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I'd like to begin by saying thank you for your patience as the last 2 months have seen less content than myself and you might have hoped for. The fact of the matter is I've been dealing with a lot of stressers in my life, and my mental health has taken a decline. Truthfully, finding the motivation to keep working the past few months has been difficult for me.

However, I'm in a better mental space now thanks to the support of my friends and family, and I'm continuing to improve.

It's still hard to find that motivation sometimes, but knowing that you all support me and my wild endeavors, it genuinely helps to drive me to create again

Thank you all for your patience, it really means a lot to me, and I can't thank you enough for supporting me

Soon, I'll be releasing some of my models for everyone, beginning with the body model used in 'Blueberry Fidelity', as soon as I reduce its ludicrous file size (1.01gb). It doesn't come with the human side of the model, like the head, hands, or feet, just the spherical model, shaders, and the high resolution normal maps used for the cloth creases and skin. But it should be more than enough for you to import your own assets to use in your own renders!

I've also been messing with forms of After Effects expansions too, similar to my older gifs, and blending in elements of CGI as well. The second image is a preview of one of the experiments. It's not my first attempt at blending CGI into real world images, but it's one of my more ambitious ones, as rough as it is. An animated version can be viewed here: https://imgur.com/gq7BTDL 

As for the VR Project, in actual gameplay, in full honesty, it's a disappointment. You watch the body that roughly matches where your real body would be swell slowly, all the while, you have full control over your real body, where you can move your hands and body into places where the inflated body just can't, even if you lock the model from moving. It just doesn't feel or look good.

It doesn't mean the project is dead, but I may scrap the first person perspective and just focus on building a scene where you can watch a person expand that you can move around and view, similar to Virt-A-Mate, but with my models and polish instead. I already have a scene where you can view the model, but it lacks animation and only swells.

This is the current model in the project! 

And the environment used in the first picture is one of the game-ready assets currently in the project too!


Again, thank you all for your patience and support, it means a lot to me, the last few months have been difficult, but I hope you're all ready for some new content :)

~Qualtro

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