A Change in Plans: Updated Release Schedule and Rewards (Patreon)
Content
Judge Heath with some not so good news, and a little good news as well.
So, as everyone here who has been following us from the beginning should know, we had a rough 2018, especially the months of January through August, with us going through two secondary animators and Diesel hitting some burnout from picking up the slack during those periods when we lacked real support.
This left us terribly low on time, delayed production of HDs, and further, dealing with these matters caused slow downs by proxy in other areas as more attention to organization, production, and similar managerial duties were placed on assisting the Animation load and fixing that leaking pipeline rather than in solving issues in other areas.
This has put us behind schedule, not as badly as if we'd had no HD animations being made during that period at all, but enough that we felt the schedule would be effected.
We are therefore forced to push back our release day to around June-July 2020, on a tentative basis, to give us enough time to actually go back over, polish previous animations, fix the game, and give us the time we thought we'd have in the period of August through December 2019 to make the game as functional as possible without issue. While there is always a possibility that an unforseen circumstance could hit which could further adjust our projection, we are confident as a team that we can hit this new release date, and we currently see no such issues on the horizon.
Now, that said, onto the good news!
These past months, with Carbonoid and LucidLemonLove, and the new pipeline based around more spread out work across part time workers rather than full time workers, has really fixed a lot of problems, and allowed us to better organize other areas. We've been able to be more public with what systems are implemented, what portions of the story are being pushed forward, and how to go about listing completion, some of which has been publicly displayed (such as on our front page).
We are also in the business of revising our reward tiers (through the previews and WIPs, and the free gifs to $2.00 and $5.00 patrons). We are investigating expanding the rewards of the $10.00 Patrons in the form of a monthly live chat and AMA sessions between the team and our $10.00+ Patrons. We're still working on a system that would enable us to appropriately give that out, but it's something that we have on the table. We're also thinking of holding art contests for folks to win various free reward tier accesses, but will be looking into that more closely when we've come to a decision on the AMAs.
Finally, we are investigating various forms of distribution for the game, and believe that Steam should be on the docket, as well as other methods such as Nutaku, Itch.Io, and Gamejolt.
Every single member of Team Nimbus thanks you, both Patrons and Followers, for staying with us, and for your support that has made this possible.