Public Build: Beta v0.0.1.2c (Patreon)
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Content
It has been a long strange month, but one that has been well worth it. There's very little obviously added, what has been put in is the work on several new systems that should be far, far, far, far, FAR more robust and stable than in any previous build. These refactorings are still ongoing, but the ground work lain should make it so that all work in the future should be much more stable, far less buggier, and things less prone to just breaking down any time we make any changes to the story or battle systems.
What is coming up next month? More refactoring, hopefully the rest of arc 1 (we are just waiting on the writing, and if necessary will be putting in lorem ipsum). In addition, there are changes to farming's front end displays coming to make the system far more stream lined, and maybe the very earliest of these will be getting added in September to enable players to leaves the process of harvesting and maintaining crops to their monsters entirely (Mr. Bucket will sadly be vanishing). You'll also be seeing way more active animations on the overworld, with super basic NPC idles and more 'turned on' portions of the world than what you're already seeing this month.
Further, we've sat down and given a long, HARD, look at the systems that need additional things, and the way dungeons are actually generated is right at the top of that list. We're really looking forward to showing off some of the changes that will be happening, but among them will be making it so that dungeons are both more visually distinct, while being more fun to play, less random over all, and more navigable, while being far more visually enjoyable.
This is a very slow month front end wise, the most you'll see is the entirely new energy system (Making it less likely for you to just drop dead from farming, but still hopefully putting in some hard limits that will be important later on in the story. Energy's purpose is to be an oh-shit 'escape from battle' mechanic for when we start making enemies move about the overworld, and to make it so that for larger farms, you're forced to put your monsters to work, not just sit around on a pile of catgirls and holstaurs with an ahego face.)
As always, thank you each and every one for remaining with us and for giving us your support, and we look forward to your continued support moving forward!
NOTE: Hilariously, our method of making the actual, uncompressed game smaller, means that compressing it any further is nearly impossible, and so it becomes too big to fit onto patreon. Which is why you'll find the .exe this time around is much bigger when unpacked than the previous .exe
Additions
- Added a few animations around Cloverton
- Added a new energy system
- Added Evan X Brontide Loop
- Added Eve X Male Lamia Loop
- Close Buttons now made a sound when pressed
Refactoring
- Completed UI & Story Refactoring
Changes
- Increased font size of history window
- You can hold the middle mouse button for sprinting now.
- All NPC with dialogue will now have an indicator
Fixes
- Fixed several item names
- Fixed several recipes
- Fixed Brontide’s dialogue
- Fixed settings not saving correctly
- Fixed items selling for incorrect values
- Fixed a bug where you could cancel farming animations by moving
- Fixed it has player instead of eve has laid an egg.
- Fixed several egg related bugs
- Fixed combat contest not letting you use some monsters
- Fixed a bug where textures were not being compressed, causing file size to be larger than it should be. Making the size of the build about 325MB.
- Many other minor issues fixed
- Fixed exit game not working
- Fixed being able to cook without energy
- Fixed Giev and Lucia quests not completing
- Fixed not being able to upgrade the farm if you have the exact amount you need.
- Fixed not being able to access the construction menu
- Fixed breeding window closing when confirming a breed.
- Fixed not being able to access traits or lineage in the party window
- Fixed clipping of interaction sprites.
- Fixed inventory window not closing correctly on the incubator.
- Fixed max hp items not working
- Fixed the game telling you that you unlocked a new scene in the album even if you have done so already.
- Fixed Evan not being able to collect eggs from monsters they breed with.
- Fixed some UI buttons not working.
- Fixed a white box on the emote bubble for monsters
- Fixed the midnight color being too dark to see anything
- Fixed daily vendor coming too early in the day.
- Fixed some written errors
- Fixed some z-sorting and collision boxes.
- Fixed a bug in Jubelle’s dialogue
- Fixed Union Capitan not highlighting when interaction range
- Fixed a UI bug with the Neo-Incubator
- Fixed the Hotton bush not working in the dungeon
- Fixed Sieger sometimes getting stuck on a wooden post in the farm.
- Fixed Brontide’s dialogue not working.
- Fixed not being able to see your party in Katarina Station
- Fixed many story related bugs
- Fixed history window being behind options.
- Fixed eggs not being removed from egg merchant
- Numerous other fixes and additions.
*Reasoning vast changes to the underworking code.
September Note: Way more bugs were fixed for the final build this month but a lot of them were interlinked with substantial systemic changes that are patron exclusive. Our apologies for any bugs you run into.