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Yonten's getting an entirely new UI, as will most of the characters in the game, with their bars getting overhauled to match their new mechanics. Yonten plays all around between being a tank and being an executioner. In Hammer mode he taunts the foes he strikes, and steadily grows more and more tanky with each attack he throws. When he swaps for his axe, he starts to shave off his ice, gaining as much of a damage buff as he had in defensive buffs previously, but losing those stats turn by turn. His game play will revolve around stance dancing between axe and hammer modes, when you want him to be tanky, and when you want him to bring down the hurt. In addition, he'll be able to summon ice walls, either very solid ones that give a shield buff (bonus HP) to allies, or spiky ones that give them a reflect buff (reflecting some of the damage they take instead).

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Comments

Matt Ahn

So the UI reflects his status? I really like that idea! It sounds super interesting and seems like a good way to show a character's status without cluttering up the screen with icons for different effects .

CloudMeadow

His Ice Heart is unique to him, so it makes sense to have it shown on his character bar.