Home Artists Posts Import Register

Downloads

Content

 Save Break dude to changes to how time functions, as well as previous changes and how they interact with saves, dungeon states, and similar, given that we are unsure how much of that was from save transfers from bug reporters. Given these issues, we're establishing a save break.

Changes

  • Time no longer progresses when in a story area
  • Reduced the money gained from chests by about 50%
  • Changed the spawn rate of chests, resource, crops nodes
  • Changed the default UI volume to 100%
  • Minor polish to part 1 of act 1

Fixes

  • Fixed 28 being listed twice in the character creator
  • Fixed no equip sfx upon equipping an item
  • Fixed many issues related to the hot house
  • Fixed item’s losing their quality
  • Fixed monster’s losing their knowledge of their ancestors
  • Fixed some text rendering in the trait window
  • Fixed when returning to katarina station it removes your party
  • Fixed child of the wind giving the wrong stat

Comments

Anonymous

Still find myself booting up the old breeding season every once in awhile

Tom Raven

I've been going through the dungeon, and talking to the guy that's meant to let you rest, but nothing happens when I talk to him. Was there something I missed about fixing this or getting around combat?

Anonymous

Ребят подскажите где находиться лаборатория??????

Johnny McFakename

I seem to have triggered a bug somehow that makes all my mosters fall asleep permenantly and I can't do anything with them

Anonymous

Still getting 1234567890 spam in the dialog box that opens up when Jubelle approaches me on the dock in the Linux build, making the game unplayable there.

Anonymous

Heyo, I had this same problem. Some kind stranger told me to keep it in the default download folder, did so and it fixed the issue. Try that, hopefully it fixes the issue for you as well

Anonymous

I've triggered a bug that makes all my animals asleep. Quitting and coming back seems to fix it but only for the day. Sleeping also doesn't have a loading screen which I think is what triggers the glitch.

Anonymous

Same for me. I'm also not able to go further into the dungeon and there's event a glitch were I can walk off the land (so I end up walking in the sky).

Anonymous

I cant even clear the 1st level on the dongeon, I can jump from the ray to land. There's a guy (one that say that you can rest), but I cant do nothing else with him. There's a rock that block the access to the rest of the level. Sometime, I can glitch out and walk in the sky (if you leave the game and come back it fixes it). It's sad because I could go further in the game with the previous vesions. A hotfix or at least some feedback would be nice...

Anonymous

For the blocked level, I had to start a new game to fix it. Now I have an other bug in the dongeon. When my team dies, it respawn me right next to the enemy, so it automaticaly start the battle again and I get stuck in a loop because I cant get away from the ennemy (or auto start battle) in the dongeon.

Anonymous

how do I get this to run on a mac? I've used a decompressor and WineBottler but nothing seems to be making it run.

Logab

have a glitch where i cannot get out of the first battle in the dungeon, even though i lost just in an endless loop

SirTacitus

Once I got the Incubator I noticed that sometimes when hatching an egg it would continue to let me hatch the egg resulting in infinite copies of the same monster. Accidental cloning ftw???

Anonymous

I have a bug where it won't let me plant more than one improved seed at a time, and it doesn't debit seeds from me when I use them. I have to walk back and forth, back and forth, but the plants wind up being free. I've actually stepped away for a bit, because that bug really gets on my nerves. Looking forward to the next release, though, even if the improved seed bug is still there.

Anonymous

how do I play the demo? I tried using the links but it doesn't seem to be working

Anonymous

if you lose a fight and exit, or emergency exit a fight, the game brings you back to the exact spot you were in the dungeon before the battle, while the enemies respawn in the same location when you first walked into them, forcing a loop where escaping the battle is impossible