Game Build: Beta (78% 4_15) v0.1.1.2b (Patreon)
Published:
2020-12-22 04:37:22
Imported:
2021-01
Downloads
Content
Installation Instructions can be found here.
The code for this month can be found here.
Saves are compatible
Additions
- Added the provision day event, it takes place in winter starting on the 15th of winter, and lasting one week.
- Added holiday banners to the calendar to tell when the holiday events are.
Changes
- Updated Pasture management UI
- New design now groups linked plots together and allows pasture groups to be given a custom name
- Harvest and Breeding layouts updated with new pasture group selection as an additional filtering option
- Update worktables on the farm so that any remainder (< 1.0) value in all work rates is saved and applied to the next work tick (i.e. partial work rates still contribute to work)
- Work rates on all job cards now show partial work rates (decimal value) to reflect this
- When changing building types on farm field plots (fields, pastures, and training yards) the plot’s level is now reset
- Updated some Intro dialogs by giving the people new names
- Fio romance is locked until you complete the first 3 floors of the savannah dungeon now
- Changed the days of the market day event, so a market day and holiday event don’t happen the same week
- Increased the seed drop rate from 20% to 25% chance
- Seed drops are increased by 10% when harvested in the same season as the seeds preference
Fixes
- Fixed issues with linking farm field plots of the same type
- Workable job locations now save and use name changes assigned from job menu
- Made code improvements to how crop and shed sprites update
- Crops are now cleared when inactive (such as when plot type changes), preventing them from being checked when applying monster work
- Fixed issues with resolving related monsters in breeding menu
- Fixed construction menu to allow replacing any field plot with a different building type allowed in that plot
- Added new banner messages explaining why a specific plot is invalid, when trying to place a new building
- Fixed flags for several merchants (Rekk, bandit, Jerikan, and Vodan) for determining active tabs in store menu (whether the player can only buy or sell items at that vendor)
- Fixed a typo in the Savannah 2 trivia dialog
- Fixed this dialog awarding multiple keystones if the player failed to answer all the questions correctly
- Fixed an error in Fio’s dialog where she gave two different responses to being asked about her gauntlet
- Made buttons on Breeding/Harvest menu stand out more
- Fixed bug where fertilizer bag icon on farming UI would shrink when you use all of the selected fertilizer
- Adjusted Simon’s position in town to fix some rendering issues
- Fixed player being able to push around NPCs when they weren’t following the player
- Fixed issue where Jubelle would permanently stop following the player during day 2 of the tutorial, if the player walked into the Union Station
- Fixed an issue with combat soft-locking if the player opened the party UI during “special” attack animations
- Fixed issue where monsters laying multiple eggs, would generate the same monster for each egg
- Fixed issue where there were duplicates in the known recipes list
- Fixed issues with stacking more items when the inventory contained a max stack (999)