Horizon Forbidden West photomode mod v1.0.8 (Patreon)
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Camera version: v1.0.8
Released on: 06-may-2024
Compatible with: Horizon Forbidden West v1.4.59+, Steam
Documentation: https://opm.fransbouma.com/Cameras/hfw.htm
Features:
Full, unlimited camera control (gameplay, cutscenes, photomode)
Flexible camera shake for handshot videos and camera paths
Controller or mouse/keyboard control over the camera
Field of view (FoV) control
Tilt
Game pause / framestep / gamespeed control
Camera paths
Time of Day control
Flexible Lookat Control in photomode
Weather control (Precipitation, wetness, temperature, wind speed/direction, blend factor)
DoF control (normal gameplay, cutscenes)
Disable lensflares
Make Aloy invulnerable (for action shots)
Engine LOD overrides
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/ou
HUD toggle
Exposure control
Gameplay FoV Control
Photomode: no more range limits
Configurable keybindings / gamepad bindings
Hotsampling
Changelog:
v1.0.8:
- Fixed: Version 1.0.7 of the tools had a bug where enabling the pose override disabled the lookat behind the scenes, causing the sliders for lookat not to work anymore.
v1.0.7:
- Fixed: Fixed for patch released on May 2nd (photomode pose finetuning was broken)
v1.0.6:
- Added: Over-exposure control in normal gameplay, to control the brightness in e.g. bright sunlight, as white surface can become overly bright and lose all detail
- Added: Gameplay FoV factor control. The in-game fov factor is really a percentage of the core FoV (which is 70 degrees), so a value of 25 is 125% that value. The tools now offer a way to set this to a value up to 200% (or down to 1% if you fancy to be that close to Aloy's shoulder in her journey) or anything in between.
v1.0.5:
- Fixed: Fixed for game patch 1.3.55
v1.0.4:
- Changed: Changed the frameskip so animations don't stall after a few presses of the frameskip key, the previous one (the engine's own frameskip) stopped animations after a few frames, causing frozen characters
v1.0.3:
- Fixed: Time of Day wasn't reset to the original value when it was disabled in the client in all cases.
v1.0.2:
- Fixed: Specifying a gamespeed higher than 3 would result in the tools clamp it back to 1.0 due to an incorrect range specification
- Fixed: The shake factor wasn't properly tuned to the worldscale used in the engine, causing the camera shake to be very high even with low shake values.
- Added: Added fog, haze and godray settings
v1.0.1:
- Fixed: The near-plane value set by the tools is too low, mountains far away will show glitches because of it. The value is now set a little higher (but still lower than the game default)
- Added: Added a shadertoggler ini file to hide the Skip / Pause remarks popping up on screen (Del) and also local fog/leafs/flies/pollen (Caps lock)
- Fixed: The pose slider for the photomode was using the HZD range, but there are more poses in this game, so the range needed to be adjusted
- Fixed: Changing the Time of Day when the photomode was active didn't work past the prologue.
- Fixed: Pressing Ctrl or Shift in the photomode moved the camera up/down causing the lookat to change and ruining a pose set through the tools.
v1.0.0:
- General: First release