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I have some good news! I've been hard at work on the upcoming Lab Animation, and it's nearly complete, but not in the way I was hoping it would

Soon, I'll be rendering out two versions of the animation and posting it here within a few days, a nude version and an underwear version. As for the fully clothed version, unfortunately I have to delay it for a bit until I can figure out how to simulate cloth onto the model, but it's still coming! I would have hoped the mocap rig would make animations easier but the real challenge now is the cloth.

I've decided to use Houdini for the cloth simulation, at least at the later stages, as Marvelous Designer isn't giving me the results I need, specifically cloth tearing. I've decided at the later stages of the animation that the clothes are just gonna burst off. I have a method to tear cloth now and I'm really excited! It's quick to iterate on, and it looks great! It's all thanks to Houdini.

I had to remove the intricate jiggles due to the breasts glitching and complications with the cloth simulation, but I've substituted it with a faster and simpler form of soft body where the bones of the armature make the model jiggle, like they would in a videogame.

As I get better at Houdini, I can re-introduce an actual soft body simulation into the model and anticipate and fix issues that would break the soft body simulation, but as of right now, it would be too complicated to figure out and just push the current animation out further, so I'm gonna save it for the next project: the berry field animation.

This animation kinda became what the berry field animation was gonna be, give or take a couple of details like the location and certain location specific actions like picking and eating the blueberries, but it opened my eyes to how big and complicated long form animation can be, and especially pacing. The berry field animation was planned to be about 1:30-2:00, and that barely feels like enough for this animation, and this animation doesn't even have a plot even though I would like to add a small one. So the Berry Field animation may end up being 3-4 minutes long after what I've learned from this one.

But I'm excited the animation is finally nearing completion, and I hope all of you are too, so I'll keep you all posted with updates!

Comments

anon39292

I really like seeing the technical details in these updates. Its great to know how much effort you put in to mastering your craft - and it shows in your work!

Pince

YES