So I have been playing with the Hair dynamics, I think I came up with an elegant and realistic solution that can be easily applied to any other hair I develop.
Will ship this feature on the next beta. What do you think?
Been working with Hair on Unity, I made this interesting Point of View video to showcase the hair dynamics and collisions. You can find out more about this game in: https://www.patreon.com/ZnelArts This is a work of fiction. Names, characters, businesses, places, events and incidents are either the products of the author's imagination or used in a fictitious manner.