Horizon Forbidden West photomode mod v1.0.9 (Patreon)
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Camera version: v1.0.9
Released on: 08-nov-2024
Compatible with: Horizon Forbidden West v1.4.59+, Steam
Documentation: https://opm.fransbouma.com/Cameras/hfw.htm
Features:
Full, unlimited camera control (gameplay, cutscenes, photomode)
Flexible camera shake for handshot videos and camera paths
Controller or mouse/keyboard control over the camera
Field of view (FoV) control
Tilt
Game pause / framestep / gamespeed control
Camera paths
Time of Day control
Flexible Lookat Control in photomode
Weather control (Precipitation, wetness, temperature, wind speed/direction, blend factor)
Fog/Haze/Godray control
DoF control (normal gameplay, cutscenes)
Disable lensflares
Make Aloy invulnerable (for action shots)
Engine LOD overrides
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/ou
HUD toggle
Exposure control
Gameplay FoV Control
Photomode: no more range limits
Configurable keybindings / gamepad bindings
Hotsampling
Changelog:
v1.0.9:
- Fixed: The coordinates weren't properly distributed to the IGCSConnector when the camera wasn't enabled
- Fixed: The EGS version of the game doesn't contain the code for blocking the gamepad input so the tools reported incompatibility and didn't work. I've marked this code as optional so on the EGS version gamepad input isn't blocked to the game, but the rest works at least.
v1.0.8:
- Fixed: Version 1.0.7 of the tools had a bug where enabling the pose override disabled the lookat behind the scenes, causing the sliders for lookat not to work anymore.
v1.0.7:
- Fixed: Fixed for patch released on May 2nd (photomode pose finetuning was broken)
v1.0.6:
- Added: Over-exposure control in normal gameplay, to control the brightness in e.g. bright sunlight, as white surface can become overly bright and lose all detail
- Added: Gameplay FoV factor control. The in-game fov factor is really a percentage of the core FoV (which is 70 degrees), so a value of 25 is 125% that value. The tools now offer a way to set this to a value up to 200% (or down to 1% if you fancy to be that close to Aloy's shoulder in her journey) or anything in between.
v1.0.5:
- Fixed: Fixed for game patch 1.3.55
v1.0.4:
- Changed: Changed the frameskip so animations don't stall after a few presses of the frameskip key, the previous one (the engine's own frameskip) stopped animations after a few frames, causing frozen characters
v1.0.3:
- Fixed: Time of Day wasn't reset to the original value when it was disabled in the client in all cases.
v1.0.2:
- Fixed: Specifying a gamespeed higher than 3 would result in the tools clamp it back to 1.0 due to an incorrect range specification
- Fixed: The shake factor wasn't properly tuned to the worldscale used in the engine, causing the camera shake to be very high even with low shake values.
- Added: Added fog, haze and godray settings
v1.0.1:
- Fixed: The near-plane value set by the tools is too low, mountains far away will show glitches because of it. The value is now set a little higher (but still lower than the game default)
- Added: Added a shadertoggler ini file to hide the Skip / Pause remarks popping up on screen (Del) and also local fog/leafs/flies/pollen (Caps lock)
- Fixed: The pose slider for the photomode was using the HZD range, but there are more poses in this game, so the range needed to be adjusted
- Fixed: Changing the Time of Day when the photomode was active didn't work past the prologue.
- Fixed: Pressing Ctrl or Shift in the photomode moved the camera up/down causing the lookat to change and ruining a pose set through the tools.
v1.0.0:
- General: First release