Home Artists Posts Import Register

Downloads

Content

Recent discussions have lead us to realizing the economy is not functioning as intended, and with that in mind, we've made some tweaks to both how monster sales work, egg sales work, and the breeding system.

Now, the breeding system should be much more straight forward, with upgrades to traits happening far more regularly, and domesticity making it far less of a randomizing factor, and more of a stabilizing one. We've also added ways for players to fine tune the domesticity of their monsters through different kinds of breeding. Traits will always upgrade if the parents have the same trait at the same grade, but if they have the same trait at different grades, then it will randomly pick a value between those grades. Traits upgraded by either being set up by a Song Tube in a Gramophone, or by both parents having the same trait at the same grade, will not be able to be randomly upgraded due to domesticity, but traits that are guaranteed to be passed on (by both parents having the same trait at different grades) will still be able to be randomly upgraded.

In terms of monster sales, we've changed the system to give more weight to player control, with monsters gaining much higher values as they are trained and fed. In addition, there will be a request board added in future versions that will give much higher rewards and ignore domesticity entirely if the requirements are met, leading to much higher values, especially in monsters with lots of gold traits to begin with.

Saves are compatible

Additions

  • Added Evan X Male Harpy Loop

Changes

  • When breeding the same species with each other domesticity they lose 20
  • Starting monsters now have 30 Domesticity
  • Breeding a monster with a human now gives 20 instead of 40 domesticity
  • Breeding monsters with the same trait, with the same value, will always result in a grade up.
  • Increased the starting money to 200
  • Changed all the underlying breeding code for traits so it should be more sensible and obvious in effect.
  • Yonten no longer buys eggs, so you now have to wait for the egg buyer
  • Redid the valuation of monsters*
  • Reduced the price of eggs to 30
  • Removed the time it takes for a monster to become full value

Fixes

  • Fixed trait grade not displaying

*The new math is 100 + (Total Stats) + (50 * Level) + [(Trait Calculation) * Dom * 0.01]
So if you have a monster with 50 Dom it would cost half of full value for traits

The trait calculation is:
Negative Trait: (3 ^ Grade) x -1
Common Trait: 2 ^ Grade
Uncommon Trait: 3 ^ Grade
Rare Trait: 4 ^ Grade 

Files

(No title)

Comments

No comments found for this post.