opened by default with Ctrl-Insert) is now also supported, and contains the Lights tab which offers light creation and editing of custom lights. This feature can be a little rough, e.g. mouse pointer not working or some settings not doing anything. The mouse issue is something that I sadly can't fix, the settings not doing anything could be related to your in-game settings or their effect isn't visible at distance you're looking at the light.
v1.0.0:
- General: First Release