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So we found out the problem, which was that adding the sound files to the images pushed the video files over the limit that Unity allows for in it's primary image library and it's asset packs once built. Just updating in the normal manner usually takes hours upon hours, rebuilding all of the asset packs from scratch more or less takes up a full day of Kodex's time and cannot be interupted, and prevents him from doing anything else in Unity while it goes on. Compression adds even more time to this.

This is the only reason that you didn't get the build earlier yesterday.

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KMas

That being said, when can we expect a new build with fixed animations? Or are you holding off to the next major update?