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Tomorrow is going to be the last day of hotfixing for bugs, there'll be another hotfix later in the month with more of the palletswaps enabled. The reasoning is that we have a few major refactors in the works, some of these bugs are going to stop existing in the near future, or be made irrelevant. Tonight Ursa and Kodex will be going through the remaining bugs, as well as anything new added to the bug list tonight, and from there they'll decide which bugs are absolutely critical to fix, and which ones will be put on the backburner and double checked when the refactors are done.

Saves are compatible.*

Fixes

  • Fixed jiggly plants.
  • Fixed floating pixels
  • Fixed the monster name being too unreadable
  • Fixed several issues with HD scenes
  • Fixed a dungeon tile having it’s events not spawn in the correct location
  • Fixed some issues with the jump pads in the dungeons
  • Fixed some dialogue for going to and from Katerina Station for clarity.
  • Fixed the dungeon mine entrance being a little wonky looking.
  • Fixed being able to cook without energy.
  • Fixed Crab scenes not unlocking in Album.
  • Fixed a bug with the HP counters in combat.
  • Fixed the cat rock reappearing
  • Potentially fixed the other barns barn sign not working.

 

Known Issues

*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.

Comments

Anonymous

I'm excited! Just a heads up, it looks like the attachments for this hotfix are Windows c and Windows b, not Windows c and Linux c

Anonymous

I've encountered a bit of a dungeon bug. After reaching the second floor, trying to ascend to the first floor spawned me on the manta ship just floating in the sky with no dungeon around it. Trying to save and reload made the ship entirely disappear, so I reloaded to a save back in the dungeon. Continuing in the dungeon later, I made it to the third floor and left to start a new day and heal before fighting the boss. When I talked to the captain to sail back, I somehow skipped the whole port area and just spawned in a forest dungeon with no ways out. Also some of the jump bridges wont let me back across and I had to let the timer run until it forced me to re spawn in the bedroom. I'm not certain but I don't think the forest is supposed to spawn until the mine boss is dead and I hadn't even gotten to him yet. If I'm wrong that's fine, but the forest bridges definitely weren't letting me jump back across.

Anonymous

The other barns' signs are still non functional.

Anonymous

i was wondering if you guys could add a function where you extract essence from the creatures with one click - rather than a drag + click for each one - thanks!

Anonymous

I can't open the zip file?

Anonymous

okay I got to open the zip file, but cannot find the game inside. Is this game mac compatible?

Anonymous

I also can't open the zip file, may I ask how you've done it? also a Mac user lol