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This state of the code we talk about things that we have worked on and the progress on the various refactors.

Over the past couple of weeks Kodex has been working bug fixing and the farm refactor. Doing the farm refactor in smaller chunks than the combat refactor so we can push bug fixes during it and get the game more stable. Looking at the public bug reports we are getting really close to being stable. As for the farm refactor right now the visuals are being put into the game and that is almost done. The main thing for the farm refactor is the updated features. 

The goals with the farm refactor is better visuals, better progression, and better automation of farming. You can already see the new visuals in act, they’re almost complete as of v0.0.2.5e. The better progression comes in that your farm starts out pretty weak in comparison to before and you’ll be able to upgrade farm plots to have crops in them. The better automation comes in to play with the new monster job system; one of which jobs will let you auto every part of the farming process except planting seeds, with this Mr. Bucket will be removed from the game.

The full combat system refactor has been rolled out and is under close watch for any issues. The goal is to keep combat as stable as possible, through responding to bugs & issues as fast as possible. The rewrite has enabled the new combat content to be developed significantly faster than before. Right now the Protagonist units are getting an expanded set of abilities, about 9 in total, that will be uncovered by the player as they progress and selectable from within their home. Additionally there’s a known error in the Tro’s Lab boss fight, which is in development, and should be completed soon.

Comments

Anonymous

i’m so excited so i can keep playing!!

Lev

Changes are good, tho I can't shake the feeling the game lies on the surgeon table with chest opened. One wrong move and the game is unplayble. It still feels like months before these refactors are done. For now, it seems to be just a tip of an icberg with many bugs to deal with.

CloudMeadow

That's always the case with game development, E build is probably the most stable build we've had in a long time.