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Made some heavy upgrades to the hair for the animation, I'll be messing with hair simulation shortly after I finish up the animation, just gotta make some correction shape keys for the animation and it should be done.

Then I'm gonna try some softbody simulation stuff, I think it'll really add to the mocap, I just need a method to tackle it.

I'm gonna finish adjusting the lighting here soon too!

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qualtroverse

Yes, it might just come a little after as it might require a re-render depending on the setup. If I do cloth sim which I'll probably do, then I'll setup the render to render the cloth layer separately from the subject layer like I did with star of the show, but hopefully with less artifacts