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I would like to share with you guys, one of my latest couture discoveries, that I find most fascinating and inspiring.

Meet Frieda Lepold. A German couturier, who transforms historical forms into modern clothes and using modern materials.

Many designers tried that, but Frieda chooses such original materials and colors and produces such simple forms, that my mind is blown with almost every detail she does. It's like you take the historical form and enhance the very essence of it.

I've picked only few of her designs here. You can check her Instagram gallery for more. I think she's also on Facebook

https://www.instagram.com/friedalepold/

Have a great Sunday!

K.

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Anonymous

These dresses are a real wow, there's no argument. What a talent this lady has, just such beautiful creations! Having looked through your choices, I would choose numbers 1, 2/3 (I think that's the same dress), 4 (which is absolutely stunning and works so well in that material (velvet?), 5/9 (which again is the same dress I think and would be perfect for a Vampire Countess, and I wasn't sure about 11 initially, but after looking at it a few times, I really like it. Fantastic work...is it your intention to re-create any of them in Skyrim?

kozakowy

I'm glad you like her works Les :) btw velvet is such a b*tch to work with. I saw my partner doing a velvet dress and it was a horror. Not to mention refining all these details in velvet. I really want to model one of these styles. Maybe in 2022 :)

Anonymous

Hi Koza, truthfully I wouldn't know how one would set about simulating the nap of velvet material in a two-dimensional texture map, although I understand that in reality velvet is, as you say, an absolute b*gg*r to work with, as even if the direction of the nap is out by a millimeter or two it will show up as a different shade to the rest of the panels on the dress/garment. Also, given it's weight I am assuming that it would be extremely difficult to simulate the movement of the skirts in a velvet gown. But I'd be very interested to know which of the creations most catches you eye with a view to creating it.