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The completed Savannah dungeon Floor 1. By the time we launch for the early access release, we'll have 3 of these done, and will continue until we have 15 floors in total for each of the five dungeons. They're made with prefabricated assets that then get placed and custom edited to fit the pattern, which greatly improves out overall time. This first level actually shows off a few of the different bioms you can encounter in the savannah dungeon as well.

We hope this demonstrates the design direction change we're going for. It'll make the levels go unchanged, but events and enemies you encounter inside of them will be randomized on each visit.

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Comments

Anonymous

I really like the change from entirely randomly generated landscapes to static dungeons with randomized encounters. The dungeon looks way more concise and polished like this. Random generation for the sake of random generation always irks me; I like to map dungeons out in my head, memorizing certain landmarks, turns to take, etc. This example looks awesome, keep up the great works guys.

Anonymous

If you mean savanna like the African plains, there's no h at the end

Anonymous

how to i get to the game