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While the main thing we're focusing on is refactoring a bunch of systems this month (the big old honking hotfix should be out tonight or tomorrow by the way, we've finished the story refactoring and just have to actually transfer the actual text over, Cloverton is done now btw, we're working on the dungeon scenes now), the combat refactoring has allowed us to REALLY do some interesting things with it since we're overhauling the systems anyway.

We decided that we're going to change up how the NPC party members function, giving all of them a special mechanic similar to Fio's that will be visually displayed on the bar. Here's two of them (though they will be subject to change). Yonten can swap between killing frost and unbreakable glacier modes, making him killier, or tankier, as his frostiness builds up. Camellia instead builds up hearth throbs, filling up here meter for combo points that can all be unleashed in a strip tease like fashion.

Evan and Eve's own system will be getting minor overhauls as well, we intend to allow you to pick from a selection of abilities and fill out your own bar by choosing what tools, seeds, and genodriver charges you bring with you into the dungeons.

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Comments

Sleepnir

Very exciting! Unique mechanics for each of the main characters really keeps the gameplay fresh, great call

CloudMeadow

Their actual abilities won't be changing overly much in terms of animation, except for Yonten and Camellia, who are the oldest of the character designs. But we're adding a little something to each of them to keep their gameplay fresh.

Anonymous

So exciting! Will we get the rake counter back? I miss it