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These modeling photos of Sedna (From the original Bikini Karate Babes) have been shared before, but not for quite some time.  Many of our Patrons have probably not seen this side of Sedna before.

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Hilik Dotan

I agree with Topshe. The diversity of body types made BKB1 stand out among other fighting games of its time, with their unrealistic depiction of women. (I'm looking at you DOA.) The other day, you've brought up the possibility of making a new game using 3d graphics. If you ask me, nothing beats using REAL models. It's what makes your games so unique. Don't give it up! Thank you.

Bikini Karate Babes

Diversity was a big deal to us. In fact, it's carried through to all of the games. @Topshe we audiitioned a bunch of people and then started to envisioning the kind of characters they could represent. The focus was diversity. We didn't want nineteen 5'9" blonde fighters. We wanted them to each have their own look, style, personality, etc. That's why we wound up with such a broad cast. Not all players would relate to all of the characters. But since the cast was diverse, it was likely that player would be intrigued by at least a few of the characters. We couldn't achieve that if they were all clones of each other.